Kenshi
Lipe Jun 20, 2018 @ 1:34pm
Steps to declare war on the Holy Nation.
Guys:steamhappy:, I already captured the King of Powder; the Master of the Spiders and several other inflators of history. Well, now I've decided to start the attack against the Holy Nation, using the mod that allows me to annihilate them.
I wonder what is the best way to start the attack, would be to join a gang of Spoil Ninjas; The alternative is more favorable; or are not alliances so important?
I know that I will suffer several Sacred Nation attacks even because my main base is close to Squin. Can you give me some tips?
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Showing 1-9 of 9 comments
cdplayer906 Jun 20, 2018 @ 3:32pm 
i'm dealing w/ exactly what you're about to face. my base is as close to squinn as i could get it and am currently fighting the HN. i only went on simple raids intially and am now dealing with a raid once a week from them. which is getting a bit annoying as its a 3 way cycle between them, band of bones and black dragon ninjas that puts a raid either at my doorstep or a day out nearly constantly.

because of this i've been meaning to make my way up north to ally with the flotsam to hopefully alleviate some of the pressure fromt he HN. otherwise one of these bigger band of bones raids is gonna kick me so hard i cant recover for the next raid in time.
BigRowdy Jun 20, 2018 @ 3:40pm 
Foul spawn of Narco...the light perge you!!!
Bored Peon (Banned) Jun 20, 2018 @ 3:55pm 
Killing the Holy Nation Pacifier is like a -50 relations.
cdplayer906 Jun 20, 2018 @ 5:07pm 
Originally posted by Bored Peon:
Killing the Holy Nation Pacifier is like a -50 relations.

reallllllly? that is really good to know. depending on where he is tho i imagine you can expect a bounty
Bored Peon (Banned) Jun 20, 2018 @ 5:20pm 
Originally posted by cdplayer906:
Originally posted by Bored Peon:
Killing the Holy Nation Pacifier is like a -50 relations.

reallllllly? that is really good to know. depending on where he is tho i imagine you can expect a bounty

Wiki has the pacifier locations. There is permantent static spawns and spawns that have a random chance to be a random faction.
yippeekiay Jun 20, 2018 @ 7:11pm 
Just slap a few HN patrols, or run into a HN town & cause chaos, won't take much to have them coming for you with some big guns ;o)
Bored Peon (Banned) Jun 20, 2018 @ 7:31pm 
Yeah most factions some of the "rarer" NPCs are worth a big fat -50 relations. I know the Shinobi boss is included in that.

On a plus side healing the rarer NPCs also gives relations.
KetamineFlashmob Jun 23, 2018 @ 10:08am 
I have a base diectly south of Squin just at the begining of the swamp. I regularly campaign against the Holy Nation, because ♥♥♥♥ those mouth breathers. They will send High Inquisitor Seta, then one other, and then finally the Holy Lord Pheonix himself. They are insanley strong and will kill really good characters. Pheonix hits 200 plus. If you can capture one of the leaders then they go for 40k each (Pheonix 100k) with unique diologe for handing them into UC police station. I would reccomend giving random bounties to the Shek to gain thier alliance. They send a squad of Hundered Guardians that kick ass and help a ton with assults. I would use them over the Flotsom Ninjas anyday.
cdplayer906 Jun 23, 2018 @ 12:17pm 
Originally posted by Reefman420BlazeIt:
I have a base diectly south of Squin just at the begining of the swamp. I regularly campaign against the Holy Nation, because ♥♥♥♥ those mouth breathers. They will send High Inquisitor Seta, then one other, and then finally the Holy Lord Pheonix himself. They are insanley strong and will kill really good characters. Pheonix hits 200 plus. If you can capture one of the leaders then they go for 40k each (Pheonix 100k) with unique diologe for handing them into UC police station. I would reccomend giving random bounties to the Shek to gain thier alliance. They send a squad of Hundered Guardians that kick ass and help a ton with assults. I would use them over the Flotsom Ninjas anyday.

no doubt that hundreds trump a flotsam ninja, but the immediate necessity makes the flotsam ideal. 100k rather than grinding bounties in a pinch is a godsend. while the flotsam don't hold ground as well as hundreds they still fly in with a punch, being between 70 and 90 att. plus they loathe the HN more so than the shek or UC

btw op allying w/ flotsam was a huge help. and while grinding bounties to get shek favor would be ideal, esp for location (the flotsam reenforcements almost didn't make it before the attack), the flotsam are the most immediate reconciliation.
Last edited by cdplayer906; Jun 23, 2018 @ 12:19pm
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Date Posted: Jun 20, 2018 @ 1:34pm
Posts: 9