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I love this spot. It's outside of territory zones, it's extremely quiet aside from a couple Beak Things every now and then, and most of the time raids don't even make it to your base alive if you cut off the north side with the impassable hill above the iron rocks. Stone isn't good but great everything else. Wind stays a constant 57%, sometimes going to 50% but never lower. Don't build too far into the water off the west coast though or you'll be in a different zone with unpredictable wind.
Holy Nation prayer day
Shek demanding food tribute
United Cities demanding taxes
And it probably helps to avoid getting attacked by local bandits to that area in general, when I made a base in Shek territory I get raided by Dust Bandits, Band of Bones, and Kral's Chosen. Not to mention a pile of dead bandits in front of my gates at all times...with my base off the coast of vain/dreg I've only been attacked by cannibals, their "swarm" was just insane in numbers but all really weak and almost completely destroyed by 8 turrets and a level 3 gate.