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Winning =/= Fun.
Item chances can respawn and you can always make an effort to find new items again.
You can create an crazy strong character. Give him fantastic armour, build his skills up, give his a masterwork weapon..
But it's always a good thing make sure that doesn't mean "Whelp. now I win everything"
The loss of threat is the worst thing you can do in game design, in my opinion. And expandable or rogue-lite elements aren't so bad.
You picked the harder start.
You picked to walk into a risky area away from towns.
Okay.. so now i'm just waiting to hear about the "Pointless" part of doing something stupid like that.
The thing is I spend 10+ hours on the campaign. Things I do that I don't know everyone does.
1) Each character I have is Roleplayed. Looks, attire, gear, name all have a specific meaning in my party.
2) I limited myself from stealing from known masterwork vendors and collected my gear off defeated NPCs or looted from exploring
3) I gathered NPCs who were very very unique or were free to obtain.
4) Each character has a weapon specialization, I avoid having people using the same types of weapons
5) My favorite character was Thraine a hive warrior who I gave a yellow Moon Cleaver. I customized him to be exactly how I wanted, gave him specific armor and the only yellow weapon I had.
Guess what goes missing? The Moon Cleaver. (among other items). So I can't just FIX that. You don't just go find yellow moon cleavers. I was just about to put a base down but that has been ruined because I am pretty pissed off and want the bloody Moon Cleaver back.
So where did it go? Who knows. We had like 12 patrols of slavers come back to back on us. Killed off as many patrols as I could. But they just KEEP COMING. And they start to mess with your downed guys MID FIGHT looting all your crap.
So you survive one of the MULTIPLE WAVES of slavers and before your guys can half recover even more slavers come. And mess with your guys stealing items. I tried to keep all my items intact. I fought, them, saved and reloaded, stealthed and tried to inch all the unconscious up the hill so they could be out of the way of the non stop slaver patrols.
It must have took me two hours alone to try and get everyone out of the way and with their gear. Except apparently some of those slavers looted my Moon Cleaver and another nice polearm during the process. NO ONE BECAME A SLAVE, but they stole my items MID BATTLE.
So yeah, no I can't just restart the game. I had a squad I invested a lot of time into and frankly its no fun to try and RPG in this game knowing that this sort of thing can happen at any time.
There is no way to replace the items I lost. I have limited play time, scouring the entire map for the items I lost isn't something I wanted to do.
And as always these complaints will be ignored. Because muhr Harcore is gud!
Well no this is the thing, the commenator/dev guy here on these forums said that this is not an "execution" that they "slowly" eat you to give you time to rescue your guys.
In reality the beasts are so overpowered and often come out of nowhere while you are fighting other people anyways that everyone gets downed and eaten one by one. Which frankly is WORSE than execution.
If the option would be there to let them say "maul" vs "eat" that might be ok. These beasts are everywhere and are retarderly overpowered. Going through the swamp the little tiny spiders are ripping off legs and downing people in a couple of shots. And then they eat each person one by one.
And they are EVERYWHERE and pop out of anywhere.
You sound like the *Worst* type of D&D player to play with. ;P
Like yeah. Kinda sucks when you've continually spawning BS.. In which case, i'd support save scumming. But if they're wandering patrols? That you can see coming? You don't have to engage them you know.. Otherwise...
Welcome to risk investment.
You don't need to steal from vendors either. You can go out and find a lost armoury, I recently got a pack animal and now i'm swimming in masterwork items for my team. I've ran a naked high-skill guy out to a few, picked up whatever random stuff there is. and seen if he could make it back (Which he couldn't when I decided he *had* to fight most groups he comes across)
I get roleplay.. But you can't just expect the very idea of the game to change, because you want to adapt your story to it.. You adapt to the gameplay, not the other way around.
There can be some work done as to such.. But than it loses it's own goal.
You're not a hero. You're starting off (generally) with a weak start up. Which to me, is the hardest thing to get into Kenshi for.. When you have absolutely nothing and your only character is weak-as-balls, with no where to train. It's a slog and it's honestly had me quit for 3 years before I got back into the game.
Plus. all the best stories have main-character death these days. Let your most powerful character die, Build up a new one. Make a story around revenge.
Taking it back to D&D.. The worst stories are when you're just running a group to roll dice without issue..
In all seriousness, I would much rather there was far more looting than there is now. Why wouldn't enemies immediately disarm your downed men? I do that all the time in battles, to make sure that people aren't picking themselves back up and ganking me from behind. If the NPC that stole your item de-spawned, that would suck, and I think that's something legitimate to bring up as a suggestion: have the game flag enemies who have 'looted' from PC characters and don't allow them to de-spawn for a much longer duration, since I personally would find it fun to hunt down and retrieve my stolen gear from dastardly NPCs.
I'm guessing you're on experimental branch than? I'm still on the main.. So I can't say that the beasts are overpowered, unless they've buffed them (Which they needed it)
Spawning needs work. and if you're complaining about that. I'm on your side.
But you're complaining about loss.
In my experience only food gets taken unless the AI has lost their weapon (you've looted it) then they will pick up another weapon from any downed character.
They obviously started to enslave your character but got interupted. The first thing for a slave is to be disarmed, pretty stupid for a slaver to leave their captives with fancy shiney weapons to fight back with.
If you want to cheese the game when one of your characters goes down you can put their weapon in a backpack and the backpack in the characters main inventory. It'll stop it being taken so quickly.
Sorry but I'm one of these. I want risks and consequences in my game.
This game is advertised as being hard and unfair. Like life would be in a similar situation.
I'll admit it's not perfect and there are a few things that could use a tweak, but that's a risk when playing a game that's still in development.
I'm sorry to hear that you are not happy with the changes to the game, but personally I think it's only getting better and better. You can always make a suggestion to the developers, but just saying "They don't listen to input" when your personal suggestions aren't implemented is just naïve. There are other people with different ideas, not to mention the vision the developers have for their game themselves. Also, the recent addition of ranged weaponry proves the opposite to be true.
I think you should consider running away next time slavers come at you in large numbers. Pick your battles, or deal with the consequences.
PS. @ares: I like the "no-despawn" flag for characters that looted you. You should suggest that in the suggestions section.
I did lose a common weapon to a bandit, but doesn't that make you wanna become stronger in ths harsh land? Life is meant to be hard in the game. But you will feel rewarded for surviving in it.
If you've got an established group then losing a weapon really isn't a big deal. If you have a smith then they can whip you up a new one, you can go to ancient armoury locations, you can get to Black Desert or the Armour king. If they're Meitou quality then just import save and take on the target again.
The slavery thing really isn't overdone in my opinion. In my current playthrough I had only one person become enslaved, and that was kind of deliberate as I sent one person to train by taking on a Holy Military Outpost by themselves. With athletics and actually managing your party then you shouldn't have any issue with slavers.
I think more death adds more butt clench moments but that's subjective. It makes me care about my people more when I know there's a risk in big battles that I might lose an essential member of my time and need to retrain someone.
You were complaining about the difficulty before. Did you have anybody to recommend the game to, before you decided otherwise?
The game is open to be altered to your playstyle and you know it best so why don't you try modding the game. A fun thing I like to do is take complaints such as yours and see if it can be fixed with FCS and not so suprisingly they can be fixed. Your problems aren't special and can be solved with a fewer drop down boxes than you're aware of.