Kenshi
CromX Mar 25, 2018 @ 2:51am
Items need to not be STOLEN ever!
I have already written about how bad this game has become of late, mostly because a downed state is a literal death sentence due to the prevalence of overpowered wild life who can execute you.

But another problem along the same line is the over abundance of slavers and the fact they will also prey on downed characters, They aren't exactly a rarity, it's almost comical there are more slavers than their are slaves in this game.

But the biggest issue is they are taking ITEMS. I have lost some really hard to find weapons that frankly makes me so disgusted I want to just quite the bloody campaign. When we check the block that they do not loot us that she be the end of the story...no looting ever.

The hordes of roaming slavers often bug out, and strip your gear and it ends up no where at all. The slavery thing is OVERDONE.

In the old Kenshi getting knocked out was a part of life, you could recover and continue to grow stronger. As it is now getting knocked down results in death or loss of items. Despite their being two settings in game:

CHANCE OF DEATH
BANDITS LOOT PLAYER

Both of the options are now pointless. You have given NPCs the ability to execute us on the ground at will and strip our items. As always I know these valid complaints will fall on death ears. This game used to be recommendable to friends. It's simply not anymore.
Last edited by CromX; Mar 25, 2018 @ 3:01am
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Showing 1-15 of 38 comments
Shoebsy Mar 25, 2018 @ 3:05am 
Failing =/= Bad.

Winning =/= Fun.


Item chances can respawn and you can always make an effort to find new items again.


You can create an crazy strong character. Give him fantastic armour, build his skills up, give his a masterwork weapon..

But it's always a good thing make sure that doesn't mean "Whelp. now I win everything"

The loss of threat is the worst thing you can do in game design, in my opinion. And expandable or rogue-lite elements aren't so bad.
Tombot Mar 25, 2018 @ 3:09am 
I see your point. I spawned in with the 5 nobodies start, 5 minutes in to the game i walked in bone dog terriotry and they would not stop eating us until all characters were dead.
Shoebsy Mar 25, 2018 @ 3:11am 
Originally posted by Tombot:
I see your point. I spawned in with the 5 nobodies start, 5 minutes in to the game i walked in bone dog terriotry and they would not stop eating us until all characters were dead.

You picked the harder start.

You picked to walk into a risky area away from towns.



Okay.. so now i'm just waiting to hear about the "Pointless" part of doing something stupid like that.
CromX Mar 25, 2018 @ 3:17am 
Originally posted by Kiroshi:
Failing =/= Bad.

Winning =/= Fun.


Item chances can respawn and you can always make an effort to find new items again.


You can create an crazy strong character. Give him fantastic armour, build his skills up, give his a masterwork weapon..

But it's always a good thing make sure that doesn't mean "Whelp. now I win everything"

The loss of threat is the worst thing you can do in game design, in my opinion. And expandable or rogue-lite elements aren't so bad.


The thing is I spend 10+ hours on the campaign. Things I do that I don't know everyone does.

1) Each character I have is Roleplayed. Looks, attire, gear, name all have a specific meaning in my party.

2) I limited myself from stealing from known masterwork vendors and collected my gear off defeated NPCs or looted from exploring

3) I gathered NPCs who were very very unique or were free to obtain.

4) Each character has a weapon specialization, I avoid having people using the same types of weapons

5) My favorite character was Thraine a hive warrior who I gave a yellow Moon Cleaver. I customized him to be exactly how I wanted, gave him specific armor and the only yellow weapon I had.

Guess what goes missing? The Moon Cleaver. (among other items). So I can't just FIX that. You don't just go find yellow moon cleavers. I was just about to put a base down but that has been ruined because I am pretty pissed off and want the bloody Moon Cleaver back.

So where did it go? Who knows. We had like 12 patrols of slavers come back to back on us. Killed off as many patrols as I could. But they just KEEP COMING. And they start to mess with your downed guys MID FIGHT looting all your crap.

So you survive one of the MULTIPLE WAVES of slavers and before your guys can half recover even more slavers come. And mess with your guys stealing items. I tried to keep all my items intact. I fought, them, saved and reloaded, stealthed and tried to inch all the unconscious up the hill so they could be out of the way of the non stop slaver patrols.

It must have took me two hours alone to try and get everyone out of the way and with their gear. Except apparently some of those slavers looted my Moon Cleaver and another nice polearm during the process. NO ONE BECAME A SLAVE, but they stole my items MID BATTLE.

So yeah, no I can't just restart the game. I had a squad I invested a lot of time into and frankly its no fun to try and RPG in this game knowing that this sort of thing can happen at any time.
There is no way to replace the items I lost. I have limited play time, scouring the entire map for the items I lost isn't something I wanted to do.

And as always these complaints will be ignored. Because muhr Harcore is gud!
CromX Mar 25, 2018 @ 3:23am 
Originally posted by Kiroshi:
Originally posted by Tombot:
I see your point. I spawned in with the 5 nobodies start, 5 minutes in to the game i walked in bone dog terriotry and they would not stop eating us until all characters were dead.

You picked the harder start.

You picked to walk into a risky area away from towns.



Okay.. so now i'm just waiting to hear about the "Pointless" part of doing something stupid like that.

Well no this is the thing, the commenator/dev guy here on these forums said that this is not an "execution" that they "slowly" eat you to give you time to rescue your guys.

In reality the beasts are so overpowered and often come out of nowhere while you are fighting other people anyways that everyone gets downed and eaten one by one. Which frankly is WORSE than execution.

If the option would be there to let them say "maul" vs "eat" that might be ok. These beasts are everywhere and are retarderly overpowered. Going through the swamp the little tiny spiders are ripping off legs and downing people in a couple of shots. And then they eat each person one by one.

And they are EVERYWHERE and pop out of anywhere.
Shoebsy Mar 25, 2018 @ 3:29am 


You sound like the *Worst* type of D&D player to play with. ;P



Like yeah. Kinda sucks when you've continually spawning BS.. In which case, i'd support save scumming. But if they're wandering patrols? That you can see coming? You don't have to engage them you know.. Otherwise...
Welcome to risk investment.

You don't need to steal from vendors either. You can go out and find a lost armoury, I recently got a pack animal and now i'm swimming in masterwork items for my team. I've ran a naked high-skill guy out to a few, picked up whatever random stuff there is. and seen if he could make it back (Which he couldn't when I decided he *had* to fight most groups he comes across)



I get roleplay.. But you can't just expect the very idea of the game to change, because you want to adapt your story to it.. You adapt to the gameplay, not the other way around.

There can be some work done as to such.. But than it loses it's own goal.

You're not a hero. You're starting off (generally) with a weak start up. Which to me, is the hardest thing to get into Kenshi for.. When you have absolutely nothing and your only character is weak-as-balls, with no where to train. It's a slog and it's honestly had me quit for 3 years before I got back into the game.




Plus. all the best stories have main-character death these days. Let your most powerful character die, Build up a new one. Make a story around revenge.

Taking it back to D&D.. The worst stories are when you're just running a group to roll dice without issue..
Ares Mar 25, 2018 @ 3:30am 
Oh no, consequences to a challenging battle! How entirely tragic. I know I definitely wouldn't want that to be included in a game that was premised on that exact point.

In all seriousness, I would much rather there was far more looting than there is now. Why wouldn't enemies immediately disarm your downed men? I do that all the time in battles, to make sure that people aren't picking themselves back up and ganking me from behind. If the NPC that stole your item de-spawned, that would suck, and I think that's something legitimate to bring up as a suggestion: have the game flag enemies who have 'looted' from PC characters and don't allow them to de-spawn for a much longer duration, since I personally would find it fun to hunt down and retrieve my stolen gear from dastardly NPCs.
Shoebsy Mar 25, 2018 @ 3:32am 
Originally posted by CromX:

Well no this is the thing, the commenator/dev guy here on these forums said that this is not an "execution" that they "slowly" eat you to give you time to rescue your guys.

In reality the beasts are so overpowered and often come out of nowhere while you are fighting other people anyways that everyone gets downed and eaten one by one. Which frankly is WORSE than execution.

If the option would be there to let them say "maul" vs "eat" that might be ok. These beasts are everywhere and are retarderly overpowered. Going through the swamp the little tiny spiders are ripping off legs and downing people in a couple of shots. And then they eat each person one by one.

And they are EVERYWHERE and pop out of anywhere.


I'm guessing you're on experimental branch than? I'm still on the main.. So I can't say that the beasts are overpowered, unless they've buffed them (Which they needed it)

Spawning needs work. and if you're complaining about that. I'm on your side.

But you're complaining about loss.
johntarmac Mar 25, 2018 @ 3:45am 
Originally posted by CromX:
BANDITS LOOT PLAYER

In my experience only food gets taken unless the AI has lost their weapon (you've looted it) then they will pick up another weapon from any downed character.


Originally posted by CromX:
NO ONE BECAME A SLAVE, but they stole my items MID BATTLE.

They obviously started to enslave your character but got interupted. The first thing for a slave is to be disarmed, pretty stupid for a slaver to leave their captives with fancy shiney weapons to fight back with.

If you want to cheese the game when one of your characters goes down you can put their weapon in a backpack and the backpack in the characters main inventory. It'll stop it being taken so quickly.



Originally posted by CromX:
Because muhr Harcore is gud!

Sorry but I'm one of these. I want risks and consequences in my game.
Al Capwn Mar 25, 2018 @ 4:48am 
I think the old EvE Online saying 'Don't fly anything into battle that you can't afford to lose' applies well here.
Last edited by Al Capwn; Mar 25, 2018 @ 8:55am
BlitzBob NoPants Mar 25, 2018 @ 5:45am 
I think you misread the description for this game on the store page.

This game is advertised as being hard and unfair. Like life would be in a similar situation.
I'll admit it's not perfect and there are a few things that could use a tweak, but that's a risk when playing a game that's still in development.

I'm sorry to hear that you are not happy with the changes to the game, but personally I think it's only getting better and better. You can always make a suggestion to the developers, but just saying "They don't listen to input" when your personal suggestions aren't implemented is just naïve. There are other people with different ideas, not to mention the vision the developers have for their game themselves. Also, the recent addition of ranged weaponry proves the opposite to be true.

I think you should consider running away next time slavers come at you in large numbers. Pick your battles, or deal with the consequences.

PS. @ares: I like the "no-despawn" flag for characters that looted you. You should suggest that in the suggestions section.
Anjirusensei Mar 25, 2018 @ 5:53am 
With all those restrictions you placed on yourself, you wouldn't enjoy the game at all really.. maybe this is not the game for you? I enjoy the idea how your character is nothing special, you are not a hero and that starting out everyone else is much stronger then you unless you work for it.

I did lose a common weapon to a bandit, but doesn't that make you wanna become stronger in ths harsh land? Life is meant to be hard in the game. But you will feel rewarded for surviving in it.
Potato Head Mar 25, 2018 @ 6:06am 
The wild life should be dangerous, they're evolved to kill and most are way bigger than your characters themselves. Even bone dogs can get pretty big. However majority can be outrun easy. If you're in a battle and see bone dogs approaching, run and let the enemy deal with them, and then pick them off if the survivors are wounded enough.

If you've got an established group then losing a weapon really isn't a big deal. If you have a smith then they can whip you up a new one, you can go to ancient armoury locations, you can get to Black Desert or the Armour king. If they're Meitou quality then just import save and take on the target again.

The slavery thing really isn't overdone in my opinion. In my current playthrough I had only one person become enslaved, and that was kind of deliberate as I sent one person to train by taking on a Holy Military Outpost by themselves. With athletics and actually managing your party then you shouldn't have any issue with slavers.

I think more death adds more butt clench moments but that's subjective. It makes me care about my people more when I know there's a risk in big battles that I might lose an essential member of my time and need to retrain someone.
Baddicus Mar 25, 2018 @ 6:22am 
Originally posted by CromX:
This game used to be recommendable to friends. It's simply not anymore.

You were complaining about the difficulty before. Did you have anybody to recommend the game to, before you decided otherwise?

The game is open to be altered to your playstyle and you know it best so why don't you try modding the game. A fun thing I like to do is take complaints such as yours and see if it can be fixed with FCS and not so suprisingly they can be fixed. Your problems aren't special and can be solved with a fewer drop down boxes than you're aware of.
Last edited by Baddicus; Mar 25, 2018 @ 6:23am
Cetha Mar 25, 2018 @ 7:00am 
Characters dying or being enslaved adds to the story of your faction. You can craft almost every item in the game, with mods you probably can do any item, and there are always more recruits to add to your ranks. As long as you have a character alive then the game isn't over. If all of your characters died then you made a mistake and should learn from it, not cry and give up.
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Date Posted: Mar 25, 2018 @ 2:51am
Posts: 38