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It's weird. I have a basic split kit and, when I simply kept spamming the order, he eventually splinted his Right Arm about 40%, but he's done nothing for his much worse Right Leg. I think the command is a little glitchy.
Scoob.
It works absolurely fine for limbs. You can't see the difference because leg injury must be really seriuos (-50 or more). Also the efficency of splinting largely depends on quality of kit and medic skill. Good doc can patch up around 60-65% of damage.
Another matter is a racial differences. Can't say for certain but it seems humans cannot splint their heads and sheks their chest or something like this. I've never properly tested it, but i assume this is some kind of hidden racial properties (like sheks having only 50% swimming speed with no apparent reason).
I'm in the Experimental build, so perhaps something is different. Regardless something isn't right as my character was barely able to walk, yet splinting did nothing.
Interesting, I assigned my main Medic a permanent job of Splinting and, when my main character returned, said Medic kept following him around as if he wanted to do something but could not. I had to remove the permanent Splint job to stop it.
To be clear, every time in the past splinting has worked for me, I've gotten the narrow white bar on the limb. The point of splinting is to give an intact, yet severely damaged limb some degree of use. The splint order however, if given manually or as a perma-job, fails most of the time.
Just describing exactly how it works in my game currently. It'd be great to get a description of how this is intended to work, with any relevant "must be low than this value" type stats as well as the impact of medic skill. Note: my Medic was injured (arm) so perhaps that had an impact. Some sort of dialogue by the character if they cannot do a task would be welcome.
Injury is such a core element of this game that it needs to work reliably.
Scoob.
All i know is that splinted part cannot go any higher than 50 health even if medic is a living god. And the amount of "healing" is constant, around 50 with 60 skill and andanced kit. So in my example you simply cannot splint -70 leg to full health. It will be considered as -20 for the purpose of calculation of move speed. And as it happens -99 and -1 nets you the same debuff of -100% MS. So it does not matter if you splint it or not in a short term.