Kenshi
Scoob Mar 31, 2018 @ 2:30pm
Are Splint Kits working properly? (Experimental)
Hey all,

So, I took one of my guys off exploring and he got into a scrap with some blood spiders. He won, but took leg damage so limps along at a stupidly slow speed. However, I planned for this as he's a decent medic and is equipped with both med and splint kits. However, asking him to splint injuries does nothing.

I recall in prior game versions, if I picked splint injuries with a kit equipped I'd see a narrow white bar along the effected leg. I'd then gain the ability to walk a little better. Have things changed or is this actually broken currently?

Scoob.
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Skeldarkday Mar 31, 2018 @ 2:50pm 
I am not in the experimental but in the stable game once in a while it looks like he does not want to do it. It's like that he can't improve it better. But if you have one try the advance splint kit.
Scoob Mar 31, 2018 @ 2:58pm 
Originally posted by Skeldarkday:
I am not in the experimental but in the stable game once in a while it looks like he does not want to do it. It's like that he can't improve it better. But if you have one try the advance splint kit.

It's weird. I have a basic split kit and, when I simply kept spamming the order, he eventually splinted his Right Arm about 40%, but he's done nothing for his much worse Right Leg. I think the command is a little glitchy.

Scoob.
Originally posted by Scoob:
It's weird. I have a basic split kit and, when I simply kept spamming the order, he eventually splinted his Right Arm about 40%, but he's done nothing for his much worse Right Leg. I think the command is a little glitchy.

It works absolurely fine for limbs. You can't see the difference because leg injury must be really seriuos (-50 or more). Also the efficency of splinting largely depends on quality of kit and medic skill. Good doc can patch up around 60-65% of damage.

Another matter is a racial differences. Can't say for certain but it seems humans cannot splint their heads and sheks their chest or something like this. I've never properly tested it, but i assume this is some kind of hidden racial properties (like sheks having only 50% swimming speed with no apparent reason).
Last edited by Wilhelm_Richard_Wagner; Mar 31, 2018 @ 3:59pm
Scoob Mar 31, 2018 @ 4:14pm 
It's not working reliably for me. Tell me, when you splint an injury, do you get the narrow white bar on the limb? In my earlier example, the Splint Command was ignored time after time, then one time it worked and I got the narrow white bar appear. I'd taken no more damage in the meantime, so it's not like I'd passed a threshold for it to work. It didn't work at all for other limbs, and it didn't work for the worst limb.

I'm in the Experimental build, so perhaps something is different. Regardless something isn't right as my character was barely able to walk, yet splinting did nothing.

Interesting, I assigned my main Medic a permanent job of Splinting and, when my main character returned, said Medic kept following him around as if he wanted to do something but could not. I had to remove the permanent Splint job to stop it.

To be clear, every time in the past splinting has worked for me, I've gotten the narrow white bar on the limb. The point of splinting is to give an intact, yet severely damaged limb some degree of use. The splint order however, if given manually or as a perma-job, fails most of the time.

Just describing exactly how it works in my game currently. It'd be great to get a description of how this is intended to work, with any relevant "must be low than this value" type stats as well as the impact of medic skill. Note: my Medic was injured (arm) so perhaps that had an impact. Some sort of dialogue by the character if they cannot do a task would be welcome.

Injury is such a core element of this game that it needs to work reliably.

Scoob.
I don't know how to help you in your situation but for me splinting always works as intended (at least at limbs for the lack of proper testing on other body part of different species).

All i know is that splinted part cannot go any higher than 50 health even if medic is a living god. And the amount of "healing" is constant, around 50 with 60 skill and andanced kit. So in my example you simply cannot splint -70 leg to full health. It will be considered as -20 for the purpose of calculation of move speed. And as it happens -99 and -1 nets you the same debuff of -100% MS. So it does not matter if you splint it or not in a short term.
Tadwei Mar 31, 2018 @ 5:07pm 
Splinting lately has maybe a 5 second delay before doing anything. Noticing recently that all actions are similiar in that delay.
Metroid Mar 31, 2018 @ 5:24pm 
ive actually been having a similar issue and the only way ive found is to make them stop using r then make them splint. sometimes it works sometimes it takes a few tries ;p
Zombie101 Mar 31, 2018 @ 7:17pm 
Do what I do set your people do it automaticly. All my crew normally have 1 avd med adn adv splint
Redeye Mar 31, 2018 @ 8:30pm 
I have to retry a few times to get them to actually splint
yippeekiay Mar 31, 2018 @ 9:23pm 
I have all my guys assigned to do splinting. They all carry an advanced & medium kit each. Everyone gets splinted where possible. Then anyone who is better at it then also "tops" up the splinting if necessary due to their medic level.
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Date Posted: Mar 31, 2018 @ 2:30pm
Posts: 10