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Hi, good tip and I appreciate you taking the time to reply, however that wasn't the issue. See my edit above for what "fixed" it.
Scoob.
Thanks, more great advice, but see the edit I made to my original post detailing what seems to fix the problem.
Scoob.
That's the thing, my Smith *can* pick up the weapons he makes just fine, it's that he places it in his primary weapon slot that confuses things. He can fit two of those long staff weapons in is primary slot, but he doesn't know to empty them any more.
Basically, as I alluded to in my original post, it looks like whatever fix was done to stop Smiths constantly dumping ALL their equipped weapons has caused any weapon they pick up to get stuck when they're smithing.
Having a backback to hold it is a band aid to work around the issue, sure, but it's not the proper fix.
I think, to keep things simple, a Smith should carry things to storage the moment they're crafted so things don't get stuck if they're without a suitable back pack.
Note: my Smith has the secondary, smaller weapons that he's competent to use but he'll always switch to the weapon he *should* have dumped in storage when he gets engaged in a fight.
I'm aware this is a minor issue and readily worked around if the player has access to an appropriate back pack, but it'd still be nice to see it addressed at some point.
Scoob.
There's no way to address this except using a wide backpack, since they can't fit polearms and other larger weapons in regular inventory otherwise.
Scoob.
if the weapon is small enough to fit into regular inventory slots they'll fill their equipment slots first then start filling their inventory before taking it to the cabinet.
But if its a large weapon then they get stuck because they have no way of picking it up to take it to the cabinet
Beds do a wonder, if healing is need. Yet, you have to remember to send them to bed before the continue working.
Anyway, unless the weapon isn't finished with lowered stats there is no harm in letting the work with reduced stats.
In fact, the opposite is true: With lowered stats it takes longer and you can use this to level smithing with less resources required. You can even swap almost finished weapons to start a new one until the smith is fully healed and finish all weapons with even more leveled stats.
Yeah, I can heal them quickly, but I have enough guys that they aren't needed in combat. Also, they're pretty rubbish at it, spending all their time crafting weapons. I have other guys for combat, or hired mercs at a push.
Good point re: the slower levelling though :)