Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Polearm are extremely situational or downright useless. Blunt weapons, I feel they are weak all around. And sabers are poor to.
Both have similar stats, riding above 50 for the most part, with Dimak even hitting above 60 Melee attack when I gave her a no guard Katana. With both of them wielding Mark 3 hand crafted weapons of the type they favor and wearing masterwork medium armor on dimak, heavy on the skeleton you can see the huuuuuge difference.
Dimak just pokes everything for about 8-25 damage at most, and while she blocks constantly and keeps the fight going on pretty long the skeleton can someyimes just straight up one shot some of my squad, it's even two shot killed [as in straight up killed it] one of the lighter armor wearing assassin crew I got that focuses pretty highly on slashing as fast as they can. That beast hits for between 30 if it clips a well armored body part, all the way up to 104.
Also they take an armor slot for the bindings. It take a lot of stats to be able to get rid of them.
I mean, I guess if you wanna role play or something, but in general the payoff isn't worth the cost. I got only one character as a martial artist for the novelty of it, it's still fun to have a bit of a difference between your squad members. If you mean they need the bindings to help with recoil, the recoil is piddly. Like 1 damage every couple of swings.
Tinfist will probably be a real beast to fight.
without the bindings iirc you will take damage, thats why you use them.
And Skeleton MA's take no limb damage at all, btw. ;)
It's rather situational, this topic is more general. Also, I'm not sure if it's fully intended.
MA still have a lack of AoE that is an issue compared to heavy weapons and plank. Also, as I mentioned earlier, I feel like the dodge animation is way longer than the block one. Meaning less DPS overall.
Well, that was my conclusion after a while fighting with my all lvl 100 character, and crossbows will come one day, and a katana or a sabre (sword) is way too cool at the back slot too xD
All weapons incur AOE, but their ranges vary on the weapon type and attack animation. The "Baseball Swing" attack has the most AOE range, found in sabres, hackers, blunt, and heavy weapons. You can cut down a squad if they cannot block correctly.
Martial Arts and certain weapons have more attacks with low AOE that requires enemies to be very close together to get multi hits.