Kenshi
Plom Apr 30, 2019 @ 2:32pm
What's the best product to sell ?
I have a big base in an arid biome, I produce hemp, cactus, wheat, and I can extract iron and copper. I can craft dustwich, weapons, first aid, clothes and heavy armors, but leather are difficult to find so I can't do light armor.

I found the katana to be quite good compared to other weapon to produce & sell, in the long run they sell at the same price, the difference is they cost less iron plate so I can produce more and make more money than any others.

I don't want the best method in the game to make money (I already had stolen blueprints and made 200K), I just wanted to know, with my base what's the best I can produce and sell ?
Last edited by Plom; Apr 30, 2019 @ 2:54pm
Originally posted by Omaeka:
Hands down best money is alcohol and hashish, but if you want money from iron, chainmail sheets are good. Iron > Plates > Bars > Sheet, steel bars and armor plating are very high profit too. You can eventually earn a ton from selling Edge type weapons, but in the short term selling produced materials is more than enough.

The game definitely could use a gold sink somewhere, money just stacks up and you end up having no use for it. Mercenaries were a great gold sink until the most recent patch, now they just clog up memory and cause move orders to become very unresponsive around your base...
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Showing 1-15 of 34 comments
Me Apr 30, 2019 @ 3:05pm 
Bandanas.
Tommygun Apr 30, 2019 @ 3:21pm 
I usually make mid level MKI Wakizashi that sell at 3,937 each. When I have enough to fill up a few back packs or a bull, I'll head out to the nearest towns to sale whatever I can.
It adds up pretty quickly. Too quickly in fact and can take some of the challenge out of the game. The game needs taxes wages to eat up some of the money.
Leather armor shirts are also good, but you don't have a good supply source in your area.
Plom Apr 30, 2019 @ 3:38pm 
Originally posted by Tommygun:
I usually make mid level MKI Wakizashi that sell at 3,937 each. When I have enough to fill up a few back packs or a bull, I'll head out to the nearest towns to sale whatever I can.
It adds up pretty quickly. Too quickly in fact and can take some of the challenge out of the game. The game needs taxes wages to eat up some of the money.
Leather armor shirts are also good, but you don't have a good supply source in your area.


1 wakizashi = 5 hours to craft, cost 4 iron plates, sold 807$ (basic price from preview)
1 katana = 10 hours to craft, cost 7 iron plates, sold 1 614$

Wakizashi are 2x faster to produce than katana, but selling 2x more make both Katana and Wakizashi at the exact same price in the end.

The difference is you use 1 less iron plate with katana. It might be nothing if you craft not so much, but if you have a weaponsmith working 24h/24, in the long run you use less iron plates with katana, so you can craft more katana and gain more than wakizashi.

edit : A side note, katana take 7 square of inventory, while wakizashi take 6 squares, but you need 12 squares of wakizashi to make up for the same price of a single 7 square katana, so katana takes less inventory space I think

edit 2 : I forgot to take into account that maybe there is a better chance to craft an highter tier weapon with wakizashi than katana, as you craft more wakizashi... So Wakizashi may be the best weapon to produce and sell.
Last edited by Plom; Apr 30, 2019 @ 3:59pm
The author of this thread has indicated that this post answers the original topic.
Omaeka Apr 30, 2019 @ 3:42pm 
Hands down best money is alcohol and hashish, but if you want money from iron, chainmail sheets are good. Iron > Plates > Bars > Sheet, steel bars and armor plating are very high profit too. You can eventually earn a ton from selling Edge type weapons, but in the short term selling produced materials is more than enough.

The game definitely could use a gold sink somewhere, money just stacks up and you end up having no use for it. Mercenaries were a great gold sink until the most recent patch, now they just clog up memory and cause move orders to become very unresponsive around your base...
Last edited by Omaeka; Apr 30, 2019 @ 3:43pm
Plom Apr 30, 2019 @ 4:07pm 
Originally posted by LeStudd:
Bandanas.

I can craft them, I see they cost very little fabrics but they also have a low sell price, is it really good ?

Originally posted by Omaeka:
Hands down best money is alcohol and hashish, but if you want money from iron, chainmail sheets are good. Iron > Plates > Bars > Sheet, steel bars and armor plating are very high profit too. You can eventually earn a ton from selling Edge type weapons, but in the short term selling produced materials is more than enough.

I can't craft chainmails for the moment, but I will remember thanks
Also, not sure about hashish as it is illegal, I can only sell them at shinobi thieves ?

Originally posted by Omaeka:
The game definitely could use a gold sink somewhere, money just stacks up and you end up having no use for it. Mercenaries were a great gold sink until the most recent patch, now they just clog up memory and cause move orders to become very unresponsive around your base...

Well, for the moment I can't craft highter tier weapons than Cattun 1, so my only option is buying 40K weapons for all my squad, it cost a lot (maybe I should use Martial Arts).
Last edited by Plom; Apr 30, 2019 @ 4:08pm
Tommygun Apr 30, 2019 @ 4:21pm 
Plom, one of the reasons I chose Wakizshi was a bull's backpack and all large backpacks are 20 squares wide. I can place 3 Wakizashi across, but only 2 katanas across the same pack. Although medium packs are 14 wide. I also adjust the quality of the item based on how far I have to move it. If I'm close to a town, then I mass produce refitted blades.
Omaeka Apr 30, 2019 @ 4:29pm 
Originally posted by Plom:
Originally posted by LeStudd:
Bandanas.

I can craft them, I see they cost very little fabrics but they also have a low sell price, is it really good ?

Originally posted by Omaeka:
Hands down best money is alcohol and hashish, but if you want money from iron, chainmail sheets are good. Iron > Plates > Bars > Sheet, steel bars and armor plating are very high profit too. You can eventually earn a ton from selling Edge type weapons, but in the short term selling produced materials is more than enough.

I can't craft chainmails for the moment, but I will remember thanks
Also, not sure about hashish as it is illegal, I can only sell them at shinobi thieves ?

Originally posted by Omaeka:
The game definitely could use a gold sink somewhere, money just stacks up and you end up having no use for it. Mercenaries were a great gold sink until the most recent patch, now they just clog up memory and cause move orders to become very unresponsive around your base...

Well, for the moment I can't craft highter tier weapons than Cattun 1, so my only option is buying 40K weapons for all my squad, it cost a lot (maybe I should use Martial Arts).

The Tech Hunters will buy it too, and people in the swamp. Flats Lagoon is a really good place to sell the stuff, although getting a good Hashish production going can be hard. Grog is easymode, but takes the challenge away imo as it's so easy to produce and can get you millions in a few weeks.

Take care with what weapons you buy, everything that isn't a polearm or katana is insanely heavy at high quality, like cleavers and heavy weapons. You need a weapons weight x2 in strength to do anything worthwhile with it in combat, Skeletons need even more than x2 due to their naturally low combat speed, found that out the hard way lol.

An Edge type 3 Fragment Axe is 87kg, maximum possible strength is 150 as an example lmao.
Last edited by Omaeka; Apr 30, 2019 @ 4:30pm
Plom Apr 30, 2019 @ 4:37pm 
Originally posted by Tommygun:
Plom, one of the reasons I chose Wakizshi was a bull's backpack and all large backpacks are 20 squares wide. I can place 3 Wakizashi across, but only 2 katanas across the same pack. Although medium packs are 14 wide. I also adjust the quality of the item based on how far I have to move it. If I'm close to a town, then I mass produce refitted blades.

I don't understand, 2 katana are worth 3.228$, 3 wakizashi are worth 2.421$, so you still should craft and sell katana, no ? Even more reasons if you use a medium bag.
Tommygun Apr 30, 2019 @ 4:48pm 
Well for me, I use bulls to carry my goods. The wakizashi fit in well and was quick to build, making money is too easy anyways. There are a number of ways to make easy money. This worked well enough for my needs.
Plom Apr 30, 2019 @ 4:58pm 
Originally posted by Omaeka:
The Tech Hunters will buy it too, and people in the swamp. Flats Lagoon is a really good place to sell the stuff, although getting a good Hashish production going can be hard. Grog is easymode, but takes the challenge away imo as it's so easy to produce and can get you millions in a few weeks.

Take care with what weapons you buy, everything that isn't a polearm or katana is insanely heavy at high quality, like cleavers and heavy weapons. You need a weapons weight x2 in strength to do anything worthwhile with it in combat, Skeletons need even more than x2 due to their naturally low combat speed, found that out the hard way lol.

An Edge type 3 Fragment Axe is 87kg, maximum possible strength is 150 as an example lmao.

Yes fragment axe weight too much so I switched to the famous Falling Sun for which I have enough strength.

I didn't know that skeletons were slower in combat speed (I have one, but all his stats are 0), is it the same about robots-limbs for humans ?
Last edited by Plom; Apr 30, 2019 @ 4:59pm
Morkonan Apr 30, 2019 @ 5:12pm 
Originally posted by Plom:
...I just wanted to know, with my base what's the best I can produce and sell ?

Find out where you have your surplus and shortage in terms of crafting and then base your ability to craft items versus their return when sold on where your shortage is, which defines how fast you can make them.

Keep in mind your opportunity costs, too. For instance, would it be worth investing in crafting armor so that you could benefit from the occasional "Masterwork Samurai" afmor you could then use to equip your characters with while selling all the armor that isn't Mastercrafted? Taking advantage of that chance of getting a Masterwork Armor might be very much worth it for you.

Or, do you want to accept the "opportunity cost" of not being able to take advantage of that chance by focusing, instead, on making Weapons? You could get a benefit in a breakthrough there, too.

Or, does it not matter and you can produce both Armor and Weapons with equal enthusiasm and output potential?

Once you have a base that can sustain itself with food and raw materials for crafting, it really doesn't matter that much. Eventually you'll get to the point where you can flood a pack Bull with enough stuff "practically on demand" and everything turns into a "money machine."

Your only true limit is the amount of money available in the region to be spent on your items. Are you near several towns that you can access quickly, easily, and safely? Then... your already rich. All you have to do is go collect the money they have waiting for you every day. :)

Note: Mods can help, somewhat, with this by providing you with chances for caravans, NPCs and the like that will buy items other than food or bandages from your base's Storefront. There are a variety of them if you're interested. But, in vanilla, the only way to really make the big cats is to sell items to merchants.
Omaeka Apr 30, 2019 @ 5:52pm 
Originally posted by Plom:
Originally posted by Omaeka:
The Tech Hunters will buy it too, and people in the swamp. Flats Lagoon is a really good place to sell the stuff, although getting a good Hashish production going can be hard. Grog is easymode, but takes the challenge away imo as it's so easy to produce and can get you millions in a few weeks.

Take care with what weapons you buy, everything that isn't a polearm or katana is insanely heavy at high quality, like cleavers and heavy weapons. You need a weapons weight x2 in strength to do anything worthwhile with it in combat, Skeletons need even more than x2 due to their naturally low combat speed, found that out the hard way lol.

An Edge type 3 Fragment Axe is 87kg, maximum possible strength is 150 as an example lmao.

Yes fragment axe weight too much so I switched to the famous Falling Sun for which I have enough strength.

I didn't know that skeletons were slower in combat speed (I have one, but all his stats are 0), is it the same about robots-limbs for humans ?

No it's just a racial penalty for Skeletons, alot of people like to put them in Assassin's Rags to cover up the speed penalty until their dex is high enough.
Plom Apr 30, 2019 @ 7:23pm 
Originally posted by Morkonan:

Find out where you have your surplus and shortage in terms of crafting and then base your ability to craft items versus their return when sold on where your shortage is, which defines how fast you can make them.

I understand that I can focus on producing/selling things of which I have too much raw materials, maybe it's not too much more of a benefict but I like to know if what i'm producing is the best, I can still work more if there is another product that I can sell for more profits. It's one of the many goals for me.

Originally posted by Morkonan:
Keep in mind your opportunity costs, too. For instance, would it be worth investing in crafting armor so that you could benefit from the occasional "Masterwork Samurai" afmor you could then use to equip your characters with while selling all the armor that isn't Mastercrafted? Taking advantage of that chance of getting a Masterwork Armor might be very much worth it for you.

Yes my armor-smith work constantly on Samurai Armor, so he level up his experience and occasionnaly I equip my squad with the best tier he had produced.



Originally posted by Morkonan:
Or, does it not matter and you can produce both Armor and Weapons with equal enthusiasm and output potential?

I have 2 weapons-smith but they currently can't get further than Cattun 1, It's still usefull to equip news recruits for free, but for my squad of fighters I need to buy the weapons, that's one of my goal with all the money.


Originally posted by Morkonan:
Your only true limit is the amount of money available in the region to be spent on your items. Are you near several towns that you can access quickly, easily, and safely? Then... your already rich. All you have to do is go collect the money they have waiting for you every day. :)

Note: Mods can help, somewhat, with this by providing you with chances for caravans, NPCs and the like that will buy items other than food or bandages from your base's Storefront. There are a variety of them if you're interested. But, in vanilla, the only way to really make the big cats is to sell items to merchants.

Yes I use mods, it feel a little like cheating as it make the game so much easier, but I like them, I feel no shame lol. Mods like 256 recruits, recrutable prisoners, merchants have 90K...

Well thanks a lot for all the advices :)
Last edited by Plom; Apr 30, 2019 @ 7:23pm
Panfilo May 5, 2019 @ 8:19am 
People mentioned grog as a money maker but doesn't it require 20 wheat straw to make a single can? That seems like a lot.
kristianjakob May 5, 2019 @ 9:16am 
It does.

But it is still the best farming based money maker available.

Cotton is too must of a bother.

Hashish, in practice, you can acquire it in quantities, cheap from the swarmp, that would be more or less impossible to sell. So producing it, rather than just trading it, would be more of a convenience choice

The others just dont compete
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Date Posted: Apr 30, 2019 @ 2:32pm
Posts: 34