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It adds up pretty quickly. Too quickly in fact and can take some of the challenge out of the game. The game needs taxes wages to eat up some of the money.
Leather armor shirts are also good, but you don't have a good supply source in your area.
1 wakizashi = 5 hours to craft, cost 4 iron plates, sold 807$ (basic price from preview)
1 katana = 10 hours to craft, cost 7 iron plates, sold 1 614$
Wakizashi are 2x faster to produce than katana, but selling 2x more make both Katana and Wakizashi at the exact same price in the end.
The difference is you use 1 less iron plate with katana. It might be nothing if you craft not so much, but if you have a weaponsmith working 24h/24, in the long run you use less iron plates with katana, so you can craft more katana and gain more than wakizashi.
edit : A side note, katana take 7 square of inventory, while wakizashi take 6 squares, but you need 12 squares of wakizashi to make up for the same price of a single 7 square katana, so katana takes less inventory space I think
edit 2 : I forgot to take into account that maybe there is a better chance to craft an highter tier weapon with wakizashi than katana, as you craft more wakizashi... So Wakizashi may be the best weapon to produce and sell.
The game definitely could use a gold sink somewhere, money just stacks up and you end up having no use for it. Mercenaries were a great gold sink until the most recent patch, now they just clog up memory and cause move orders to become very unresponsive around your base...
I can craft them, I see they cost very little fabrics but they also have a low sell price, is it really good ?
I can't craft chainmails for the moment, but I will remember thanks
Also, not sure about hashish as it is illegal, I can only sell them at shinobi thieves ?
Well, for the moment I can't craft highter tier weapons than Cattun 1, so my only option is buying 40K weapons for all my squad, it cost a lot (maybe I should use Martial Arts).
The Tech Hunters will buy it too, and people in the swamp. Flats Lagoon is a really good place to sell the stuff, although getting a good Hashish production going can be hard. Grog is easymode, but takes the challenge away imo as it's so easy to produce and can get you millions in a few weeks.
Take care with what weapons you buy, everything that isn't a polearm or katana is insanely heavy at high quality, like cleavers and heavy weapons. You need a weapons weight x2 in strength to do anything worthwhile with it in combat, Skeletons need even more than x2 due to their naturally low combat speed, found that out the hard way lol.
An Edge type 3 Fragment Axe is 87kg, maximum possible strength is 150 as an example lmao.
I don't understand, 2 katana are worth 3.228$, 3 wakizashi are worth 2.421$, so you still should craft and sell katana, no ? Even more reasons if you use a medium bag.
Yes fragment axe weight too much so I switched to the famous Falling Sun for which I have enough strength.
I didn't know that skeletons were slower in combat speed (I have one, but all his stats are 0), is it the same about robots-limbs for humans ?
Find out where you have your surplus and shortage in terms of crafting and then base your ability to craft items versus their return when sold on where your shortage is, which defines how fast you can make them.
Keep in mind your opportunity costs, too. For instance, would it be worth investing in crafting armor so that you could benefit from the occasional "Masterwork Samurai" afmor you could then use to equip your characters with while selling all the armor that isn't Mastercrafted? Taking advantage of that chance of getting a Masterwork Armor might be very much worth it for you.
Or, do you want to accept the "opportunity cost" of not being able to take advantage of that chance by focusing, instead, on making Weapons? You could get a benefit in a breakthrough there, too.
Or, does it not matter and you can produce both Armor and Weapons with equal enthusiasm and output potential?
Once you have a base that can sustain itself with food and raw materials for crafting, it really doesn't matter that much. Eventually you'll get to the point where you can flood a pack Bull with enough stuff "practically on demand" and everything turns into a "money machine."
Your only true limit is the amount of money available in the region to be spent on your items. Are you near several towns that you can access quickly, easily, and safely? Then... your already rich. All you have to do is go collect the money they have waiting for you every day. :)
Note: Mods can help, somewhat, with this by providing you with chances for caravans, NPCs and the like that will buy items other than food or bandages from your base's Storefront. There are a variety of them if you're interested. But, in vanilla, the only way to really make the big cats is to sell items to merchants.
No it's just a racial penalty for Skeletons, alot of people like to put them in Assassin's Rags to cover up the speed penalty until their dex is high enough.
I understand that I can focus on producing/selling things of which I have too much raw materials, maybe it's not too much more of a benefict but I like to know if what i'm producing is the best, I can still work more if there is another product that I can sell for more profits. It's one of the many goals for me.
Yes my armor-smith work constantly on Samurai Armor, so he level up his experience and occasionnaly I equip my squad with the best tier he had produced.
I have 2 weapons-smith but they currently can't get further than Cattun 1, It's still usefull to equip news recruits for free, but for my squad of fighters I need to buy the weapons, that's one of my goal with all the money.
Yes I use mods, it feel a little like cheating as it make the game so much easier, but I like them, I feel no shame lol. Mods like 256 recruits, recrutable prisoners, merchants have 90K...
Well thanks a lot for all the advices :)
But it is still the best farming based money maker available.
Cotton is too must of a bother.
Hashish, in practice, you can acquire it in quantities, cheap from the swarmp, that would be more or less impossible to sell. So producing it, rather than just trading it, would be more of a convenience choice
The others just dont compete