Kenshi
Reno Story Apr 26, 2019 @ 5:09pm
Worth buying a house in a town?
One day, I wish to find a nice, fertile place to set up a farm and grow crops to feed and foster a clan of my own. However, I need to do more research on farming and other items of interest before I can make it work, let alone have a larger party than my current party of 5 (I'm hoping to get at least 8 or 10 at the most before settling down). Considering how dangerous it is to settle out in the big scary world, a part of me figured maybe buying a house in a nice town with reliable guards might do to the trick.

Here is where I am a bit uncertain: Is it really worth it? Besides just buying it, how expensive would upkeep be, if there is any? Can I sell my house when I am ready to go out? And most of all, would I be safe from the outside world, or would the game just troll me and send bandits to my door even when I am in another nation's walled in town?

Some advice would be nice, since I can't see the wandering lifestyle being very viable with larger parties, but larger parties increase survival chance against stronger or bigger bandit groups.
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Morkonan Apr 26, 2019 @ 5:24pm 
Originally posted by Renomaki:
...Here is where I am a bit uncertain: Is it really worth it?

Absolutely! It's definitely worth it. Most would say it's also very necessary as you really need to get a bit of Research done before you build a base. (Walls, crafting benches, power, farming research, etc, is critical for your Base and it's always best to have some of that done before you build a Base. Plus, you need to level up your characters and that takes time, so you need someplace to store food, items, get some bed rest as needed, maybe do some crafting too.)


Besides just buying it, how expensive would upkeep be, if there is any?

There's no upkeep for the building. You will, however, need some lighting if you plan on crafting inside it, since you'll get a crafting penalty if it's dark in there. That requires power and may require you to build a Small Windmill on the roof. Hint: Shacks do not have an accessible roof for you to build a Small Windmill on and you can not just build on the ground in a town.

Can I sell my house when I am ready to go out?

No, but that's not an issue. It's nice to have houses in towns that you can use in a pinch if necessary. There may be times when you'll rather run away from a raid on your base than die while defending it. :)

And most of all, would I be safe from the outside world, or would the game just troll me and send bandits to my door even when I am in another nation's walled in town?

You won't be purposefully targeted by anything. But, not all towns have guards that are unstoppable defenders of the citizenry... Bandits and animals and other assorted nasties can and will attack guards, towns, and will enthusiastically pursue you past the gate all the way to your front door. But, Town Guards will attack tresspassers that are hostile to them and/or if those tresspassers attack you. (They may not, however, attack Bandits strolling through town, not bothering anyone... until those same Bandits attack you.)

Closing the door to your building is a viable defense, but only lasts as long as it takes the enemy to destroy the door. (You can repair them.) Most towns will have enough guards who are strong enough to quickly respond to such an attack on your characters. Some, however, do not and it may take them some time to get around to fighting the enemies at your door.. if ever. Big towns of the three main factions, Sheck, Holy Nation, United Cities, generally have enough guards to make every place in the city safe. Other towns may not. :)

Some advice would be nice, since I can't see the wandering lifestyle being very viable with larger parties, but larger parties increase survival chance against stronger or bigger bandit groups.

Money is not a concern later in the game and in the early game buying even a Shack is a good investment. You can buy as many buildings as you can afford in as many towns as you wish, so there's no big reason not to do just that. Do note that things you build in these buildings may require power. In some Towns, power is scarce and that may mean you need to build some Small Windmills and Batteries to support such things as Crafting Tables and/ore Skeleton Beds and Research Benches. And, in some Towns, that scarcity of power means that the Town itself will suck power from your power system! Power is "shared" with the NPC town. That's good for some towns with plentiful power but will require you to build more Small Windmills in towns with little/no existing power supplies. It evens out in the end, but can make doing some things in some towns a bit more problematic.

A big benefit of having buildings in a number of towns spread out across the map is that you can then afford to roam around quite easily, visiting many different areas with a place to rest and store food/items always fairly close by.

Do it. :)
CyPunk Apr 27, 2019 @ 2:07am 
I cannot compete with Morkonan's answer, but my 2-cents:
I always buy something small now - when I buy something bigger it looks nice but I have a hard time using all the space before I want to move out of town. Exception would be if you set up your own stone mining and processing, and iron processing as close to the town as possible and have your people run back and forth. Then you could do lots and stay in town for a long time... but I hate the inefficiency of that (even if it is good for training)
But a shack for a research bench for sure, and I do also enjoy having more shacks scattered around for rest, recover, and supply points.
Pyrrhus Apr 27, 2019 @ 3:10am 
Buying houses in a city is worth it for early game. After you have completed your own outpost then houses in city won't be worth it. Because there's still bug in game that if at least a player's character isn't continually present in a city with player's owned houses, then player's owned houses would revert back to NPC's after some time or imports and you would lose everything you built and stored. Same thing with outpost so always have at least a character present at your properties if you wanna to keep them.
Last edited by Pyrrhus; Apr 27, 2019 @ 3:11am
Plom Apr 27, 2019 @ 5:13am 
Originally posted by Morkonan:
There's no upkeep for the building. You will, however, need some lighting if you plan on crafting inside it, since you'll get a crafting penalty if it's dark in there. That requires power and may require you to build a Small Windmill on the roof. Hint: Shacks do not have an accessible roof for you to build a Small Windmill on and you can not just build on the ground in a town.

You don't need power at all, I usually build 2 torch posts, it's free energy forever.
Also, the more advanced research table need energy ? No problem, build the last research table to buy the blueprints, and use an old free energy research table.
Last edited by Plom; Apr 27, 2019 @ 5:50am
Plom Apr 27, 2019 @ 5:24am 
When I start a new game, I mine some copper, pay 10.000$ to the shinobi thieves to get access to beds + merchants + protection + training dummies. Once I have enough recruits, I buy a destroyed house in the Hub (storm house is the best for what I need), repair it, build a research table and 2 torch posts, that's all.

When all the research are done (except for training dummies and alcohol), then I start building my base. Buying a house is a crucial part if you plan to build a base.
Last edited by Plom; Apr 27, 2019 @ 5:50am
Reno Story Apr 27, 2019 @ 10:26am 
So, what I'm hearing is: There is no rent to pay for owning a house?

Because of that is the case, that would be grand. I once set up a small house near a hive village where I made a ton of money poaching pelts from dead beak things that the locals would often kill, and life was good for awhile.. Until bandits showed up demanding I pay them tribute every 2 days or get beat up. I could easily make the money for the most part, but at the same time, I knew I couldn't stay there forever, so I had to trash everything and return to drifting.

Would be nice to have place in a town to work from for awhile until I am ready to make a small clan village of my own.
Symatrix Hill Apr 27, 2019 @ 12:00pm 
Originally posted by Renomaki:
So, what I'm hearing is: There is no rent to pay for owning a house?

Because of that is the case, that would be grand. I once set up a small house near a hive village where I made a ton of money poaching pelts from dead beak things that the locals would often kill, and life was good for awhile.. Until bandits showed up demanding I pay them tribute every 2 days or get beat up. I could easily make the money for the most part, but at the same time, I knew I couldn't stay there forever, so I had to trash everything and return to drifting.

Would be nice to have place in a town to work from for awhile until I am ready to make a small clan village of my own.


Go to Sho-Battai in the desert and buy these three big building and start up a training camp there where you make your food- science armour and weapon and fight skimmer and steal stuff.

Enemy you can`t take down you make the Skimmer pack killing them as Sand Ninja and Sand Ninja Jounin.

Food is not any issue - Skimmer drop raw meat and you buy cactus and steal bread and strawflour this way you make nice food, by the way buy some few Dog and 3 -4 Garru and as you know they eat rotten food from the Skimmer as the Hive doing then you travel to another town and sell your stuff from time to time and buy all big building there to.

Equip your unit with Oldworld Bow MkI Specialist grade and Masterwork grade bow and make sure you run skill is above 22 up to 25.
You can buy that bow from time to time in Sho-Battai.

You also have a lot of copper resources around that town and some few with the nearby Slave camp.

-- Hint : If you got caught by stealing load back and find a safe way to train up your thief and stealth skill, you gonna need to trade with all store in that city and the same with other nearby city.

-- It is worth to buying all big house in every town , money is not any issue if you know to get them.
Last edited by Symatrix Hill; Apr 27, 2019 @ 12:05pm
Morkonan Apr 27, 2019 @ 3:51pm 
Originally posted by Plom:
You don't need power at all, I usually build 2 torch posts, it's free energy forever.
Also, the more advanced research table need energy ? No problem, build the last research table to buy the blueprints, and use an old free energy research table.

If you're purposefully trying to avoid having to construct Small Windmills OR the town where your building is happens to have a severe energy shortfall - Yes, you can do this.

But, there are so many advantages to actually expanding on your capabilities a bit so you can do some crafting, etc. You can very, very, easily level up an Armorsmith to 90 while in a town. Animal Skins -> Leather -> for as long as you want, then start with Leather Turtlenecks because they take so long to make. It's even very possible to level up two Armorsmiths to 90. One makes Leather/Light armor using the Leather bench and the other works on making Leather from Animal Skins to supply them.

Weaponsmiths aren't terribly difficult to level up in town, either. Though, it requires a reliance on merchants/building suppliers for Steel Bars and Cloth. Crossbow Smiths aren't difficult to level, but micromanaging their production chain is. (Nothing to be done about that, really.)

The only thing you can't really do is deal with Chainmail items. The chain is just too rare in supply. But, you can make Plate Armor items very easily.
Last edited by Morkonan; Apr 27, 2019 @ 3:51pm
McFlurry Butts Apr 27, 2019 @ 4:40pm 
Not really, a small base for two people is easy to run since nobody raids if nobody is there and it's not going to be occupied for long. You can start off with a small shack and research some basic techs.
Last edited by McFlurry Butts; Apr 27, 2019 @ 4:41pm
Reno Story Apr 27, 2019 @ 5:15pm 
Originally posted by McFlurry Butts:
Not really, a small base for two people is easy to run since nobody raids if nobody is there and it's not going to be occupied for long. You can start off with a small shack and research some basic techs.

I already had done something like that before. However, now I have a party of 5, and my last home (which was located close to a small hive village) had to be abandoned due to the combined fact that the nearby village was going to eventually be overrun by beak things, and also the fact that a band of bandits started demanding tribute every 2 days. A reasonable 2 grand that I could easily make for the most part, sure, but at the same time... Beak things. Dying village. A lot of low level drifters with no armor and rusty weapons. I figured it wouldn't be worth it.

Me and my small gang of 5 have since grown a lot and explored much of the world, and eventually I'd like to settle down and make a farm. But I never bothered to do much Tier II research, let alone honed my other crafts. Hence why I am considering finding a nice house that'll allow me to safely beef up my second level tech and research what I need, as well as a place where I can gather up more drifters and build up a bigger crew (because 5 members can only get you so far)
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Date Posted: Apr 26, 2019 @ 5:09pm
Posts: 10