Kenshi
Plom May 9, 2019 @ 7:52pm
Best prosthetic for martial art ?
Industrial Lifter : +23% strength, +3 unarmed damage, 195 HP
KLR Arm : +10% dexterity, +10% strength, +4 unarmed damage, 245 HP

So, If I ignore the HP and only want to boost my damage, which one is the best ?
Last edited by Plom; May 9, 2019 @ 7:52pm
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Showing 1-15 of 18 comments
Karina May 9, 2019 @ 8:29pm 
If i remember correctly- matial arts damage is dependant on condition of you arms. KLR arms will server a little bit longer. Although in the grand scheme of things its irrelevant, since you will be one shotting everything. Choose whatever.
Omaeka May 9, 2019 @ 8:38pm 
Martials arts damage scales on toughness, dex only effects dodge speed, and even then it might not, but it doesn't effect martial arts offensively. Strength lets you carry more though, which can be very nice. So do you want slightly more damage and alot more health, or slightly more carry weight and slightly less damage and alot less health.

KLR is objectively best.
Bragdras May 9, 2019 @ 9:20pm 
Industrial lifter to buff strength so your punches are enhanced.
KLR on your Left arm, Industrial Lifter on the Right arm. Left Arm takes a lot more hits than right arm so benefits more from the increased HP. Right Arm is rarely hit, so maxing strength is better.
Last edited by Hobo Misanthropus; May 9, 2019 @ 9:28pm
Endgunner May 10, 2019 @ 1:23am 
Originally posted by Plom:
Industrial Lifter : +23% strength, +3 unarmed damage, 195 HP
KLR Arm : +10% dexterity, +10% strength, +4 unarmed damage, 245 HP

So, If I ignore the HP and only want to boost my damage, which one is the best ?
For skeletons you need to get one DEX arm and one STR arm as skeletons deal cutting damage and therefore all 3 specs up damage, for everything else 2 STR arms.
Last edited by Endgunner; May 10, 2019 @ 1:24am
Karina May 10, 2019 @ 1:35am 
Originally posted by ♫Endgunner♬:
Originally posted by Plom:
Industrial Lifter : +23% strength, +3 unarmed damage, 195 HP
KLR Arm : +10% dexterity, +10% strength, +4 unarmed damage, 245 HP

So, If I ignore the HP and only want to boost my damage, which one is the best ?
For skeletons you need to get one DEX arm and one STR arm as skeletons deal cutting damage and therefore all 3 specs up damage, for everything else 2 STR arms.
What. Skeletons do cutting damage with ma? Is this specific to skeletons or skeleton arms? Does this mean that ma skeletons need to scale dex instead of str? Contrary to ma description.
SourApple May 10, 2019 @ 1:35am 
Originally posted by Hobo Misanthropus:
KLR on your Left arm, Industrial Lifter on the Right arm. Left Arm takes a lot more hits than right arm so benefits more from the increased HP. Right Arm is rarely hit, so maxing strength is better.

All sides balanced, as it should be.
Endgunner May 10, 2019 @ 1:36am 
Originally posted by Esteban Failsmore:
Originally posted by ♫Endgunner♬:
For skeletons you need to get one DEX arm and one STR arm as skeletons deal cutting damage and therefore all 3 specs up damage, for everything else 2 STR arms.
What. Skeletons do cutting damage with ma? Is this specific to skeletons or skeleton arms? Does this mean that ma skeletons need to scale dex instead of str? Contrary to ma description.
This only effects skeletons as far as i know. And its really just switching cutting DMG for blunt so same DMG just more likely to make em bleed out instead of getting back up 2+ times..
Last edited by Endgunner; May 10, 2019 @ 1:38am
Endgunner May 10, 2019 @ 1:40am 
Also i have devised a way to lose limbs as a skeleton, its kinda cheezy but before you hit 10 toughness just get your arm hit by an adult beak thing and don`t repair it. You need limb loss to be at max and it will just pop off...
Karina May 10, 2019 @ 1:43am 
Originally posted by ♫Endgunner♬:
Also i have devised a way to lose limbs as a skeleton, its kinda cheezy but before you hit 10 toughness just get your arm hit by an adult beak thing and don`t repair it. You need limb loss to be at max and it will just pop off...
If the skeleton looses his arms- will he still do cutting damage?
Endgunner May 10, 2019 @ 1:47am 
Originally posted by Esteban Failsmore:
Originally posted by ♫Endgunner♬:
Also i have devised a way to lose limbs as a skeleton, its kinda cheezy but before you hit 10 toughness just get your arm hit by an adult beak thing and don`t repair it. You need limb loss to be at max and it will just pop off...
If the skeleton looses his arms- will he still do cutting damage?
I am fairly sure it is race specific.
Endgunner May 10, 2019 @ 1:49am 
Originally posted by ♫Endgunner♬:
Originally posted by Esteban Failsmore:
If the skeleton looses his arms- will he still do cutting damage?
I am fairly sure it is race specific.
I could be wrong. But thats not what people told me, and it seems to work.
Hobo Misanthropus May 10, 2019 @ 2:53am 
Ah, this is why Soldierbots make such horrible martial artists, didn't know skeleboi fists were cut damage.
SourApple May 10, 2019 @ 4:13am 
Originally posted by Hobo Misanthropus:
Ah, this is why Soldierbots make such horrible martial artists, didn't know skeleboi fists were cut damage.

GRRRRR
Endgunner May 10, 2019 @ 7:59am 
Originally posted by Hobo Misanthropus:
Ah, this is why Soldierbots make such horrible martial artists, didn't know skeleboi fists were cut damage.
Well think of it like this:

Every other race is using something like this.
Cut Damage/Blunt Damage/Bleed Rate
---- 0.10-----------1.50--------------0.10x

But Skeletons are using something like this.
Cut Damage/Blunt Damage/Bleed Rate
---- 0.50-----------1.50--------------0.30x

Granted it is most likely not even close to this, you get the idea.
Last edited by Endgunner; May 10, 2019 @ 8:03am
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Date Posted: May 9, 2019 @ 7:52pm
Posts: 18