Kenshi
Xbalamque May 6, 2019 @ 11:03am
Destroying Holy Nation
want to destroy the Holy Nation. Dis you succeded to do it ? Is it possible ?
< >
Showing 1-9 of 9 comments
Rusted Cake May 6, 2019 @ 11:12am 
You may need mods to properly destroy a major faction. Kenshi is not polished, you can greatly weaken a faction but they will always have some form of presence. You can defeat them but not destroy them.

Kill their leaders, they have multiple in case their Phoenix falls. I recall there being some rather popular mods that improve this.

Though keep in mind, in Kenshi as 1 faction loses turf another gains. Cut off the head of the hydra & it will grow another! :D
Hans May 6, 2019 @ 5:58pm 
You can succeed in destroying the Holy Nation without mods after you do some substantial leveling (minimum of 50 in attack and defense for party members, a good number of Xbowmen to stun lock the stronger targets). Each Holy Nation town has a major NPC you need to kill in order to give the Flotsam Ninjas a chance to take over.

The best strategy is for you to higher as many mercenary companies as you possibly can for each raid on the Holy Nation cities so that they can act as meat shields and take care of the seemingly endless number of guards in the Holy Nation cities while you specifically target the boss in each location. Even on vanilla, the boss in each area is no joke and can single handedly murder your entire party (70-80 in all stats) with masterwork armor while he has numerous high tier bodyguards.

I think I had 10 mercenary companies (40-50 extra fighters depending on individual party size) in addition to my core adventuring group of 15 before I attempted the Holy Nation city closest to the Hub. Murdering the guards on my way to get the boss was pretty easy, but the boss has some absolutely insane damage reduction and high toughness. He probably knocked out 5 to 6 people before I was able to take him down.
Mr. Rice_00 May 6, 2019 @ 7:00pm 
had to build an empire to attack them:). Still missing 1 city. They will pay. ohhhh they will. hahaha
Xbalamque May 7, 2019 @ 11:26am 
Originally posted by Rusted Cake:
You may need mods to properly destroy a major faction. Kenshi is not polished, you can greatly weaken a faction but they will always have some form of presence. You can defeat them but not destroy them.

Kill their leaders, they have multiple in case their Phoenix falls. I recall there being some rather popular mods that improve this.

Though keep in mind, in Kenshi as 1 faction loses turf another gains. Cut off the head of the hydra & it will grow another! :D

Yes. You are right. I don't like this and neither the imposibility to destroy a towm, to burn it to leave it as ruins or/and ashes as in the real life we always have seen leaders used to do it till imemorial times even in the Bible where they tell how they destroyed completely town and their inhabitants. The game would be more interesting, evolutioning in an inesperated way. I think they didn't do it for morality, to get finaly something politicaly correct may be.
Yes that limitations and etenal rebirth is boring and stupid.
I asked because i imagine that may be it was possible or somebody has made a mod. But it seems that no.
Thank you.
Xbalamque May 7, 2019 @ 11:42am 
Originally posted by Arngrim:
You can succeed in destroying the Holy Nation without mods after you do some substantial leveling (minimum of 50 in attack and defense for party members, a good number of Xbowmen to stun lock the stronger targets). Each Holy Nation town has a major NPC you need to kill in order to give the Flotsam Ninjas a chance to take over.

The best strategy is for you to higher as many mercenary companies as you possibly can for each raid on the Holy Nation cities so that they can act as meat shields and take care of the seemingly endless number of guards in the Holy Nation cities while you specifically target the boss in each location. Even on vanilla, the boss in each area is no joke and can single handedly murder your entire party (70-80 in all stats) with masterwork armor while he has numerous high tier bodyguards.

I think I had 10 mercenary companies (40-50 extra fighters depending on individual party size) in addition to my core adventuring group of 15 before I attempted the Holy Nation city closest to the Hub. Murdering the guards on my way to get the boss was pretty easy, but the boss has some absolutely insane damage reduction and high toughness. He probably knocked out 5 to 6 people before I was able to take him down.

Thank you.
If a destroyone by one holy mines the power of holy nation will be reduced or not? Always rebirthing ? If i destroy one town, it will rebirth or progressively i may destroy and weaken the faction. Where is the boss in each town ? Can i comeas in a neutral wayand directly kill him or it is a better option to kill all the patrols who wandere outside one town and then enter the town to achieve the work ?
I don't know what strategy it is the best one.
I don't use mercenaries. I find them too expensive. I have 256 prisoners mod and progresively i aglomarate people using the best to build one or two or threee armies of 25 people with some aditional animals. I can join my troups else i use them to defent the Hub where i am settled.
By the way, how can i obtain allies ?I would like to be allied with the Shreks and the robots of hives but i don't know how.
Thank you very much, one more time.
Stealth KO and you can take down superpowers before day 5 in game, lol.
Singrave May 7, 2019 @ 3:49pm 
Pray the Okran, you filthy nomad!
Omaeka May 7, 2019 @ 7:09pm 
It's very possible, I had every farm/mine destroyed and every city taken over by Shek/UC by day 40 except Bunker Hill, no cheese, just 15 Shek with planks and every piece of Chainmail/Samurai the Armor King had ever produced. Shek just do not go down and do not stay down. Had one house in Squin and later one in Stack when it was under Shek rule so no super base producing anything and no turrets to cheese the important NPCs.

Hit and run works wonders, taking out a gate, then retreating to heal up at a camp, then wipe out the city section by section. That is kind of cheesy but the Alarm system in Kenshi is awful, almost nobody responds to a gate being attacked.

They are very weak, better stats than the United Cities but worse gear, and worse both than the Shek Kingdom.

Shekmasterrace.
Last edited by Omaeka; May 7, 2019 @ 7:12pm
Xbalamque May 7, 2019 @ 7:44pm 
Thank you. I am going to do it wheni'll be more strong. I hate that holy nation. lol
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: May 6, 2019 @ 11:03am
Posts: 9