Kenshi
Plom May 2, 2019 @ 4:57pm
What does your "killbox" look like ?
I want to defend my base with turrets only and didn't know where to start, so I looked for "killbox" on google and seen this one : https://steamcommunity.com/sharedfiles/filedetails/?id=1452152737

So I made the same, but with more walls to have more turrets : https://steamcommunity.com/sharedfiles/filedetails/?id=1728191883

I read somewhere that a good killbox have multiples gates, what does it look like ? And yours ?
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happy May 3, 2019 @ 4:27am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1730645830

as ugly as it is deadly.

my turrets have access to all 3 doors due to difference of elevations.

two main gates plus a side gate to one of the towers, the AI enjoying going for harpooners as a priority, the side gate acts as a third gate, though it only defends 2 guys(with good combat skills to hold as needed, here there are 3 dudes, cause jobs get wacky)

the towers cover a lot of line of sight and allow to start shooting from a great distance as well.

the retribution of god made it to the second gate

EDIT: base is on the left, openland on the right
the corridor on the left is a classical kill box and leads to a 4th gate covered by another set of harpoons, but it is never used.
Last edited by happy; May 3, 2019 @ 4:47am
Singrave May 3, 2019 @ 4:32am 
omg
people really use this? :-/
happy May 3, 2019 @ 4:34am 
Originally posted by lameover:
omg
people really use this? :-/
are you shocked by the aesthetics?

come knock on my front door and say it to my face ;)

Plom May 3, 2019 @ 6:12am 
Originally posted by happy:
https://steamcommunity.com/sharedfiles/filedetails/?id=1730645830

as ugly as it is deadly.

my turrets have access to all 3 doors due to difference of elevations.

two main gates plus a side gate to one of the towers, the AI enjoying going for harpooners as a priority, the side gate acts as a third gate, though it only defends 2 guys(with good combat skills to hold as needed, here there are 3 dudes, cause jobs get wacky)

the towers cover a lot of line of sight and allow to start shooting from a great distance as well.

the retribution of god made it to the second gate

EDIT: base is on the left, openland on the right
the corridor on the left is a classical kill box and leads to a 4th gate covered by another set of harpoons, but it is never used.

Using towers is a good idea as more height = deadlier turrets.
But I don't understand why you didn't built them inside your base ? If you build them so close to enemy raid, they will break in, no ?
Plom May 3, 2019 @ 6:28am 
Originally posted by lameover:
omg
people really use this? :-/

It's my playstyle since Rimworld, I should say even since Warcraft 3. I like the idea of a well defended base that require less effort and damage to take, I want my home to be safe.
It's still not 100% safe as my engineers need to repair the gate and my turrets shoots through it, sometime doing an headshot to my engineers.

If you prefer to fight every raid in close combat, do like you want but don't judge me. I like to play this way.
Last edited by Plom; May 3, 2019 @ 6:34am
happy May 3, 2019 @ 6:43am 
Originally posted by Plom:
Originally posted by happy:
https://steamcommunity.com/sharedfiles/filedetails/?id=1730645830

as ugly as it is deadly.

my turrets have access to all 3 doors due to difference of elevations.

two main gates plus a side gate to one of the towers, the AI enjoying going for harpooners as a priority, the side gate acts as a third gate, though it only defends 2 guys(with good combat skills to hold as needed, here there are 3 dudes, cause jobs get wacky)

the towers cover a lot of line of sight and allow to start shooting from a great distance as well.

the retribution of god made it to the second gate

EDIT: base is on the left, openland on the right
the corridor on the left is a classical kill box and leads to a 4th gate covered by another set of harpoons, but it is never used.

Using towers is a good idea as more height = deadlier turrets.
But I don't understand why you didn't built them inside your base ? If you build them so close to enemy raid, they will break in, no ?
one is inside, the one on the top is in the kill box, on purpose.
It's a non vital part of the base and attracks ennemies like flies, they spend more time in the kill box that way, forgetting about the real gate.

my base looks like ♥♥♥♥, but i purposely build it that way(i' d be happy with prettier, but non flat land decides what orientation elements can be put in, sometimes even where)

the problem I could have(and have not) is turrets shooting INSIDE the base, I want them to shoot at ennemies, not kill my guys, the tower in the kill box insures that no one ever ever never ever gets inside my base.

I carefully put every element to be optimal(though it looks like ♥♥♥♥), you simply can not have one set of turret shoot at 3 gates on flat land, I build in mountains for the strategical advantage of different elevations, which allow, with a few trick, to have my turrets shoot at three gates, without ever having to micro nor move my harpooners.

my layout is planned so I never have to repair and have accidents, the ennemy just spends more time in the kill box than in any other classical layout, and that is enough, I have 4 gates, 3 covered with the same 10 turrets.
Last edited by happy; May 3, 2019 @ 6:45am
Plom May 3, 2019 @ 7:06am 
I will definitly try to build a tower inside the killbox then, thanks a lot for sharing !
Plom May 3, 2019 @ 9:52am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1730904783

I put 10 beds and a food storage so I can lock 10 peoples up there forever, It's really good to shoot enemies from afar, maybe I should focus on more towers. Though it need more testing against big raid.

But there's a bug. When I open the big gate, my repair squad comes out to unlock the door of the tower, then comes back in the base ? I don't understand why.
Singrave May 3, 2019 @ 10:35am 
you people use mods like 256 squad limit
i just set enemy squads from 1 to 0.8 and don't bother myself to build such barricades
it's not a RTS
Plom May 3, 2019 @ 10:46am 
Originally posted by lameover:
you people use mods like 256 squad limit
i just set enemy squads from 1 to 0.8 and don't bother myself to build such barricades
it's not a RTS

Why do you want people to play the way you are playing ? Do you have objectively the best taste in the world so everybody must listen to you ? Let people enjoy the game, it's a SANDBOX game, they are free to do what they want, free to add every mod they want.
Last edited by Plom; May 3, 2019 @ 10:50am
Singrave May 3, 2019 @ 11:22am 
Originally posted by Plom:
Why do you want people to play the way you are playing ? Do you have objectively the best taste in the world so everybody must listen to you ? Let people enjoy the game, it's a SANDBOX game, they are free to do what they want, free to add every mod they want.
there are things that devs put into game and made them NORMAL or OPTIMAL.
Like 1x multiplier.
And 30ppl maximum in player faction.

But you make your life easier, putting 256ppl mods and other cheesy things into game.
And then you show it to others like "look at my cheesy base, my 10-15 turrets just pierce everyone coming in, i'm a tactical master!"
And then you say thats the way you enjoy the game.
Nice. Cool. Great you have fun!
Plom May 3, 2019 @ 11:59am 
Originally posted by lameover:
Originally posted by Plom:
Why do you want people to play the way you are playing ? Do you have objectively the best taste in the world so everybody must listen to you ? Let people enjoy the game, it's a SANDBOX game, they are free to do what they want, free to add every mod they want.
there are things that devs put into game and made them NORMAL or OPTIMAL.
Like 1x multiplier.
And 30ppl maximum in player faction.

But you make your life easier, putting 256ppl mods and other cheesy things into game.
And then you show it to others like "look at my cheesy base, my 10-15 turrets just pierce everyone coming in, i'm a tactical master!"
And then you say thats the way you enjoy the game.
Nice. Cool. Great you have fun!

Said the guy that reduce raid squad. :)
Singrave May 3, 2019 @ 12:02pm 
Originally posted by Plom:
Said the guy that reduce raid squad. :)
i do it without cheesy mods :)
Plom May 3, 2019 @ 12:44pm 
Originally posted by lameover:
Originally posted by Plom:
Said the guy that reduce raid squad. :)
i do it without cheesy mods :)

You say devs had made things optimals but you changed thoses things to your taste. You tell me that cheesing is a shame, but you do it yourself, with or without mods cheesing is cheesing, why are you bragging about it ? Of course you don't need a bigger team because you have reduced the number of enemies in a raid.

If you want to prove your point and add something useful to the thread, then show how you defend your base using only turrets with 30 or less people against at least a default 1.0 enemy squad, really not that hard.
Singrave May 3, 2019 @ 12:53pm 
you can do normal base defence with 30 ppl maximum. even if there are 10 on a mission and 3-5 on a labour.
Bulls are good at base defence.
so you still have 10+ people for your turrets. but in this case turrets are only defence you have if your strikers not good at melee.
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Date Posted: May 2, 2019 @ 4:57pm
Posts: 32