Kenshi
ƦƴѵŁ Jun 22, 2019 @ 5:00pm
Vanilla or Reactive World Mod?
Right now I'm playing vanilla and still exploring, dealing with some raids here and there and fighting/allying myself with factions, but does Reactive mod enhance that of what vanilla is or does it change it drastically once it activated mid-way through my current play through?

I still haven't killed any of the major factions and/or bosses, but my concern is how does that affect the entire game. The mod claims that bandits will fight each other if you kill their boss, but does this happen in vanilla as well or does a new faction show up... what are the possible concerns I should face if activating the mod?

Thanks in advance.
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Fried Noodles Jun 22, 2019 @ 5:18pm 
Pretty sure you'll be required to import your save file if you wished to experience all the new things that the Reactive World mod adds to the game. Importing your save is basically starting over a new game, but bringing your characters and outposts to that new game.

As far as the MINOR factions are concerned, there's very little interaction in the base game, which is probably why mods like Reactive World exist.

In the base game, you can encounter bosses for many different bandit factions: Dust Bandits, Swamp Ninjas, Red Blade, etc... Turning them in for their bounty or killing them does not really change a thing. The bandits will still exist and behave exactly the same.
ƦƴѵŁ Jun 22, 2019 @ 7:43pm 
Ah ok. I guess I'll activate the mod then since it seems there is more triggers, events, etc. involving all factions. I thank you for your time in answering my concerns, good day, Fried Noodles!
ᛋᛟᛚ Jun 22, 2019 @ 8:26pm 
I'd finish your vanilla playthrough first then go for Reactive World. There are some changes in reactive world, like town layouts and stuff that might cause issues for your current game.

Reactive World is amazing though and definitely warrants it's own separate playthough imo. Be sure to couple it with Realpolitik too. Been playing just those two on an otherwise vanilla setup, with only UI, clutter reduction and minor graphical mods and the changes to inter-faction strategy planning is great.

As a Holy Nation loyalist (a rare breed apparently) they've been invaluable in injecting more depth to my game.
Last edited by ᛋᛟᛚ; Jun 22, 2019 @ 8:26pm
happy Jun 23, 2019 @ 4:19am 
Originally posted by Solar Pilgrim:
I'd finish your vanilla playthrough first then go for Reactive World. There are some changes in reactive world, like town layouts and stuff that might cause issues for your current game.

Reactive World is amazing though and definitely warrants it's own separate playthough imo. Be sure to couple it with Realpolitik too. Been playing just those two on an otherwise vanilla setup, with only UI, clutter reduction and minor graphical mods and the changes to inter-faction strategy planning is great.

As a Holy Nation loyalist (a rare breed apparently) they've been invaluable in injecting more depth to my game.

can you explain how it has injected more depth please?
What new opportunities have you had?
ᛋᛟᛚ Jun 26, 2019 @ 5:17pm 
Originally posted by happy:
Originally posted by Solar Pilgrim:
I'd finish your vanilla playthrough first then go for Reactive World. There are some changes in reactive world, like town layouts and stuff that might cause issues for your current game.

Reactive World is amazing though and definitely warrants it's own separate playthough imo. Be sure to couple it with Realpolitik too. Been playing just those two on an otherwise vanilla setup, with only UI, clutter reduction and minor graphical mods and the changes to inter-faction strategy planning is great.

As a Holy Nation loyalist (a rare breed apparently) they've been invaluable in injecting more depth to my game.

can you explain how it has injected more depth please?
What new opportunities have you had?

One example has been the total eradication of the cannibals after a long and costly campaign, something impossible on a vanilla playthrough, and a great piece of added content for a cannibal hunters rp.

Another is the ability to sow chaos amongst various factions by causing civil wars to start in their lands by eliminating certain high ranking people.

Overall it just feels far more immersive imo. Actions you take can have significant results on the game world and faction dynamics, so it makes considering the outcome of certain factions being destroyed more meaningful to gameplay. i.e. if you take out Flotsam, Rebel Farmers, and some UC cities, but not the cannibal tribes, you could end up with a serious cannibal problem up north etc.
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Date Posted: Jun 22, 2019 @ 5:00pm
Posts: 5