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There is no goal in this game, you can do what you want.
My goal is to kill the "n 4 z i s" (the holy bible guys)
Some ppl play after their own rules like only recruit this race or dont steal or what ever.
I like this game because its more realistic fighting and level up system (like you need to shoot your own people to get better in not shooting your people xD)
You get bettter at avoiding damage in fights ... when you get damaged in fights.. xD
Also i like the way they archived that class is better then mass.
How do you build an empire in this game when you can only have 30 people?
But the worser problem is to micro management so many people.
Well I generally don't like using mods. I imagine that if there is a recruit limit then there is good reason for it.
ten dudes in the 70s can destroy nearly anything vanilla (w/ micro management), when properly geared. this is a sandbox game. there is nothing you should be doing.... the idea of sandboxes is that you're allowed to do whatever you want..... like w/e you want. if you're strong enough you can kill everyone on the map. that kind of freedom. or u can just grow crops and be an honest farmer, or you can be a trader traveling from region to region, etc, etc... this is the point of sandboxes
I run around 60. 6 of them are 70+ in all stats and they are my army. All you need is skill, strategy, and the right equipment and you dont need many to take over cities.
Can you take over cities? I thought that you can only build your own bases?
Its way too grindy "Oh but use mods" Eh no thank you
There could atleast be something to aim at, as you most of the time just end up starring at the screen cause you have no clue on what to do
The whole game just feels so lifeless... Bandits wandering around which either gets killed by some city patrol or random animals, repeat.
yet another that doesn't understand sandbox. you create your goals...... its an always has always will be for true sanboxes.
im curious tho, in an apocolyptic world like kenshis, how would you have it play out? this is the typical response to fallout from civilized society.... banditry and looting. so please enlighten
Sandbox is just the term used for games that doesnt have a defined goal
Like skyrim or planet coaster
Both games have a goal but its not defined
They dont tell you to do this and that, but let you play freely within the games bounds thus why its called sandbox. The goal of skyrim is to kill alduin, but the game allows you to freely do whatever you want, by not telling you to actually finish the game. Planet coaster's sandbox mode allows you to create a theme park as you please without a goal, you dont have to get X amount of guests at X month unless you play the storymode.
Games like last of us has a defined goal, it doesnt let you do what you want, which is why its not a sandbox game.
Saying that i dont understand sandbox is wrong, just because my opinion about the game is different, educate yourself please.
about your other question though "im curious tho, in an apocolyptic world like kenshis, how would you have it play out?" Have you played any of the fallout games?
Get shot in the head, survive, find the one who did it, end. In between you can do whatever the ♥♥♥♥ you want to do. Its not a defined goal, so its a sandbox, you're free to do everything else other than completing the goal.
I see that the majority of people set the same goal which is too destroy the holy nation cause they clearly dont know what the ♥♥♥♥ else to do, just as i planned to kill the ninja dudes in the hub, but got insanly bored fast as the grinding was boring as ♥♥♥♥ and there was nothing better to do than set yourself a pointless goal.
this game not so bad and has a interesting world
the goal: depends on you but personally most people go with building a town or industry first
do not think this is going be easy, there plenty of events that can happen with your base and trust me when i say they are not all good
so wait.... one more time, for the folks in the back?
the goals you set are your own, and the game puts no goals on you? unlike all the examples you gave? thats exactly my point. the examples you gave would be most closely described as linear sandboxes, but i like to classify them as open world rpgs because there is a defined role through storyline, whether vague and undefining or not there is still a general intention for the protagonist. that doesn't exist in kenshi. hell once you recruit your first squadmate its even debatable as to who's the protagonist....
so your rebuttal to how it would play out is a linear experience from fallout new vegas? have you played FO1 or 2? lol.... i'll give you a hint, similar banditry and looting.
Of course, I'd imagine that normally, you'd want to explore the world and discover the cities. Soon you'd realize that your character needs food so you'll need to find a way to get that food. Looking for answers you'll either decide that the best way to get said food is A) hunting B) buying it C) stealing it. If you go with A) you'll naturally realize that you are too weak to hunt, so you'll want to get stronger or just go with B) or C). If you go with route B) you'll have to find a way to earn money, which would naturally mean you'll start mining or fighting guys to sell their stuff. If you go mining you'll soon realize that you could way more money if you work the iron rather than just sell it raw, this means, you'll have to level up your mining skills and build a settlement, however if you chose to fight guys for their stuff, you'll need to get stronger, once again. If you go through C) you will find out that you need to level up your thieving skill.
I guess that's the whole goal of the game: discovering it. That's why when you start, the map is empty, the game wants you to discover the cities and the mechanics, and the different cultures, but in order to do so, you'll need to be prepared, you can't be a weakling and just wander around preaching that nothing bad will ever happen. This means. You'll have to get stronger so you can defend yourself, or richer, so you can buy protection, or sneakier so you don't have to worry about attacks. Whatever the case, you'll have to find a way to success in your quest to discover this world, and if you want to do so, you need to work for it. Some people decide that they want to have a farm, and that's what they do in this game, they just have a farm and sell their products, sometimes they need to protect their farms, sometimes they need to hire more people, sometimes they need to find a better place to grow their things.
This is just grasping the concept of "discovering" the world. Chances are, you'll end up finding your own purpose on this game. Some people want to eradicate the Holy Nation, some others want to hunt down the meanies, some others are just bounty hunters moving from town to town, some others decide to settle down on a base, some others just enjoy trading stuff from city to city.
The best thing you could do is open the "stats" window and see for yourself how your character improves on each area little by little.
That's the beauty of an old school sandbox game.
You do realize majority of the stories in open world games arent linear right? Thats the point of undefined stories aka sandbox games
"A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks." - definition of sandbox directly from the internet.
In fallout or elder scrolls (not elder scrolls online)
You can select your own tasks, play as you please, ignore the main story as you will. Nobody tells you to finish the game, slay the last boss, free the princess in the castle, but they still set you in guidance so you dont get bored. You can slay villages, be the bad guy or whatever the ♥♥♥♥ you want, though there is boundaries.
Kenshi is just lifeless dude, open your eyes to it... Nothing in this game progresses without you, yet the game specifically tells you that you are nothing and the world moves on without you. Every npc in the game plays after a routine, Wake up > do your thing > go to bed > repeat. Its lifeless, soulless, boring, stale you name it. Its not like this inkeeper from X city is suddenly gonna go visit his grandma across the map or what ever and some how would end up dying on the way and suddenly would never be inkeeper again, cause he died trying to visit his grandma. No he's either going to be slain be some random faction that just randomly got spawned in by the game, which then attacked the city cause that was the pathing routine to walk that way for the spawned unit or by you cause you wanted to. Dont worry Skyrim is just as lifeless when it comes to that.
There also isnt small time guidance like in skyrim with npc's telling you about different things
Join the civil war, be a part of the companions, join the mages guild. which each had a storyline from a chain of quests to do.
In kenshi i had to search on google for stuff to do cause there is no point in running up to holy nation's main city if i couldnt join it as a soldier anyways. I went up there though talked to the guy sitting in the throne and nothing... No task to help fight off the river raptors or slay some hundry bandits roaming the city. Like im not here to talk on the npc's behalf, i try to make a story but if the npcs cant give me ♥♥♥♥ to do then what is there to form from nothing.
Its like that autistic child sitting in a corner doing weird sound effects with his mouth while he plays with his fingers, dude gets bored after 10 minutes anyways.
Not a single quest... You can recruit people at inns only and then build your base, grind your guys on a training dummy for hours and then fight what ever faction you had set in mind, boom goal.
But hey you do you, i see you have 1500 hours from speaking on npc's behalfs
Did you shift your body left and right each time you talked to yourself about what quest to do, aswell? Left side: "Oh hello Bobby, today i would like you to slay 5 river raptors for the holy nation the reward is experience" Right side: "So no gold?" Left side: "no Bobby you never get gold since i cant reward you anything when i am your own imagination" Right side: "Well im off to slay some river bois, its gonna be hella fun!" Left side "See you tomorrow Bobby" *winky face*