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As for weapons i landed upon something like this for general use:
Slot 1: Guardless Katana (Humanoid Damage)
Slot 2: Polearm (Animal Damage)
Slot 3: Short Cleaver (Robot Damage)
I'm talking about the Prince and the Workers. They are just about the same. I know Masura in one of my games was able to wear the Visored Helm, but after taking it off all he would wear would be the Headband. This might have been included with a new patch, because he had no problem with that helm at one stage.
As fro the three weapon slots, how do you enforce what weapon they use at when they need it. I know most of the time, they will switch to smaller weapon when in doors. Would be cool if they could go unarmed when ever they needed to as well despite what they have on them already.
Fyi if their sword arm is disable they will go unarmed.
What gives....
That's gotta be a mod or a bug, I've got like 1000 hours in the game and have never seen that once.
I have been using Hivers Got a new Rag and Martial Artist Vest for Hivers Mod's. If they have anything to do with it.