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Martial arts is great as well.
Crossbows are a tossup on what you're specifically looking for, but they're the easiest weapon in the game to level up, just grab the crappiest types you can find that use the weakest ammo, you gain experience while in combat constantly, not per shot or hit.
Polearm (the standard one) for everything else. Overall a great weapon useful against all enemy types without requiring stats or skill levels to be used properly.
There are a ton of reasons for standard polearm. I've covered in other threads in great detail (if you care to look them up), it's just a great weapon in terms of game mechanics.
Do you know if the characters have to be allowed to use ranged combat to get the experience gain, or is just having them equipped enough?
I got an MA team where they're all going to be Crossbow/MA but only half are using them right now. My highest MA user is like 30 points in skill below my highest crossbow user so the speed is damn fast.
Edit: Just checked and it also does the constant growth for dexterity while using the bows, but its slower than perception by a pretty noticeable level.
How do ilvl up dex,strength quickly
Leveling strength is incredibly easy, you just load up as overweight as you can get, pick up someone and then walk around for a long while. You'll get Experience fast.
Crossbows and Katanas.
My thieves eventually become pretty damn good rangers who can kite-kill quite a bit and blend in with the regular infantry, and are probably far more lethal in controlled encounters than some of my single-weapon specialists.
After that, things get murky. The only way to go wrong is to either fixate on one particular weapon or ignore their bonuses. My suggestions vary depending on region, and i still suggest mixing up your lineup or cross-training a bit so you aren't caught flat footed in a different region.
If you're in the northeast or in some god forsaken spider hell, Desert Sabres can easily be standard issue. If you wander to where Beakthings or Gorillos are, you're going to want polearms and crossbows. If you're going into fogmen or cannibal territory, you're best with exceptional proficiency with katanas and heavy weapons. Hackers+crossbows are solid for robot turf, or for going to war with a heavily armored faction like HN.
Anything with +attack is going to be an excellent choice starting out from scratch up to about 20-25 skill. That means a guardless katana or polearm (such as a quarterstaff). Actually, one of each, with the Katana being a backup weapon if you're injured or indoors. After that point, the world is your oyster, because you should actually be able to hit things reliably.