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Following this guide https://steamcommunity.com/sharedfiles/filedetails/?id=1576181991
Im currently in a section which tells me
Initial Outposts - Set up two small mining "outposts" (below) which you should never defend.
When you see a raid, get all but your fastest character (highest athletics skill) back to the safety of Squin asap.
Then, use your fastest character to pull the raids back to guards at Squin.
Don't worry about your stored resources - I never had any issues with the storage units being raided when I abandoned the bases, and you can now use the loot to upgrade your player equipment. Note - Food storage is the exception, so keep most of your foot in town and just run it back down as needed or as much as won't be missed.
1.the first and primary outpost should be located south of squin where you have a 2 man copper vein and a lot of iron/stone. Set up some refineries and start collecting stone, iron and copper. Put one pack mule here to ferry resources back to storage/town for sale and then bring food back to your workers. Note - If you build a food storage barrel, they'll eat from it without you have to individually provide them with dried meat but remember that the food barrel can be looted by bandits. You can also use the miner back at Squin for your sales person in town.
2.The second outpost should be setup north of squin where there were several 2 man copper veins. You already have iron and stone being mined, so just focus on copper mining here. Use the second packbull to repeat the process of bringing ore back to town for sale, and bringing food back to your miners from town.
Go out, explore, run for your life, scavenge various battlesites for medkits weapons and armor, become a thief, become a murderhobo, get viciously murdered and/or eaten by people and things, live in a city or build an outpost when you feel like you're ready... however I would advise against building outposts until you can handle a few packs of bandits and ninjas at once, building too early is an easy way to get slaughtered.
The complete lack of handholding is a big part of the games' charm.