Kenshi

Kenshi

檢視統計資料:
donald.nintendo 2019 年 11 月 6 日 上午 9:04
your playthrough ideas. challenging,easy runs, or flat out silly.
mods are allowed just gotta state both the mandatory and optional ones.


state what kinda your play through idea is.
challenge
easy
silly


besides a name, give your runs rules on what to do and not do.
or just a basic framework on what the run is meant to be.

please use this format to make it easier on others to read.

NAME
RULES
TIPS
REQUIRED MODS
RECOMMENDED MODS



NAME
the Necromancer.

RULES.
you never hire anyone and only have one guy.
but you do recruit zombies with 2 mods required.
links below.

you never recruit animals or other races.
just the frail zombies after capturing and caging them.
they make great cheap labor. very slow movement but don't need as much food.

TIPS
don't name the zombies as they die too easily.
don't give em any armor other for anything other than skills.
(due to how to their bodies are coded,armor doesnt protect anything but still equip correctly and skill bonuses work just fine.)
give em ranged weapons to make them less likely to die in combat.


REQUIRED MODS.
https://steamcommunity.com/sharedfiles/filedetails/?id=1821142577&searchtext=zombie
zombies horde by Woullak

https://steamcommunity.com/sharedfiles/filedetails/?id=1823147373&searchtext=zombie
zombie pets. by me.

RECOMMENDED MODS.
any you want. none that i can think of for this kinda run.
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Sharpe 2019 年 11 月 6 日 上午 11:06 
NAME
Heian Shodan.

RULES
- Solo. Never hire anyone.
- Martial Arts. You dont use any weapon.
- No cheesy and exploity tactics, e.g. you dont trap someone in your home to train MA
- You dont build anything
- You dont own any buildings
- No mods that help you in any way except the ones in section MODS

TIPS
- increase strength first by carrying ore in a backpack
- you are allowed to dodge manually
- increase MA from about 20 - 6x with beak things (read their head movement and manually dodge, find them in large numbers in that valley in the southeast)
- MA 6x - 100 fight skeletons and gorillos
- use heavy armor to reduce your MA (at least -20 MA), dex and dodge, which will increase your xp

MODS
- MartialArtsNoMatrixDodge
- MartialArtsAlwaysAttack
- Dont use any MA speed mods
Minty 2019 年 11 月 6 日 下午 12:27 
NAME

The Good Company

RULES

• Son of a Captain start.
• Katana and Naginata only.
• Any faction size, but they must operate as a company of samurai.
• Base building only in UC or conquered territory.
• Samurai armor and gear only (minor mod customization permitted).
• Skill/UC alliance building by fighting Holy Nation in Bast + Drin bounties.
• Only engage in adventures that benefit Tengu and expand his power.
• Can liberate HN slaves. UC slave operations off limits.
• Samurai don't ally with criminals. No minor Swamp/Pit faction buddies.

TIPS

• Make a name for yourself and your company in Bast.
• Build up in a town like Stoat, Bark or Heft. Make an outpost later.
• Recruit via conscription (Drifters) and freed HN slaves.
• Fund yourself primarily with battlefield loot.

REQUIRED MODS

• None. Mod to taste.

RECOMMENDED MODS

• Strength and melee defense training mods. Soldiers have barracks.
• Any mods that add more danger to the world. Make it hard on yourself.

The idea here is to stick to a roleplaying structure that makes your player pawn responsible for building up a group that models itself on the old "free companies", which were essentially indentured mercenaries loyal to the crowns of Europe. This gives you some real leeway in terms of where to go and what to do, but always with your loyalty to Tengu and the society that your father ostensibly died for at the forefront of your thoughts. You are free to roam, but with purpose.

Hope you like it.
最後修改者:Minty; 2019 年 11 月 6 日 下午 12:37
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張貼日期: 2019 年 11 月 6 日 上午 9:04
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