Kenshi
Tanker Sep 4, 2019 @ 6:06pm
How to power my building in the Hub?
Running low on electric power for my building in the Hub. Can't place windmill, it's red or blue when I try to place near building. Do I have to go to generators?
Originally posted by Pyrrhus:
Plenty room for small windmills on roof of stationhouse, bughouse, stormhouse, and L house. You could use generators if you hydroponic your crops for biofuel but you would need moisture farming mod to produce water.

https://steamcommunity.com/sharedfiles/filedetails/?id=1321702013
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Showing 1-15 of 25 comments
Dr. Weird Sep 4, 2019 @ 6:10pm 
you can place light windmill on second floor of snailhouse. I did not try to build mills on longhouse and bughouse, but i guess it`s still working anyway. Exceptions - shacks. They are useless for this.
bunny de fluff Sep 4, 2019 @ 6:53pm 
Maybe it's time for another town huh.
The author of this thread has indicated that this post answers the original topic.
Pyrrhus Sep 4, 2019 @ 8:06pm 
Plenty room for small windmills on roof of stationhouse, bughouse, stormhouse, and L house. You could use generators if you hydroponic your crops for biofuel but you would need moisture farming mod to produce water.

https://steamcommunity.com/sharedfiles/filedetails/?id=1321702013
Tanker Sep 4, 2019 @ 8:39pm 
I've got the station house. Are there 2 different types of windmills? Maybe I was trying to place a large one and that's why it didn't work.

Yep, that was the problem. The small one did the trick.
Last edited by Tanker; Sep 4, 2019 @ 9:16pm
Tanker Sep 4, 2019 @ 9:17pm 
Originally posted by bunny de fluff:
Maybe it's time for another town huh.
No, just time to not listen to bad advice.
bunny de fluff Sep 4, 2019 @ 9:22pm 
Other towns have power.
Zee_ Sep 4, 2019 @ 10:11pm 
Originally posted by bunny de fluff:
Other towns have power.

The Hub has a large wind turbine that routinely puts out 30 power at the start.

Then you add however many easily crafted small turbines you want to the rooftops in town, put in a couple battery banks for a cheap backup (they're more for appearances, because the winds are constantly blowing strong enough for max power output of small turbines in that area). I've had games where I was putting out close to 1,000 power consistently thanks to the constant winds of the area and still had room for crafting stations, a research station, a stormhouse dedicated to nothing but hydroponics, cooking stations, a full barracks for my people and a personal bar/tradehouse just for flavor. You can't get anywhere near that amount of power output and room to build (indoors) in any other NPC town.
SmallGespenst Sep 4, 2019 @ 10:57pm 
Originally posted by Tanker:
Originally posted by bunny de fluff:
Maybe it's time for another town huh.
No, just time to not listen to bad advice.
the hub is genuinely up with Morne (massive power consumption with no generation) and Shark (awful security, packs of bloodspiders will randomly pass through the town) as one of the worst locations in the game to set up in, it's a design choice to prevent everyone from just setting up in the starting town and never moving out. there's one shop (two if you count the "you sell everything at stolen goods price thieves guild trader). there's no gate guards. just about all of the buildings are ruins. it's a matter of time before bandits wipe out the squatters living there. don't set up in the hub, it's not Skyrim's Whiterun. you can do so much better in just about any other town
bunny de fluff Sep 4, 2019 @ 11:37pm 
No I mean please enjoy staying in the Hub, you might out grow that town or you might not, but most importantly is to have fun. What they all said is true from different perspective, but to me the Hub is too inconvenient and I don't like to build power windmills like what Zee did. Like awhurley said there are a lot of towns that have many kind of items for sale, from vegetables to copper to even armor plates, I prefer those towns cause Imma lazy.
SmallGespenst Sep 5, 2019 @ 1:43am 
Originally posted by bunny de fluff:
No I mean please enjoy staying in the Hub, you might out grow that town or you might not, but most importantly is to have fun. What they all said is true from different perspective, but to me the Hub is too inconvenient and I don't like to build power windmills like what Zee did. Like awhurley said there are a lot of towns that have many kind of items for sale, from vegetables to copper to even armor plates, I prefer those towns cause Imma lazy.
yeah, you can make a set-up in the Hub work, but you need to do everything. if you don't defend the town you'll lose what little is there, you need to provide your on power and due to the lacking number of shops you'll need to send trading caravans if you want to sell goods at a reasonable rate (also: good luck managing a decent population with one shops worth of food)
for the amount of work it takes to keep a The Hub set-up going, you might as well build your own base.
Last edited by SmallGespenst; Sep 5, 2019 @ 1:43am
russmiller4445 Sep 5, 2019 @ 6:21am 
Took me awhile to discover that you can place lighting in your powerless buildings & still draw power from the towns power grid. Not all towns have power though. I like Stoat for a starter town for many reasons.
Last edited by russmiller4445; Sep 5, 2019 @ 6:25am
bunny de fluff Sep 5, 2019 @ 7:25am 
Originally posted by russmiller4445:
Took me awhile to discover that you can place lighting in your powerless buildings & still draw power from the towns power grid. Not all towns have power though. I like Stoat for a starter town for many reasons.
maybe consider using the torch which does not need power
bunny de fluff Sep 5, 2019 @ 7:29am 
@awhurley: you cannot do "everything" in town, not to the best of my knowledge. The raw iron has to be turned into steel bar with a big machine, and you cannot build that machine in any kind of building. You have to either buy it or turn the iron plate using the machine that you built outside of town.
Tanker Sep 5, 2019 @ 7:57am 
All very interesting. Perhaps time to start a new game since I have so much invested in Hub now. This is my first game. I could dismantle it all I suppose and relocate. Though that means lugging a lot of material x-country.

I wondered about the problem of no gate guards. I'd have to build and staff my own walls, gates and turrets.
Tanker Sep 5, 2019 @ 8:12am 
What is the meaning of the UI dialog window for the town where the power is reported as 50/8 for example?
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Date Posted: Sep 4, 2019 @ 6:06pm
Posts: 25