Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But in my HN farm game, it indeed seems to never stop.
Also, the large wind generator definately needs a buff. I als only make small ones.
Maybe it needs to be put more upwards in the research tree so that the big one or generators play a bigger role in the early game.
Well, if you are building your base in some temp wind place you shouldn't build it at all, but the places with temp wind are just a few and most of Kenshi is a wasteland-like rocky desert so wind in most places is to be expected right?
My base is at the Northern Coast near Cannibal plains and it never runs out there as well.
The big advantage of small mills is that they also produce power at low windspeed when large mills produce no power. Also they take up less space.
That advantage is barely offset by their disadvantages of being available later and requiring electrical components to build, and having a lower power output and lower max windspeed than the large mills.
I think output power of small mills could be significantly reduced, which would also bring their power more in line with their size relative to the large mills.
Also an increase of the max windspeed of large mills would increase their advantage over small mills in producing more power at high windspeed (when a small mill's output is already maxed), then large mills would be more usefull to quickly charge batteries when wind speed is high.
Edit - i have modded the wind generators and they seem more balanced this way:
small wind generator output power reduced from 25 to 15
large wind generator output power reduced from 50 to 40
large wind generator II output power reduced from 100 to 65
large wind generator blades wind speed rotation max increased from 50 to 95
There is but it is dependant upon location.
Depends on size of base, lighting, and whether you want windmills littered everywhere. Just because you can do somethign dont mean you should.
Biofuel can also be made from greenfruit, wheat, and hemp. Meaning it can be made in any biome terrain one of those crops can grow in.
Sure you can micro and turn off all your equipment save for defense... but crafting equipment and mining ore while giving the HN/UC/Shek/Cannibals/Bandits a beatdown at the same time? Pretty awesome.
I have a big windpark a bit outside my town, probably 30 or so. And a snail house with an outer ring of batteries in the round part. sufficiently fuels my entire city.
we should share bases in another thread maybe. I wonder how people set up their bases.
atm I have two farmers and a armor and wepaon smith and another guy doing research/doctor.
In the earlier game I had a lot more people because for stone and CO. but once the entire facilities run automatically there is nearly no need anymore for most of them. So one guy doing the hauling is enouh to keep the stocks up.
I do have 4 watchtowers, each with a small wind generator.