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The non-Story modes have balance/pacing issues that the AI is not particularly well-suited to handle, but I'd strongly argue that Story Mode is the main way to play when all involved have the time to finish a full run of ~300-600+ turns.
The AI exists and is competent enough - I'd levy this complaint at Heartwood Heroes (itself based on a Famicom game that did have AI, yet manages to not include AI support). If a player is really casual or tilts easily at short term swings of luck, then perhaps, but then I'd argue that Dokapon Kingdom is a poor fit for that player to begin with.
So a typical Story Mode run will last in the 300-600+ turn range - that's each player spinning after an optional item/magic use, moving on the map, and doing an action there. For a new player playing will a full set of AI...it'll likely be in that over 600 range, especially if you play on the easier difficulty settings. How long in hours will that take? Depends on your play speed and how much you speed up the AI (there's settings for animation speed, AI-specific battle speed, and text banter), probably 15-20+ hours for the first run and at least half that on future runs?
After the first run, it'll come down to how much you enjoy the core gameplay. The story itself plays out in the same way each time, with minor variation (for example, the boss of a chapter might be in a different location). There is a series of side quests that the AI doesn't pursue starting with the King wanting a specific city's product brought to them, and if the human player(s) aren't diligent in pursuing them, it may be several runs before you get to see the full quest chain. There are also randomized Weekly events, a few of which are very rare to see trigger particularly in games with more players, to the point where you could play a few runs and not see them all...but I wouldn't call them a major reason for replayability.
If you're playing for plot related reasons, once you've seen it in one run, you've seen most of it. If for gameplay reasons, there are a number of secrets to find and the AI is not coded to find the majority of them. It knows of one particular hidden piece of loot and one particular requirement for a hidden job to unlock, but there's several more hidden loot and more hidden jobs to find.
If I guess right, one of the NPCs special skill 'Hellfire' could damage your weapons for good, if you're playing sneaky AI level there's a much higher chance this NPC skill could damage your weapons
No problem. I used to do a lot of info posting for Dokapon Kingdom back in the PS2/Wii days when GameFAQs was still relevant.
The AI doesn't sandbag on purpose (so it becoming Darkling is fairly random unless being bullied), and while it doesn't use all Dark Arts, it will use a decent mix of them with a preference for the most expensive 100+ cost it can afford if at 100+, but will cast the cheaper stuff if its Trap Summon or hinders player movement in some way. Since Castle Panic happens to be in its own price bracket, it sees some use from the AI, but not particularly more than the other expensive options.
Darkling's Castle Panic is indeed the only way to claim an already claimed castle, but this is usually insignificant unless the previous owner had invested a lot of money into it. Which is why it exists - to allow something better than a check to all-in gold gaining builds. Even then, if the target has more than one castle, its not a guaranteed answer.
On the other hand, PS1 ver handles this issue better; CPU needs Evil's contract which is harder to obtain, which is why I think it is the weak point of DP kingdom
To your point, I often contest first Darkling in 3x Sneaky games, because I like to get a swarm of Trap Summon active or because I want to "guarantee" an early castle. When I do singleplayer runs other than speedrunning, I tend to play with a "Can't buy/Can't steal from shops/Kira" house rule since it mitigates two of the biggest AI weaknesses - they don't buy movement items often enough, and they never steal unless its a weapon shop and they're desperate enough, in a game where stealing from the item shop routinely is a powerful tool. It also makes me utilize item/spell spaces more than in a normal run, where they'd be relegated to niche uses only. But yes, its hard to contest Darkling past the early game if you're doing well, since that tends to involve either holding a lot of money, LIV, or a lot of boss kills leading to city ownership.
There are other issues with Dokapon Kingdom balance, such as DF being a dump stat, but for me they're easy enough to overlook compared to other games in the series with worse issues.
I'd be interested in hearing more about the PS1 game, if you feel like it holds up well today.