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1. It's not a port. I made it for PC first but with the mind to make sure all controls work on touch and mouse input. Port implies that the PC version was a second thought. It was not.
2. I work really hard on the interfaces. You might understand that we were struggling between usability and the limitations that we set for ourselves by sticking to the Apple 2 aesthetic. I'm sorry you don't like it but I'm proud of what we accomplished. UI is not easy and OT is 90% UI.
3. For the original we used a lot of free music that was only possible because the game was free. Once we decided to make it a commercial product, we could no long use those tracks. We tried contacting the artist to see if we could buy the right but 80% of them never responded to us. So we just did our own thing. I like both soundtracks.
4. It's your story. I don't prevent you from playing how you want. They offer benefits and drawbacks. Spend your resources on them or on you. We don't have a morality system but that doesn't mean there isn't supposed to be a morality to your own personal story. Personally I perfer having a party and playing the good guy. If you want to be purely utilitarian about the game then kill them. You can. But if you are playing for score, don't. I'm not sure why letting you play however you want is a bad thing. We don't punish you for people dying... is that what we did wrong?
5. Sorry. We've never made a steam game before. It's hard for two guys. We're working on it.
6. Dumb decision being fixed in the next update.
1. That would take a lot more dev time. We really need to just fix this game and make a new one.
2. Those sort of exist in the combat upgrades.
3. Hmmm... nah. That would change the balance of the combat. I like that it's hard.
Thanks.
I ripped the music from this game, so I actually know, how this game stores music. I can make a mod that brings a flash version of soundtracks. But... I never played the flash version, so I don't know, what I should replace.
The Flash version is still available for free on the dev's site. You should go for a playthrough and hear the music. :)
1. Maybe so, but it still at least feels like a port. I feel like I'm playing an Android game on my PC. *shrugs* Sucks that feelings are subjective.
2. Well, that's unfortunate. I still definitely stand by what I said, though I understand your side.
3. Ah... well, that kind of sucks. But now I know why it wouldn't work.
4. Not quite. It isn't that you're not punishing us when they die, it's that we have no incentive to keep them alive. Let me explain some more: As this is a game, no matter what you name your party members, they still remain mostly text. Text that screws you over sometimes and, on very specific occasions, helps you. So, from a technical standpoint, I don't exactly see much of a point of these party members when their usefulness is actually VERY limited. You have no reason to spend a bit of money or resources on them because they give almost nothing in return.
To use a different example, imagine a store that gives you $25 for every $100 you spend there. There's another store down the road that sells the same stuff that doesn't give you any money back, though. People are going to go to the first store because it gives them something in return. So the latter store is going to go out of business because they don't offer people incentive to shop there. This game needs to give that incentive to keep your party members alive.
5 & 6. It's understandable. I'm not trying to hate on you guys or anything, just bringing to your attention the bugs and such small things.
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1) Again, understandable, though very disappointing.
2) I later found these upgrades. Had to get to my fourth playthrough to find them, so... yeah.
3) I shouldn't have said "upgrades." Sidegrades is a better term. So a shotgun would use more ammo and could hit more zombies in one shot, but the spread makes it rather innaccurate. Things like that, for instance. But this is probably useless, due to your reasoning given with (1).
2) I'm going to have to begrudgingly agree that the interface could be better. I find myself flipping between the rest tab and the supplies tab every in-game hour to make sure I don't rest through good scavenging times, when the zombie activity level could be displayed on all tabs. This isn't the only example of an interface issue, but it's the one that sticks in my mind the most. While I think the interface is mostly-great, it could be improved.
3) No comment, Boco already covered why that isn't possible.
4) If parties seem useless to you, kill them off in the beginning. Problem solved. Some people will find them useful to keep around while others will find them a burden. It's all about playing style. As far as med kits, why are you using them on party members? Food is cheaper, and can be used while resting to heal the party. Save the med kits for yourself or incapacitated (not just weakened) party members.
5) Aye. Working achievements would be nice. But even without achievements, the game is fun.
1) I think the lack of job variety might be a reflection of simpler times in gaming. It fits with the overall mood of the game well.
2) Gun upgrades: Action Star (I think that's what it was called, I forget. Maybe it was Action Hero ...) and Faster Bullets.
3) In the real world, that would make sense, but in a game, I'd say that would make it too easy.
EDIT: Fixed a typo.
You just replied to a dead thread that's been dead for 4 months. What the hell, man? And I already got a reply from Boco anyway. Why would I need you to reply?
*sigh*
Oh, and @RaZe Is it too hard to make your own thread for that?
:P