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Mecron, is your all-seeing eye seeing this?
A lot of game designers can be very accomadating to people with disabilities if you let them know what your issues are. Mouse control seems like a reasonable enough request. Even if they decide that it's a good idea, though, unless they already thought of it and have started working on mouse controls, odds are that it's not something that will happen quickly.
Then how exactly did you type this?
also if you are really limited like that this may help you http://www.alphagrips.com/
Just bought Xpadder for €7 or so -- going through the set up, and by the looks of it, this gives me exactly the functionality I had hoped for. Thanks for mentioning this! :)
Obviously all of the keyboard controls could be transposed to a joypad with something like Xpadder, if preferred. N.B. You can still download older freeware versions of Xpadder (I use V5.3) which work perfectly well.
I have assigned everything except ESC, F1 and X (skip turn). If it helps, here[dl.dropbox.com] is my Xpadder profile for The Pit.
Left stick = move the character
Right stick = target enemies
Right trigger = fire
Right shoulder = reload
Left trigger = switch weapon
Left shoulder = shows the map
Click left stick = works like control, hold down while selecting targets
Right right stick = zoom
D pad = shortcuts 1, 2, 3, 4
A = interact (space)
X = grab/get an item
Y = open inventory
B = open character screen
Start = open Stotsdex
Back will close the game (seems to be a Windows function?), regardless of what it is bound to.