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Starting medical skill is honestly excessively high. I don't think I ever upgrade it above 50 normally. However she can usually use medical gear meant for the other races without any real chance of failure, so that's nice.
Starting biotech combined with her normal low hunger rate means she has less hunger problems than even the Ranger. The medic can explore every room on every floor and just about never have to worry about running low on food. Especially since she also starts with a purifier.
Starting redaction means you are only a few level up's away from getting heal. However she doesn't really benefit much from the rest of the redaction skills. She should have enough curing items to make "cure" somewhat redundant. Metabolic control is hardly useful on any human character, but since she has a high biotech as well, it's just redundant. Regeneration could be useful, but it's psi cost is very high and the medic isn't exactly a psi heavy character.
Starts with points in Empathy, Resistance, and Manifestation as well. Manifestation doesn't pay off until far too late in the game, so I ignore that. I like to put points into Resistance just till I get Psi Armor. Empathy can be useful, but I'd argue Telekinesis isn't a bad choice either for her.
5 skill points gives you a lot of leeway in terms of leveling. However she only gets 1 stat point, and starts with only 40 might. It's probably a good idea to dump the first 10 stat points you get into might.
Still generally falls short compared to the likes of most of the alien characters as well as the Psion. But she's a fun change of pace, and certainly far far more viable than the Engineer.
The starting Stun Baton and Medic Armor are really good though; definitely quality items to deposit in a blue room for starting another character at level 5.
She also starts with very low stats in the actually important utility abilities, aside from Biotech. So she might want to use some of those extra skill points to level one or two of them up even before they hit the auto level cap.
If I had to rate her, I'd say she is at least better than the Engineer and on par with the Scout assuming you start from the entrance instead of one of the later floors, and I personally find her better than the Lich. She just really does not have a whole lot to make her stand out aside from the decent vs mechs combat baton.
Also try to avoid putting too many points into the psi trees. She only gets 3 psi points per level and her psi regen is bad. So other than maybe getting Psi Drain, I wouldn't go past getting the second skill in any tree. She can still benefit from getting Manipulation and Fear, and you might as well get her heal since she starts with 15 points in Redaction.
She starts with a pretty fair amount of points in 3 stats to compensate. She just needs to get that might up.
I doubt very much about it attributes climb. force or power.
does not lack food, it can take a long time to do things, road beast power¡¡
good pistols and good armor.
Many doubts you choose powers, redaction, resistence, and?
The club is great. often find artifacts that will quickly recover magic. usually find all the necessary devices to interact with the elements, hiver multi tool ...
It seems a character of the easiest to win
Medicine, computers, and biotech is very good combination, the end must rely on rifles and melee attacks.
Generally has no problems with the lockpick skills, mechanical and foraging.
The ability of medicine I thought that if necessary continue increasing it. They have added several kits for hiver and Liir it very difficult to use, and I think they are necessary. besides many other less common objects and other species usually they need medicine for use.
You need to reach 120 points at level 30, luckily find the pocket doc. we have facilitated 120
For further reference only played significant amount of time with Psion, Scout (my favourite so far but the Medic is perhaps also up there) and Ranger. Thinks the Marine and Engineer are very weak compared to the other humans. Never played any of the alians so far.
Rune, in what way does she resist unconsciousness and fear well?
Like the Transfuser, great to leach health and the short optimal range is offsett somewhat by the high pistol skill so you can hit fairly reliable well beyond that range.
Like the armor. health regen is nice (even though it is not much and I do not know if it also adds extra regen when resting. Have not rested yet in my run). And the extre resistence to poison, disiese and stun is nice although I do not know the mechanics (how exactly it works, if it is only decreased change to get the status effect or if it is also an increased chance of gettig it lowered or cured when you have the armor equipped. Also do not know how stong/weak the extra resistance is) behind it so it is hard to judge.
So far I feel like I have been able to get out of level 5 poison and disease fairly well without the need of any other items. Although I have used my stat points towards Might for extra resistance agaisnt reletaed status effects and the extra inventory space.
The Combat baton is very good against Mecha with not too high armor. Against for example Medium Sec bot MK2 it tends to do very little damage because of the rather high armor but anything below that it is good or very good in close quarters. Also the stun effect is somewhat nice.
Like her fast access to Heal Psionics, use it fairly liberally since there is not much else to spend the psi points on this early in the game).
Would have liked her even more if she had one more skill or stat point per level up.
Will probably only go for Heal, Psi resistance (and likely psi armor too) and perhaps Life sense.
Im now at Lv 35 on hard and I think she gets harder /more enemies than Psion, Scout and Engi.
I noticed much more Cyberjaeger Bears, they seem to be everywhere, aswell as Mechdogs and Cyberwulfs.
Exp gain seems same as Scout.
DLC adds many healing items which will make the game easier and require higher Medical and Computer Skill to use.
Find the Ultra Med Bays are little OP.
I like the new Mod Station.
You can now make an Item that Restores your Psi Pool a bit for killing Enemies. Maybe i can make a 2nd one and see if the effect stacks. Edit: Made a 2nd and the effect stacks.
Edit:
Finished the Run, it was easy for the last 5 Levels.
Found much more Ammo than on the Runs before.
Also had the Brawler PBA and Adjudicator.
Found a new Liir Armor with low Durab./Armor stats.
At the End i had over 80 in Redaction, I used the Heal Psi very often.Also 65 in Empathy, but did not use it much.
The Stat and Skill Points when Leveling up are enough to raise all needed Skills.Ended the Run with Lv 45.
Natural or modified negative statements about the 4 attributes with their corresponding run of luck resistance. eg:
Grabbed: migth
Blind: Finesse
Confusion: Brain
Paralized: Psi Power
You can see all states on this page, and reciples¡¡
http://sword-of-the-stars-the-pit.wikia.com/wiki/Status_Effects
Unconscious belongs to Might, oops, I get the feeling of having good strength, have received many darts and grenades KO.
The tranfusor and Combat baton are great weapons. in the first 10 subfloors they serve as perfect to act very quickly equipment. And to the sub floor 20 serve perfectly complements. The Combat Baton is a very powerful weapon that eliminates many problems.
Medium security against (MK) I have found to be very effective, many damages turn out to be high, even with the armored Super Level 1
The poison and disease pose a problem if I should be treated quickly. I think it is necessary to acquire the power to Cure. In the subfloor 30 I use the power to reduce disease, normal difficulty. Beware of poisons 8-9 level, I have already died once for a green snake.
In this game I'm just using redaction and protection powers with scores of 50-55, Empathy at 25, because I have the ray gun.
It seems that in the end opted for skills Might attribute to use heavy weapons and melee. But I played about 6 games and appears to have many adaptations.
Lifesense is good.
causing random status effects like :Pained, stuned, more chances for bleeding, even paralyzed or Confused:
She is a weak psionic, though, and while she starts with more Redaction than normal, unless you really pump that skill, there is no benefit to putting any points into it for Heal or Cure. She is so good at keeping her health high and her status good that those points are essentially wasted, and if you've only got 20 Redaction then the Heal ability isn't good for anything. In my game I unlocked Heal and regretted it after seeing how weak it was. For the rest of it, I stuck with my normal lineup for "non-psi" characters: Fear, Manipulation, and Psi Shield, which served her well.
The Caduceus Armor is strong starting armor: not because of its durability or armor value, but because it has a valuable effect right from the get-go, when most classes' starting armors is nothing but plain armor.
With all of the health gear she comes with, you have a lot of leeway to carry you through the lean early floors of the game while you're looking for better stuff: you're far less likely to find yourself coasting along with a sliver of health looking for a medbay before you die. And if you ever die to poison or disease as the Medic, I don't know what to tell you. Between her loadout and her armor, they are almost as much of a non-issue with her as they are with the Lich.
Having such a high starting Medical and Biotech skill means those are points you won't have to spend in order to get their benefits, benefits which have been considerably improved with the addition of advanced medkits and Ultra Med Bays which require very high Medical to activate reliably. A high Biotech means she'll not be wanting for food and even Protein Baths are within her reach.
If I have to say something bad about her starting gear, it'll be that Stun Grenades are almost useless (I threw mine away almost immediately) and that she has the lowest-penetration starting weapons of any class in the game, including the Engineer, who at least starts with a 40-pen Pistol, and the Shepherd, who starts with a 40-pen Paingiver. She will have considerable problem with many high-armor enemies until she secures a high-pen weapon, a problem that few of the other classes have as much of a problem with.
Fortunately, low-level bots aren't included in this, because the Combat Baton is AMAZING. In the early portion of the game it'll be your method of clearing out security bots if you can lure them into a corner ambush, and in the later portions of the game it'll remain at your side as a trusty means of nailing toaster bots and finishing off low-armor mechanical foes. It has a tremendous durability; mine lasted me through all 40 floors with only a couple repairs. Its stupendously high damage means that against low-armor bots it stands on par with much more advanced weaponry due to its longevity and efficiency. No more panicking over that toaster that just stole your Meson Rifle; one hit with the Combat Baton and it's dead, essentially for free. Arbuda Sapiens pissing you off with its movement speed? Stun it, and this time it's not getting away. In every run I've done since I finished the Medic, I found myself wishing I could see a Combat Baton drop.
It's partially a function of how fast she levels, but by the end of the game my Medic had something like 1500 health, and that was without any XP health mutation serums. With the right armor, combined with her innate ability to reliably use advanced medkits, she can become an extremely durable tank if your preference is to bulldoze the opposition. Oh, and starting with vitamins? That's two Steroidal Enhancers right there, which she can both reliably craft and use right out of the gate. (I don't know if the game weights drops toward character class--I didn't think it did--but I got more vitamin drops in that one game than in all my previous games combined. Bottom line is that you are essentially guaranteed a +1 Might for every vitamin you find without having to make any additional investment.)
So, with all of the above taken into consideration, you'll find it no surprise that I consider the Medic to be a strong character despite her weak psionics and lack of a high-powered ranged starting weapon. I had a lot of fun with her and think that her strong start makes her easier than the Engineer--and while the Engineer has the edge in skills in the late game for the most part, if you have the opportunity to leverage her strengths in Medical and Biotech (as I did, as I was lucky enough to find both Ultra Med Bays and advanced medkits), you'll go far.