Prison Architect

Prison Architect

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Clone Causes Crashes
When I use clone to clone 4x3 cells, game crashes. It wasn't this bad before the latest update. Can you please patch it?


debug.txt =>

the_sneezer_1.0 pc steam compiled 16:07:41, Nov 25 2019
Steam Breakpad Build Id: 1000
Loading Preferences from C:\Users\USER\AppData\Local/Introversion/Prison Architect/preferences.txt
BEGIN DataRegistry DUMP:
Screen
ScreenW [int] 0
ScreenH [int] 0
ScreenWindowed [bool] 0
ScreenHighDPI [bool] 0
ScreenMultiSampled [bool] 0
ScreenSuperSampled [bool] 0
ScreenBoarderless [bool] 0
ScreenMonitor [int] 0
Sound
SoundMixFrequency [int] 22050
SoundVolume [int] 64
SoundSwapStereo [bool] 0
SoundEnableDsp [bool] 1
RenderRooms [bool] 1
RenderRoomColours [bool] 0
RecentMap [string] Atabay F Tipi Kapal1 Cezaevi.prison
FirstTime [bool] 0
AutoSaveTimer [int] 5
HardwareCompat [int] 0
LastKnownVersion [string] none
FlashMobYear [int] 0
ArmisticeYear [int] 0
RegistrationShown [bool] 0
TimeLapseCamera [int] 0
TimeLapseInterval [int] 1
TimeLapseFPSNumerator [int] 24
TimeLapseFPSDenominator [int] 1
TimeLapseQuality [int] 63
Username [string]
RoomName [string]
Region [string] eu
Mods [string]
LastSubCheck [int] 0
UiScale [float] 1.00
EnabledVBOs [bool] 1
ForumId [int] 0
SteamUser [bool] 0
V2Gui [bool] 1
ZoomToMouse [bool] 1
OneClickRapsheet [bool] 1
ClockType [int] 0
FloorSignMode [int] 1
MotdId [string]
NameInGameHash [string]
LoadCJKFonts [bool] 1
Language [string] english
insaneGauge [bool] 1
DoubleClick [bool] 1
TempInC [bool] 1
ShowAttractScreen [bool] 1
MultiplayerAnalyticsShown [bool] 0
UseThreadedPhotonInterface [bool] 1
SSOContentUnlockMsg [bool] 1
HasViewedLegals [bool] 1
END DataRegistry DUMP:
Suggested resolution : 1920 x 1080
WindowManager attempting to create window at 1920x1080 fullscreen
OpenGL Vendor : Intel
OpenGL Renderer : Intel(R) HD Graphics 530
OpenGL Version : 4.6.0 - Build 26.20.100.7263
OpenGL GLSL : 4.60 - Build 26.20.100.7263
Windows 8.1 Per-monitor DPI reported: 96 x 96
Parsing archive main.dat...
Parsing archive at path 'main.dat'
DONE
completed in 9514ms 9.51 Seconds
Parsing archive sounds.dat...
Parsing archive at path 'sounds.dat'
DONE
completed in 2889ms 2.89 Seconds
Using Native Win32 Condition Variables
There are 0 mod sub directories
Compiled with libpng libpng version 1.6.19 - November 12, 2015
(Running with version 1.6.29)
libpng error: iCCP: known incorrect sRGB profile
Warning: Loading a very high res image (4096x2048)
Warning: Loading a very high res image (4096x2048)
OpenGL using glGenerateMipmaps to generate mipmaps.
Loading user sprite images for path: data/sprites.png
Failed to get sprites.png for data/sprites.png
libpng error: iCCP: CRC error
Created FrameBuffer of size 64 x 64 in 0ms
libpng error: iCCP: CRC error
Object spritebank composite took 2053ms
Warning: Loading a very high res image (2688x256)
Warning: mipmaps requested for non-power-of-two image (2688x256), will break on OpenGL ES
libpng error: iCCP: CRC error
[SteamWrapper] SteamAPI is initialised.
[SteamAchievementsWrapper] Waiting for Steam Achievement service? Yes
[SteamWorkshopWrapper::ListPublishedFiles] Listing published files from index 0
Parsing archive collectables.dat...
Parsing archive at path 'collectables.dat'
DONE
completed in 720ms 0.72 Seconds
BiographyGenerator reading bios...
completed in 0ms 0.00 Seconds
BiographyGenerator Text read 0 Names in the Game (including 0 Faces in the game)
BiographyGenerator read 27 fornames, 235 surnames, 48 crimes
NITG Binary Read...
StaffBiography reading names...
[2] Error reading from file data/staffnames.txt
(current line 1, position 3, '
')
ERROR in Directory::ReadPlainText : Unexpected EOL reading corresponding value for key  in file 'data/staffnames.txt'
completed in 1ms 0.00 Seconds
BiographyGenerator read 145 Male Names, 83 Female NamesInitialising SDL Audio:
Frequency: 22050
Format: 32784
Channels: 2
Samples: 512
Size of Stereo Sample: 4
SoundSystem started : 22050Hz x 64 sound channels (including 8 music channels)
Detected encoding UTF8 for file data/language/fullgame.txt
Loaded in 811 strings
Detected encoding UTF8 for file data/language/base-language.txt
Loaded in 3916 strings
Detected encoding UTF8 for file data/language/d11.txt
Loaded in 4428 strings
Couldn't open unicode hyphenation file data/language/hyphenations.txt
Warning: Failed to load BMFont font data/fonts/verdana-bold.fnt
Warning: Failed to load BMFont font data/fonts/verdana-bold-outlined.fnt
Fonts loaded in 222ms
OpenGL Max texture Size 16384 x 16384 [192 tex units]
Multisampled Framebuffer support : yes
Supersampling support at screen res 1920 x 1080 : yes
Parsing archive prisons.dat...
Parsing archive at path 'prisons.dat'
DONE
completed in 32ms 0.03 Seconds
MessageQueue AttractScreenThread (0000000055FDCB80) running.
Loading page 0 of bitmap font data/fonts/catalogue.fnt.
Loading page 0 of bitmap font data/fonts/unicode.fnt.
================
== LOAD MAP ==
================
Loading map from 'C:\Users\USER\AppData\Local/Introversion/Prison Architect/saves/autosave.prison'...
World Initialised to size 200 x 240 cells
MaterialLibrary reading from 'data/materials.txt'
MaterialLibrary reading from 'data/materials_dlc.txt'
ReformProgramManager reading from data/reform_programs.txt...
ReformProgramManager reading from data/reform_programs_dlc.txt...
GridRoutingSystem(0000000055EFFC80) constructed.
Grid Navigation System initialised
EscapeMap Initialised : 2156Kb
Lightmap initialised in 1ms : 562Kb
Weathermap initialised in 0ms : 1125Kb
GridRoutingSystem created Route Work-In-Progress and CellInfo (size 8625Kb)
Danger initialised : 375Kb
Patrol System Initialised : 3750Kb
libpng error: iCCP: known incorrect sRGB profile
Gang System Initialised
Created FrameBuffer of size 512 x 512 in 16ms
Water System Initialised : 3562Kb
PowerSystem initialised : 375Kb
Reading production.txt...
PolaroidSystem has 177 polaroids in the database
ScriptSystem initialised in 0ms
Parsing LUA script 'data/grants.lua'
ConstructionSystem reading from 'data/prefabs.txt'
ConstructionSystem reading from 'data/prefabs_dlc.txt'
ERROR : Failed to load job file 'data/jobs.txt'
loaded providers - 256
Failed to find FastLList HighPriority
SectorSystem check: No changes found.
FoodSystem Recalculate took 0.1ms
Load completed in 1236ms (628ms to read file, 607ms to parse data)
Saving Preferences to C:\Users\USER\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Sending analytics.
Curl version libcurl/7.65.3 Schannel
MessageQueue HTTPThread (0000000056027490) running.
MessageQueue AttractScreenThread (0000000055FDCB80) terminated.
[SteamWorkshopWrapper::OnListPublishedFiles] Starting subscribed files listing
[SteamWorkshopWrapper::ListSubscribedFiles] Listing published files from index 0
[SteamAchievementsWrapper::OnUserStatsReceived] Got an OK from Steam achievements
[SteamWorkshopWrapper::OnListSubscribedFiles] Getting file details
[SteamWorkshopWrapper::GetFileDetails] No more file details to get
WorldRenderer: vexCellTypes initialised in 68ms : 96000 triangles (vex,tex), 5.5 MBytes
ShaderOpenGL successfully compiled : LightMapNoColour
ShaderOpenGL successfully compiled : LightMap
WorldRenderer: vexCell2ndLayer initialised in 73ms : 96000 triangles (vex,tex), 5.5 MBytes
WorldRenderer: m_vexPaddedWalls initialised in 47ms : 48000 quads (vex,tex), 3.7 MBytes
ShaderOpenGL successfully compiled : LightMapNoTexture
WorldRenderer: vexDetails initialised in 86ms : 96000 triangles (vex,tex,col), 6.6 MBytes
Waited for prerender group to finish for 0.000000 seconds
libpng error: iCCP: known incorrect sRGB profile
Warning: mipmaps requested for non-power-of-two image (1000x1000), will break on OpenGL ES
Warning: mipmaps requested for non-power-of-two image (359x436), will break on OpenGL ES
Saving Preferences to C:\Users\USER\AppData\Local/Introversion/Prison Architect/preferences.txt
Save successful!
Performance: Waited 0.000001 s or Update Thread to complete.
Sent analytics event in 745ms. HTTP result was 200.
Waited for prerender group to finish for 0.000000 seconds
LaundrySystem Recalculate took 0.2ms
Waited for prerender group to finish for 0.000001 seconds
Waited for prerender group to finish for 0.000021 seconds
FoodSystem Recalculate took 0.1ms
Performance: Waited 0.000001 s or Update Thread to complete.
Performance: Waited 0.000001 s or Update Thread to complete.
FoodSystem Recalculate took 0.2ms
Performance: Waited 0.000017 s or Update Thread to complete.
Warning: mipmaps requested for non-power-of-two image (400x486), will break on OpenGL ES
Performance: Waited 0.000022 s or Update Thread to complete.
FoodSystem Recalculate took 0.2ms
Warning: mipmaps requested for non-power-of-two image (1105x700), will break on OpenGL ES
Detected encoding UTF8 for file data/language/changelog.txt
Performance: Waited 0.000027 s or Update Thread to complete.
Performance: Waited 0.000104 s or Update Thread to complete.
Waited for prerender group to finish for 0.000024 seconds
Waited for prerender group to finish for 0.000092 seconds
Last edited by oividiosCaeremos; Dec 21, 2019 @ 12:49pm
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Showing 1-7 of 7 comments
oividiosCaeremos Dec 21, 2019 @ 12:45pm 
Localbridge.exe Fatal Error, this error comes onto the screen with MS Office icon.
oividiosCaeremos Dec 22, 2019 @ 8:56am 
anyone??
The Queen Salis Dec 22, 2019 @ 10:57am 
just don't use it for the time being. it's been reported and may be fixed next year
oividiosCaeremos Dec 23, 2019 @ 1:02pm 
Heartbreaking.. It makes everything very easy if you're planning a gigantic prison. I hope it is fixed soon, may or might doesn't really appeal to me.. Thanks for the reply.
Ultrae Vires Jan 6, 2020 @ 12:19pm 
My friend and I had this issue on a multiplayer game. Perhaps we got lucky, but I found a fix:

1) Open your save game in Notepad (make a back up save first)

2) Search (Control + F) the file for the word "Clone", first result should be:
BEGIN CloneRooms
Below here is all the saved instruction for cloning tasks underway. This all needs to be deleted.

This code goes on for pages until you hit the next section, which is
BEGIN BlockedAreas

3) Delete everything between those two commands, including the first "Clone" line. Don't leave any line breaks between where you deleted.

4) Save the file and launch

So to clarify:
BEGIN CloneRooms *DELETE THIS* (Lots of lines of code) *DELETE ALL OF THIS THIS* END *DELETE THIS (there may be several)* BEGIN Blocked Areas *DO NOT DELETE THIS*

The cloning code was what was corrupting our MP save. Deleting it solved it for us. Hope this helps you!
Last edited by Ultrae Vires; Jan 6, 2020 @ 12:26pm
oividiosCaeremos Jan 7, 2020 @ 10:43am 
I'll try your solution when I have time. Thank you for replying :)
Snook Mar 2, 2020 @ 12:42am 
Originally posted by Ultrae Vires:
My friend and I had this issue on a multiplayer game. Perhaps we got lucky, but I found a fix:

1) Open your save game in Notepad (make a back up save first)

2) Search (Control + F) the file for the word "Clone", first result should be:
BEGIN CloneRooms
Below here is all the saved instruction for cloning tasks underway. This all needs to be deleted.

This code goes on for pages until you hit the next section, which is
BEGIN BlockedAreas

3) Delete everything between those two commands, including the first "Clone" line. Don't leave any line breaks between where you deleted.

4) Save the file and launch

So to clarify:
BEGIN CloneRooms *DELETE THIS* (Lots of lines of code) *DELETE ALL OF THIS THIS* END *DELETE THIS (there may be several)* BEGIN Blocked Areas *DO NOT DELETE THIS*

The cloning code was what was corrupting our MP save. Deleting it solved it for us. Hope this helps you!

Sorry to res an old thread, but this reply should absolutely be more prominent. I can confirm that removing all the CloneRooms data from the save file solved our "Unable to Join" issues when joining multiplayer games. Thanks!

I understand it may be unrelated to OPs issue, but hopefully giving it some air time will help others who have a similar issue and might be googling for a fix.
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Showing 1-7 of 7 comments
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Date Posted: Dec 21, 2019 @ 12:23pm
Posts: 7