Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks! Do you have any suggestions on how to fix the gap between detectors? I think some prisoners are able to sneak through. Could be intended, I guess it would be overpowered if it was 100% effective...
edit: never mind i just checked my prison again and have similar gaps. I got bad visual memory :s
You could build a sample prison to test this; put the dual metal detectors on the canteen and do searches after each meal. I seem to recall, but I can't say for sure, that the developer mentioned that the detectors are never 100% effective. I currently have a large prison with lots and lots of detectors, but some utensils still show up in my random searches which should have been caught when the prisoners left the canteen.
Hi Wasted, I originally built it with fences and the same gap occurred and didn't look as nice because the fences are very narrow. I think you are right about the aligning with walls, though.
In this screenshot, I'm testing out some different layouts. The two detectors above the door do not have a wall around them, and do not have the gap between them. However, some prisoners appeared to slip out diagonally without going through the detectors.
I tried placing two more outside and there was not a gap between them, but there was still a gap between the door and the detectors for prisoners to slip out diagonally. So when I added the little wall (doesn't seem to matter if it is a fence or wall) to try and eliminate that gap, the detector moved to touch the wall, and made a gap between them instead! /facepalm
TL;DR: I guess there is just no getting rid of a gap when placing detectors. Could just be a visual thing anyway and I'll hope they fix it later. :-)
http://steamcommunity.com/sharedfiles/filedetails/?id=175224138
http://steamcommunity.com/sharedfiles/filedetails/?id=175244330
What you can do is remove the metal detector on the left and place a BRICK WALL having only the right one left and it being the only way to pass by. Might look ugly but for now..
my big entry building houses canteen, workshops and visitation area ...
it is enclosed with a fence and a single airlock system with metal detectors.
This way all prisoner traffic is gated through this entrance and suspects can be searched with a minimal effort in manpower
Here's what I found.
a detector or two on either/both sides of a door, makes for an extremely good checkpoint.
However, placing any walls, on the side of the arch (detector) provides the gap that prisoners slip through, since the detectors tend to off-set in downward or sideways fashion.
Public screenshot in my profile. Check it out, for clarity
one from the entrance area (which houses canteen, workshops and visitaion room) to the inner prison area ... and another checkpoint from the inner prison area to each cell double block (with 2 blocks of 16 cells each).
This way contraband that isn´t detected by the first checkpoint has a good chance to be detected by the 2nd one
http://steamcommunity.com/sharedfiles/filedetails/?id=184054427
(here in a later stage where there are multiple doubleblock-complexes:
http://steamcommunity.com/sharedfiles/filedetails/?id=184707645 )
You are seeing a visual gap from strange placement, but there isn't a gap in the mechanics.
Just like dogs sometimes sniffing at the ground and nothing is there, sometimes prisoners will get through metal detectors undetected. Not sure if the lack of a flash is a clue, or it simply doesn't render sometimes, but the prisoners are not 'slipping around it'.