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Don't count on it, Bindings of Isaac says it requires 2 gb, and it means it, if you're under it, it runs incredibly sluggishly, 2d games nowadays need a lot of ram.
RAM isn't the source of the slowdown with utilities mode. You could have 32gb in your system and still have the issue.
The game asks for 4gb of ram just to make sure you'll have no issue throughout the development imo, like if it was recommending 1 gb ram assuming it's alpha, changes are to come and those changes might make that 1 gb of ram not enough having to ask for 2gb after so you see what I mean? Plus as your prison grows bigger, more items, more inmates more stuff it'll use more memory, but like I said you'd prob do fine with less than 4gb.
As long as you have at least 2gb of ram you should be on the green side, and i mean 2gb FREE not 2gb while windows uses 1,2gb you know leaving you with only 800 free mem.
your performance isn't that good with a huge prison not because of your ram but because of your GPU /cpu and the game itself not being well optimized for 539359359 things spawned in.
as in too many placed lights and so on.
the game may not be optimized yet and since i am not using a nvidia graphics card i dont have the extra processing power of the CUDA cores but i am still using a core i-7 3770k processor. now there are a LOT of things being processed on the fly such as water flow, electricity flow, shortest path for escape routes, staff pathing and the like. so it is possible that my system cant keep up with my massive prison but we are still talking about a lot of system resources being used.
Alright, thanks for letting me know. :)
I know it probably won't use all 4 GB, but I wanted to make sure everyone else was OK before putting 29.99$ into a game that might not even work.
i've never actually had a crash but when you max out the number of AI players on a max size map the computer controlled turn can really eat up memory in a brutal way, the last time i did this was with 24GB of ram on my old core i-7 920 and task manager had a lot of bumbers for me on how much memory civ5 was eating up to run that late game war of conquest lol