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If you want more than one prisoner behind one jail door (like you tried), you have to make a cell (at least 2x3), and have a space between it and the next 2x3 area. They cannot touch, or they become one big cell.
For money, check the grants tab... you get $90,000 to start a prison, with $20,000 more from completing two of the grants.
Build the walls and doors later, once you have cash rolling in from your workshops.
yeah, i saw that afterwards and made a bigger prison, well it was working altough i had to remake a few things... ofc now i know better what to do... its just that i had this minor complication while i didnt knew how to stop prisioners to arrive... result is that some ppl... kinda, lost their lives.. and some bodies are laying here and there..
http://steamcommunity.com/sharedfiles/filedetails/?id=169550041
somehow things will get solved by tiself ;)
Then start over again, use the planning tool, and map out a new prison, incorporating as many of the grant requirements as possible. See how far you get on that. Start playing with the Regime.
Then start over again and combine everything you've learned from your previous plays. It generally takes 3 or 4 prisons before you "get it right."
As for your design, a holding cell is what you wanted in place of the cell. It holds multiple prisoners, is cheap, and they all use the toilet. Don't hire too many staff to start with. Keep the numbers low until you start seeing bad things (prisoners getting angry because doors aren't being opened, not enough meals made etc.).
Save money by building new rooms on the side of existing ones. Attaching rooms together means they share a wall. A free-standing office needs 4x5 space inside. This means 6x7 foundation to allow for walls. If you put one long wall of the office against an existing wall you only need 5x7 foundation, saving $70.