Prison Architect

Prison Architect

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Tank Top Jun 5, 2013 @ 6:52pm
Power Station Problems {SOLVED}
I don't like how everytime the power overloads (too much tech in the prison, power station goes out) all the capacitors switch off, and you must manually switch them on. I'm also having a problem that there is so much tech in my facility that even though i would switch on all my power stations, they would almost immediately shut off and i had to do the above about 3 or 4 times before I got angry and posted this. Does anyone have a solution to this problem?
Last edited by Tank Top; Jun 5, 2013 @ 9:09pm
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Showing 1-13 of 13 comments
Police man Jun 5, 2013 @ 6:53pm 
add more power stations? with more capacitors next to them
Last edited by Police man; Jun 5, 2013 @ 6:53pm
Tank Top Jun 5, 2013 @ 6:55pm 
I have like 5, with as many capacitors as i can afford^
TheLordOfEvil Jun 5, 2013 @ 7:00pm 
Originally posted by ˢᵉˣʸ Lapfox:
I have like 5, with as many capacitors as i can afford^

Are your power stations connected together?
lonewolf40000 Jun 5, 2013 @ 7:02pm 
Try using power switches next to buildings. Turn the switches off. Turn on your power, and turn on one set of buildings at a time until you see yourself getting to the max. That way you can try to deal with it.
Tank Top Jun 5, 2013 @ 8:21pm 
@TheLordOfEvil No..
@lonewolf thanks, ill try that
lonewolf40000 Jun 5, 2013 @ 9:04pm 
As TheLordOfEvil noted, do NOT connect power plants together, it breaks them. Keep power plants seperate.

On a small map you probably don't even need to deal with that. On my small prison layout, I have one station just for the prison blocks/shower/laundry, and one for the offices/kitchen/large workshop. It's worked out nicely so far.
Tank Top Jun 5, 2013 @ 9:09pm 
Alright, I think my problem is i used one power station for all the areas in my prison. thanks for the help everyone! :)
Strunk Jun 6, 2013 @ 2:38am 
Try making grids, i have a small map split in to 2 grids.
Power and water buildings in the left upper and lower corner.
(And ofc make sure not to connect any power stations with each other, this will cause blackouts if i understand correctly)

Originally posted by lonewolf40000:
As TheLordOfEvil noted, do NOT connect power plants together, it breaks them. Keep power plants seperate.

On a small map you probably don't even need to deal with that. On my small prison layout, I have one station just for the prison blocks/shower/laundry, and one for the offices/kitchen/large workshop. It's worked out nicely so far.
Last edited by Strunk; Jun 6, 2013 @ 2:41am
Naughty dog Oct 4, 2017 @ 4:55pm 
damn this was helpful
I know This place isn't where to ask a question, but no one replies to my own posts so here I go,
I have a power station set to the vast majority of my prison and it just went out I have max capacitors on it and I have a second power station with max capacitors, however I cant seem to connect the two in any way. How should I fix the issue, most of my prison has no energy or power. My prisoners are rioting and I don't know what to do.
Uroxus Oct 9, 2018 @ 1:31pm 
Originally posted by CatKing13YT:
I know This place isn't where to ask a question, but no one replies to my own posts so here I go,
I have a power station set to the vast majority of my prison and it just went out I have max capacitors on it and I have a second power station with max capacitors, however I cant seem to connect the two in any way. How should I fix the issue, most of my prison has no energy or power. My prisoners are rioting and I don't know what to do.

You can't connect two generators to eachother or to the same line of wires.
Isolate a section of the electrical wires and use your second generator for that bit instead and keep doing that until your first generator can power back up again :guard:
76561198318614363 Oct 11, 2018 @ 3:32am 
Ok, thanks!
Legio Apr 17, 2023 @ 7:58am 
I'm using a grid of 68 solar panels on the small map, each solar panel create about an average of 75 power units each, divided by 5000 (max a transformer can handle) is 66.66666666 so I rounded up besides gives some excess power to send off, yes it's over kill connected to max batteies, 😅. And tbh I could have saved a lot of room by using power stations with capacitors connected connected too a transformer instead at 850 power, only needing 6 (5.882) on a 5×5 grid each, instead of 75 power needing 67 and on a 2x3 grid each 😂 but was doing an eco challenge 😅.

And since transformers can connect to each other, and you can't connect power stations together, and you can't connect power station to produced green energy to feed the same line as a transformer the only way to get 5k power in your lines without a mod, is to use solar energy + transformer. (Yes some of my message above was just shooting pigeons)


But there is a way to use door timers and the logic gates (still think they half azzed the logic gates in this game) to trigger power cycling, for example I have a power station that kicks on at night and feeds into the transformer hooked up on my solar network, the solar panels get turned off. Also on the same system, I have multiple transformers. On a nand gates triggering switches, this is more manual action but the nand gate when I turn on power going into one transformer it turns off power going in the the others.

I mainly just did this for the fun of it, it's completely over kill on the power needed, but the actual goal was to have multiple transformers able to discharge when not being powered I wanted to use it for my execution chamber (didn't work... because the transformers only discharged while being powered which is weird.. )

and I should mention I didn't have to have the power coming out of the solar array turned off at night I could have just had one door timer turning on and off the the power station power incoming when night hits. But just over killed it for laughs 😅 a really simple fix would have been just put a back up power generator on the line before the transforms, so at night the back up generator kicks on powers the transformer allowing it to discharge it's stored energy kinda like a back up of the back up since you can only have one backup generator per line and the backup only inputs 600 into the line...

Also a major suggestion I didn't see in the thread, is unless you have a system set up kinda like described above where you just have more power than you know what to do with, it's a good idea to put your electric chair on its own line, tbh that's a good suggestion regardless even in irl 😂 cause it's a massive power dipper 😅:steamhappy:
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Date Posted: Jun 5, 2013 @ 6:52pm
Posts: 13