Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. No, because the model wouldn't work with the game mechanics. Concentration Camps were reliant on things the game doesn't have the ability to consider. Many concentration camps worked through internal espionage and self-policing. Certain inmates were selected as snitches on the other inmates. It also mattered that anyone healthy was malnurished before being used for slave labor. This was to render them unable to resist or fight. In spite of that, people still did escape, resist and fight in their own ways.
In Prison Architect, a malnurished, deprived prisoner will make all the prisoners around them riot, and the level of damage they can cause is beyond comprehension. They will entirely destroy your prison. In real life, malnuished, deprived people could be psychologically broken.
So regardless of ethical concerns, for mechanical ones, it wouldn't work. You need depraved prisoners less able to fight back because they aren't strong enough, you need the ability to kill prisoners and you need a way to select prisoners upon arrival for concentration or death.
Ha ha yeah! Concentration camps are COOL.
:(
That's pretty much what I was thinking...
Why would anyone want to build a concentration camp?
Besides, I think the point of this game is to have prisoners living in it for years, not have a constant flow of prisoners then kill them off.
just
no
If the thought of these things are somehow bothersome to you, don't play them. However, they are realistic and considering you cook a prisoner in the tutorial for taking out his wife and her lover I'd say the game is dark enough to start with.
Here comes the standard 'deflection' tactic to divert attention away from the fact that you specifically asked to emulate a concentration camp of all things, followed by an attempt to back pedal and instead make it about a 'historical' thing about POW camps, which also aren't exactly a savoury thing to want to emulate.
Comparing an element of the game that is admittedly dark, is not even remotely comparable to wanting to run your very own concentration camp. Sorry if you don't get that, but that's what I think.
As for back pedaling or diverting attention, I'm not sure how you came up with that idea. It seems like you're just trying to grasp at straws for some reason? I still support the Concentration Camp -and- the POW camp. I'm supporting an increase in options and mechanics in the game.
Gas chambers, furnaces, shooting ditches,human experimentation, and torture .... no, no, and once again NO!
However if the poster purley meant a WW2 POW camp mode, then a Colditz mode would work.