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this is my max and supermax wing, across the street there is a kitchen that supplys the canteen. The supermax section at the bottom right fits your idea.
1 - metal detector outside your workshops (the way you have it, prisoners can take contraband right from the workshop to their cells)
2 - Smaller, or more efficient, cells. You could squeeze in about 1-3 more cells in yours, while still keeping the amenities (showers, tv, etc..) in them.
3 - Hospital - beds can be side by side (no spaces needed), so you could add 1-2 more beds, even zone a morgue section (with 2 morgue slabs) in that infirmary room. Docs will still have room to move around.
4 - common room and laundry a little too big. You could reduce their size a bit, saving alot of room for other stuff, while still using their abilities efficiently.
5 - Holding cell. If you look online there are a few good layouts for super efficient holding cells. The best one I found has a built in shower room, beds for 8 prisoners, 2 toilets, 2 benches. Safely holds 8 prisoners for as long as you want, comfortably. Takes close to your holding cell size to implement. I can post an example if you wish. (if you can see my screenshots it is one of them).
Pretty much a good layout but if you cut down sizes a bit, you can still get the usefulness of rooms and still able to expand efficiently later on.
About the metal detector, it's not needed, the PCs are forbidden from the workshop (by making the forestry and the staffroom staff-only) so that they don't get mixed with the genpop.
You are right about the holding cell, and I did in fact construct one in the middle of the cell block after taking the picture.
About the morgue, no need, there's one in the other infirmary.
http://steamcommunity.com/sharedfiles/filedetails/?id=375001784
Here is my self contained prison layout. Only thing not within the building is workshop and normal (non-psychologist) offices:
http://steamcommunity.com/sharedfiles/filedetails/?id=375002203
At my current level (64 prisoners. mostly medium security, a few high security) I am running steady profit, trouble never rises to 1 or more, and everything runs nicely.
There are 59 open work slots (workshops, laundries, and cleaning closets), and kitchens are staff only (lowers weapon contraband quite a bit when doing this).
I do regular shakedowns (every 2-3 nights, right after sleep time starts).
Also doesn't one of your classrooms in every block get too crowded? Why did you choose to put the workshops so far away? Would be cheaper to extend large pipes from the first block to the other two, instead of building new water pumps? Or is it so you can shut down electricity in that block without killing the water pumping for the rest?
I run mine quite similarly. Half min-sec half medsec, with 6 or 7 maxsec for who've tried to escape and/or attacked somebody. Keeping everything peaceful with plenty of food and regular shakedowns every 2 days or so. So far I've never had a riot, except for a time I had to go afk (I reloaded that), so the income from X days without incident is enormous (10k $).
Since that seems the maximum, maybe it would be more profitable to reduce the food quality and sustain a riot once in a while, but only when the number of prisoners is much higher.
Classrooms have not become too crowded at this point. I will update, when I reach 100+ prisoners, if that changes.
Workshops look far away, but if you look they are directly accessible to any, and all, prisoners that use them. I keep most of the fence gates (to the left of the workshops) locked open, so workers can just rush thru to get where they are going. When I start building more blocks (to the left of the current ones) I will be putting two more down close to them. I have heard of a possible bug where you have to put workshops next to each other or they don't work right, until I confirm that I will probably split mine up.
Water, and electricity, I have each building have their own mostly because if something happens (riot, damage, etc...) that somehow shuts one down, I only lose power (and water) to that one building, instead of the whole prison or a bunch of buildings. Water, I wanted to contain each building so that any tunnelers that slipped by my shakedowns, who tried to dig out thru the pipes, would never exit anywhere except a fenced in area. If I had one water pump covering multiple buildings I might have run into problems such as not enough water pressure, or tunneling escapes. So to avoid even the chance of those happening, I contain it all.
The lowest I would ever reduce food would be medium quality, medium quantity, just because food seems to be a BIG need in the game and anything slightly bad (food wise) for the prisoners really annoys them alot. If I ever went for a Max security prisoners only prison I would NEVER go less than High Quality and High Quantity. The high food cost is a small price to pay to avoid problems. In my opinion.
Come on you builders, I know you have some good layouts, share them.
http://steamcommunity.com/sharedfiles/filedetails/?id=375396218
Deployment w/ guards:
http://steamcommunity.com/sharedfiles/filedetails/?id=375396263
Clean deployment screen:
http://steamcommunity.com/sharedfiles/filedetails/?id=375396453
So far its been the smoothest running prision Ive had, it could be this build, but Ive had 0 riots. Or it could be the little staff walkway i have inbetween the max sec shower and canteen with an armed guard patrolling.
The only problem so far was that the remote doors were causing a chokepoint, but this was solved by just attatching them to a backup door control panel so someone was always working at one.
here are a couple shots showing the whole prison.
http://steamcommunity.com/sharedfiles/filedetails/?id=375475054
http://steamcommunity.com/sharedfiles/filedetails/?id=375475036
http://steamcommunity.com/sharedfiles/filedetails/?id=373453200
It has blocks of 2x100 prisoners each with pretty much everything you need inside them (although it might need some minor tweaks as it's from several versions ago).
Also my new layout is essentially tileable into blocks of 160 prisoners if you move the delivery area out: http://steamcommunity.com/sharedfiles/filedetails/?id=375006185 (or for a protective custody/supermax wing you can cut some cells out of a 40-prisoners block (or turn them into regular cells) to make space for a yard which would also make it self-contained (albeit without reform options, but I guess that's not an issue for protective custody/supermax).
On a general design note: why move the security into a block? There's no real point in having more than one security.