Prison Architect

Prison Architect

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Prison Architect Servers!
ok so am i the only one who thinks that Prison Architect should have online servers? On these players could build prisons with friends combine or seperate. but prisoners could be transfored from prison to prison to clean friends prisons or maybe they could escape and hide in somone elses area and if they find them they could be rewarded with money or special items. this is just an idea but i think its a good one but i wanna hear from u guys and see if anyone else agrees.
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Showing 1-15 of 22 comments
DigitalImpostor Jun 3, 2015 @ 5:11pm 
Please use the forum's search funtion before posting. Almost any idea you can think of has been suggested many times already.
mpuone Jun 3, 2015 @ 5:24pm 
Originally posted by DigitalImpostor:
Please use the forum's search funtion before posting. Almost any idea you can think of has been suggested many times already.

Really, even a knitting club was suggested before?
Yellow Jun 4, 2015 @ 3:40am 
Originally posted by DigitalImpostor:
Please use the forum's search funtion before posting. Almost any idea you can think of has been suggested many times already.
I think that applies in posts that are not dead. Also the suggestion is different from others so let's talk about it.

If this is how multilayer worked than is pretty boring.
DigitalImpostor Jun 4, 2015 @ 4:51am 
Originally posted by FrozenStone:
I think that applies in posts that are not dead. Also the suggestion is different from others so let's talk about it.
It's really not different to the previous suggestions.
Ric Jun 4, 2015 @ 7:25am 
What your suggesting would make it a completely different game. AFAIK the devs have never been interested in any sort of multi for this game. I'm happy with that personally.

Can't think of anything worse than someone coming into my prison and ruining my best laid plans. Thats just me though, controlling to the last floor colour! lol..

Theres also plenty of games out there where you can build with your mates. I don't think I need to list them. I guess tihs idea could work in a few years when the game is fully developed but I've a feeling it would a community project, rather than a dev one. :prisoner:
Last edited by Ric; Jun 4, 2015 @ 7:26am
Yellow Jun 4, 2015 @ 1:23pm 
Originally posted by DigitalImpostor:
Originally posted by FrozenStone:
I think that applies in posts that are not dead. Also the suggestion is different from others so let's talk about it.
It's really not different to the previous suggestions.
What you just typed doesent matter. Please adress both sides of the arguement, plus what you just written agrees with me.
DigitalImpostor Jun 4, 2015 @ 1:27pm 
Originally posted by FrozenStone:
What you just typed doesent matter. Please adress both sides of the arguement, plus what you just written agrees with me.
The arguements have been addressed already in the many previous threads where people have suggested adding multiplayer. And I don't see how my post agrees with you.
Yellow Jun 4, 2015 @ 1:34pm 
Originally posted by DigitalImpostor:
Originally posted by FrozenStone:
What you just typed doesent matter. Please adress both sides of the arguement, plus what you just written agrees with me.
The arguements have been addressed already in the many previous threads where people have suggested adding multiplayer. And I don't see how my post agrees with you.

Grr, I didnt want to get into arguing mode.

You failed to reply to
"I think that applies to posts that are dead."
I'll reinforce this point then.
Many forums consider reviving past topics as "Flodding." It is a bannable offense and you would just be better off creating a new thread. Its kind of like a clean start. From a 10+ page long thread where half the people wont even the current arguement and just reply to the op.
Would you want these 10+ posts being brough back up onto the main page? I could do it but it would be harder to find other threads then.
There is not alot of current threads on it, meaning "Flodding would occur."
This my original statmenet.

Also, I misread what you said. As a different response, link me to a thread that has this exact idea in different words. It is not known to me or by some in this thread and cant be proven untill you do.
DigitalImpostor Jun 4, 2015 @ 1:57pm 
Originally posted by FrozenStone:
Many forums consider reviving past topics as "Flodding." It is a bannable offense and you would just be better off creating a new thread. Its kind of like a clean start. From a 10+ page long thread where half the people wont even the current arguement and just reply to the op.
Would you want these 10+ posts being brough back up onto the main page? I could do it but it would be harder to find other threads then.
There is not alot of current threads on it, meaning "Flodding would occur."
This my original statmenet.
I'm not saying to drag those posts back up but just to look in them and see that the things being suggested by the OP have already been discussed numerous times.

Originally posted by FrozenStone:
Also, I misread what you said. As a different response, link me to a thread that has this exact idea in different words. It is not known to me or by some in this thread and cant be proven untill you do.
The ideas have been brought up in multiple threads so even if there's not a single post with the exact same list of ideas the advantages and disadvantages of the ideas have already been discussed, e.g. there's threads on cooperative prison building, competitive prison building, sending prisoners between prisons for both cooperative and competivie purposes, etc.
Regarding the original idea, though, I just think not everything has to have an online component. To be honest I really don't think the idea at the top of this thread is a great one, there are many other collaborative builders but I don't think this game needs to be one.
Azrael Jun 5, 2015 @ 12:54am 
Well, with a little phantasy you could think of someways, this game could work in multiplayer:
1) Catch me if you can:
There's a breach in the wall and many prisoners run towards freedom. You're one of them and you try to escape the guns and tazers pointed towards you alive. I could think of that with like 4 humans, each one controls a prisoner + like 50 AI Prisoners to "shield" you ^^

2) Fight Club:
As the title says, a fight club, where 2 prisoners, each one controlled by a player, on the prison yard and you can train your prisoner with running, on the weight bench etc.

3) Prison Life:
One player controls the Prison and keeps building it and so on, The others play as prisoners and arrive with the next prisoner transport or they take over one of the prisoners alrdy in the prison instantly, would be for introversion to design.

As Warden of the Prison, you just have to keep building it as you like, could think of random events, that spice that a little up (for example a music star giving a concert in your prison, a car rams into the wall and tears a wall into it, a pandemic disease is going round in your prison and so on).

As Prisoner, you come into the prison and you get a longterm goal, differing either by a random generator or by relying on your prisoners personality for e.g. a Volatile Prisoner could get as longterm goal to destroy items to reach a "destruction goal" of a million dollars in total.
That of cause could scale with the grade of your personality (Strong = Defeat 50 Opponents in Melee Fights, Very Strong = Defeat 75 Opponents, Extremely Strong= Defeat 100 Opponents)
If you reach your goal, you get a point, if not you lose one. If you die = the same as if you fail to reach your longterm goal and so on.
The same goes for the warden, he gets points for every prisoner, who leaves the prison in a legal way (by doing his prison time or getting released early on parole) and he loses points for everyone who either leaves the prison illegaly or other bad things happen like murder of prisoners or staff, 100% destruction of objects etc.

You have to look after your needs along the way inside the strict regime plan designed by the warden or face the consequences (full bladder="release" of it, you don't eat = you die after a certain time, you don't sleep=you get hallucinations and after a while you die and so on).
Of cause, to prevent "troll wardens" who would put a 24 hour lockdown in place or something like that, there are minimum standards he has to oblige by the in the regime plan or it resets automatically to a standard one (Minimum 6 hours of sleep, minimum one meal per day, minimum 1/2/3/4 hours of free time (relating to your security status) and so on).

You also can train your prisoner by doing exercise in the yard or on the weight bench or learning stuff by working in the workshop if you can get a job there or doing the reform programs, increasing your skill in other activities (for example building tunnels ;))

In order to prevent trolling of the prisoner players, the warden doesn't get to know or see, which one of his many prisoners is a player and which one is an AI, so he can't troll the prisoner players by example putting them permanently into solitary.
If the warden does learn the identity of a prisoner player and trolls him (by replacing the cell door with a wall when he is asleep or putting him permanently into solitary and so on) the warden receives an amount of negative points every minute.

A kind of an hardcore mode would be for you to take over a death row prisoner and your goal of cause is to avoid your sentence by any means necessary, either by getting a pardon (thus fulfilling your goal from death row and getting a new one as you're a "normal" prisoner now) or by digging a tunnel.
Of cause, if they lead you to the electric chair (or whatever, if they implement additional execution devices), you lose ;)

The points you acquire could be saved on a leaderboard, so someone gets the "yay I win!" feeling :D

4) Capture the Flag:

Guards vs Prisoners, Guards with their tazers, stab vests and dogs, prisoners with stolen weapons and homemade weapons.
You have to capture the enemy teams flag and bring it back to your own alive.

The flag could also be kind of an important item instead of a flag for example the master key from the security room for every door in the prison vs. a stolen gun.
Also thinkable, in the context of gangs, could be a prisoner vs prisoner capture the flag mode ^^

5) The Co-Op Builder and manager:

Do I need to describe that? You build a prison with a friend, maybe with a little difference to single player, that both have to fulfill different roles, one takes the role of the warden, the other-one the role of the chief.
As warden you get only to manage the hiring of staff, managing the regime plan, building the Prison on and on and getting the money. As chief you get to plan patrols and deployment, you take over the management of the whole prison temporary in the case of an riot, contraband management, tazer schooling and so on.


In general, it should only be able to play building modes like Prison Life and the Co-Op by inviting someone into it (or by getting whitelisted if we think of dedicated servers), that prevents effectively any trolling.
The other modes should be played on dedicated servers, like we know them from other games, on premade maps.
Last edited by Azrael; Jun 5, 2015 @ 12:58am
This is a single player build+manage game, always has been. Some nice ideas but none appeal to me, it's not the game I wanted when I bought this. Most of it sounds like a completely different game, but the bits where it's 'co-operative building' don't appeal to me at all, and would call for a serious re-write of the engine, not to mention server code etc. Either invite your mates over, or send them a copy of your save file? ;)

Also, it's all been requested and suggested many, many, many times and the guys at IV did already say "no" so... Yeah. Sorry man.
Last edited by Mendacious Calamity; Jun 5, 2015 @ 4:50am
thesmokingmonkey Jun 5, 2015 @ 5:54am 
One of the later alpha video has a Q&A bit with one of the question being is there going to be a multiplayer mode. The answer was "No.". Sorry man, dead issue.
Azrael Jun 5, 2015 @ 10:03am 
Well, that doesn't hold off Modders.

For a long time, the answer to the question "Is there a multiplayer for Euro Truck Simulator 2?" the answer was no from players as devs alike.
Now since alrdy a year or so, there is a multiplayer mode provided by some active modders and an active community of roughly 5k people behind them. It gets its regular updates and even has the official support of the devs behind them.

So why should it be entirely impossible for PA to have an multiplayer?
Since it isn't impossible, this topic isn't dead, who knows, if not alrdy a guy sits in his room and is programming a MP mod and thinks "Hey, those ideas from that thread are good"?

Don't be that pessimistic folks ;)
Yellow Jun 5, 2015 @ 10:16am 
Originally posted by DL18tes-ObJgr-Azrael:
Well, that doesn't hold off Modders.

For a long time, the answer to the question "Is there a multiplayer for Euro Truck Simulator 2?" the answer was no from players as devs alike.
Now since alrdy a year or so, there is a multiplayer mode provided by some active modders and an active community of roughly 5k people behind them. It gets its regular updates and even has the official support of the devs behind them.

So why should it be entirely impossible for PA to have an multiplayer?
Since it isn't impossible, this topic isn't dead, who knows, if not alrdy a guy sits in his room and is programming a MP mod and thinks "Hey, those ideas from that thread are good"?

Don't be that pessimistic folks ;)
I agree but there is one major flaw in your plan. Its not as open as minecraft. I'm pretty sure the game isnt open source and they only allow you to mod certain things. Meaning making a total conversion where the fundementals of the game are changed is not possible.
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Date Posted: Jun 3, 2015 @ 4:38pm
Posts: 22