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Video demonstration from the devs https://www.youtube.com/watch?list=UUuWAgvyiWcBeZ8sT0sJZyBg&v=OZgJAg4qMkE&feature=player_detailpage#t=630
(Skip to 10:30)
First scheduling. All times slots to 1 in deployment scheduler. These will be my sleep/lockdown hours. Then I set work/free/yard times to 2, and I try to keep them in big blocks together on the schedule. Then I set eating times to 3.
Next comes deployment. First sleep/lockdown times. I move the red slider to any #1 timeslot. I place my guards and dogs in stations and on existing patrol paths that are suitable for nighttime and not wasting guards in the library, chapel, canteen, etc during lockdown or sleep, that sort of thing. I have my dogs patrol the exterior of the cell block perimeter to find active tunnels, and let most of my guards rest.
Then I move the red slider to the work/free hours, the #2 timeslots. All the #1 deployments disappear and I now assign guards and dogs to the patrol paths in the canteen and kitchen, laundry, reception (since it overlaps 8am intake time), chapel, library, parole offices, cleaning cupboard, patrols near metal detectors, dog patrols at the chokepoints, etc.
Then I move the slider to the eating times, the #3 timeslots. All the other deployments disappear and I can pile a bunch of guards and dogs in and near the canteen and one in the kitchen.
As for permanent stations, I just put them in every timeslot manually. I always put guards in the cell blocks, infirmary, and solitary block on every schedule, and guarding the entryway.
edit- It might be enough now that I know the devs have the sleeping schedule hard coded. I'll need to change my schedule for that and maybe it'll be enough then.
I guess you could argue that there should be a choice for each of the 24 hours, in case you had some wacky schedule where every hour was a new activity and you were unwilling to group similar-risk activities into a block, but ultimately how many prisoners you have and their various schedules are irrelevant. You could have fifty different groups of prisoners, but there is still only ONE pool of guards and THEY are the only thing you're scheduling.
I think you can make this existing system work quite easily for you, it's just a mental frame of reference change.
Maybe you can explain why 8 isn't enough, so I understand where you're coming from.
I did manage to make it work with just 0-7 by making compromises but, in reality, I still needed more plan numbers. Making a max of 0-7 just seems arbitrary rather like hard coding sleep cycles. Unneccesary and complicating. If my schedule is such that I feel I need more than the provided number of plans the plan numbers should go to 10 or 12 or w/e.
Compromise for efficiency is called improvement.
Has anyone figured out how the interface really works? How do you choose the schedule you want to assign the guards to? At first I thought it was based on where the red arrow is (i.e. the deployment you are viewing), but as I say, it seems random rather than controllable.
If you don't have any number set( as in the just the white background) the guards set then will be in every numbered situation.
In other words, they are your base guards no matter the schedule you then set in other numbered areas. You will also need to set the guards during that time or move the red arrow to that time.
You can change this by setting everything as 1 before you begin as mentioned above. You will then be able to set everything seperately over the different numbered sections.
FYI, there is more than enough numbers as you should only be moving around gurads between main shift changes like yard/eat/work time.
Hope this in is understandable. It's very difficult to explain scheduling without talking directly while streaming.
My question in short form is "how do I select which schedule I am currently assigning?"
Click on the time that you want to put guards in at. You'll get a red arrow over the selected time if it's not current. The number below that will be the number you can then asign to other times. Click on 2-3pm with a "1" underneath. set all guards up there that you want(assigned and patrols). You can then add "1"'s to everywhere you want this specific setup. Rinse and repeat.
I usually have everything normal on "1", Canteen time on "2", Yard time on "3" etc...personal preference.
On another note if you're adding guards to a time that isn't the current time, the screen will get a slight red hue and the time will be shown on your main window.
If you're still struggling with this add me and I'll steam stream it for you to explain easier.