Prison Architect

Prison Architect

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Panzer Apr 12, 2015 @ 8:40am
Deployment Scheduler
IT would be nice if we could get more of these to have a different schedule for each class of security so we can have different schedules for different zones in our prisons. it would also be nice if there could be the same system for the gaurds that watch the ccvts and door controls systems,
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well thats what you have the time set's for you can zone areas as difrent security area's and then have guards positioned at those area during those times. for EX. My High-Security is in the center of my prison and they never have to leave their zone EVER so that riots are under control. another thing is that you can set classes to times where only 1 security can get to that class or with guards you can just deploy them to security then they should alwas watch the cctv's and the door systems (I don't use them, I just have a guard route to move through that door when I need it so he will auto open it for people stuck.)
Panzer Apr 12, 2015 @ 8:56am 
that doesnt help. i want multi schedules for different regimes i have my prisoners all eating at different times and my prison is sectioned off so it doesnt work the way you described it. and i dont need a gaurd watching a ccvt when no prisoners can get in that section of the prison because its locked out during a certian iime
DDog Apr 20, 2015 @ 11:37am 
can you assign more then one guard to a scheduled patrol? If so how?
Münster Mike Apr 20, 2015 @ 1:43pm 
DDog, I believe you just left-click twice on the little blue patrol path.

Panzer, ultimately you don't need more than one deployment schedule for any combination you have. Think of it this way, at any given time of day, for whatever reason (in your case different group schedules), you want X number of guards in X positions based on the overall needs of the prison - and that's how you program your deployment schedule.

Thus no matter how many other schedules you're tracking, you only need one deployment schedule to cover them all.
I find it doesn't work too well as system, heres an example.

Lets say, I want X amount of gaurds in the canteen at 8am ,1pm and 8pm for 2 hours, I set three seperate blocks of time to no.1 and no.1 becomes my canteen number. But also at 1pm other inmates may be working, so I change the 1pm block to no.2 and add guards to loundry to accomadate. Everythings fine, but later inmates start work again. I can't use no.2 again as that would send gaurds to the canteen too, where I don't need them, so I have to set it to a new number, thats three of the seven numbers used already.

My point is that, scheduals become a jumbled up headache pretty quickly and setting multiple activities to one number will lead you to eventually (quicker than you may think) run out of numbers.

The developer didn't need to spend his time developing this overcomplicated system, that ultimately falls flat in my opinion. Heres an example of a system I think would have worked better,

click deployment tab at the bottom > click the room you want > click deploy or set patrol > set the time you want them there and when they can leave

Not only would it have been easier to design and impliment but it would have given the player much more freedom in exchange of frustration.
Münster Mike Nov 17, 2015 @ 9:04am 
I actually think it's a pretty elegant tool. And it definitely suffices for what you want to do, that example didn't faze me a bit.

You have time1 with heavy canteen guard AND work guards (maybe that even means full guards everywhere PLUS heavy in the canteen - the risks dictate where the guards are, even if they must be everywhere. You do NOT want to be short on guards or even skimp ever.)

You have time2 with work guards but without heavy canteen guards.

You have time3 for sleeping hours.

That should be pretty much your whole day if you use an efficient schedule. Maybe another one for Shower hour if you have shower rooms.

And you still have three or four more timeslots for guard disco parties and subsequent after-parties in the staffroom at night. Or those weird Armed Guard orgy patrols in the Armory in the middle of the night...
Last edited by Münster Mike; Nov 17, 2015 @ 9:06am
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Date Posted: Apr 12, 2015 @ 8:40am
Posts: 6