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Panzer, ultimately you don't need more than one deployment schedule for any combination you have. Think of it this way, at any given time of day, for whatever reason (in your case different group schedules), you want X number of guards in X positions based on the overall needs of the prison - and that's how you program your deployment schedule.
Thus no matter how many other schedules you're tracking, you only need one deployment schedule to cover them all.
Lets say, I want X amount of gaurds in the canteen at 8am ,1pm and 8pm for 2 hours, I set three seperate blocks of time to no.1 and no.1 becomes my canteen number. But also at 1pm other inmates may be working, so I change the 1pm block to no.2 and add guards to loundry to accomadate. Everythings fine, but later inmates start work again. I can't use no.2 again as that would send gaurds to the canteen too, where I don't need them, so I have to set it to a new number, thats three of the seven numbers used already.
My point is that, scheduals become a jumbled up headache pretty quickly and setting multiple activities to one number will lead you to eventually (quicker than you may think) run out of numbers.
The developer didn't need to spend his time developing this overcomplicated system, that ultimately falls flat in my opinion. Heres an example of a system I think would have worked better,
click deployment tab at the bottom > click the room you want > click deploy or set patrol > set the time you want them there and when they can leave
Not only would it have been easier to design and impliment but it would have given the player much more freedom in exchange of frustration.
You have time1 with heavy canteen guard AND work guards (maybe that even means full guards everywhere PLUS heavy in the canteen - the risks dictate where the guards are, even if they must be everywhere. You do NOT want to be short on guards or even skimp ever.)
You have time2 with work guards but without heavy canteen guards.
You have time3 for sleeping hours.
That should be pretty much your whole day if you use an efficient schedule. Maybe another one for Shower hour if you have shower rooms.
And you still have three or four more timeslots for guard disco parties and subsequent after-parties in the staffroom at night. Or those weird Armed Guard orgy patrols in the Armory in the middle of the night...