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I guess I have found a game breaking bug then.. gutted.
I have 4 kitchens in total 3 in max-sec and 1 common for all min and med inmates. I removed the others to see if that made a difference. Still no good. Nothing being delivered.
The kitchen works fine they cooked meals on day 1 until they used all ingrediants.
Cookers do not need gaps in between an work fine.
There was 2 old pots of food sitting in one of my buildings that had been dropped on the floor that was buggin things out..
I am guessing that the kitchen wouldnt buy any food because technically there was enough food on site to make for the prisoners but none of the cooks ever went to find this food. With fog of war on it was very hard to spot... I tried bumping it to high but it still wouldnt cause a trigger. Once i dumped a box of eggs and box of bread it started to trigger new deliveries, which in turn went to the main kitchen and they started cooking again.
I went back to a save just before opening the prison did the same and now it works fine..
So annoying that cooks can lose food like this in the prison and not return to collect it.
My problem is solved now thankyou. And it makes a good read for anyone who might ever experience this kinda problem in the future.
I dont really want to open the max security blocks until i have a good flow of min-med security prisoners in place. I suppose i could just reallocate the high security blocks low ones and then move the prisoners at a later date but damn this still really sucks ass.
Everything i try just leads to riots due to starvation. In theory my prison design is faultless and im now stuck with having to redraw a whole new prison just to accomodate a bug.
I tried linking the 3 block kitchens to the main canteen as a quick fix but it takes the chefs too long to bring the food from the blocks to the main canteen and they miss dinner,.
Once the kitchens are all in use there will be no problem because the ingrediants will get spread around once it hits full capacity.
Only answer I've found is to fill 1 security type first, then start intake of next security type. Make sure to lock other kitchens so all deliveries go to your only available kitchen. If at anytime deliveries go to other kitchens it will take away from your main kitchens meal counts, or as you found it can take to long to shuffle cooked meals from each kitchen to your main canteen. Deleting the ingredients in an unused kitchen and then locking it will help keep your main kitchen stocked first, but when you delete ingredients that current/next meal time may be short some meals as the cooks didn't have the full amount of ingredients needed for the meal.
Simply locking the doors did not work as the chef's would not collect ingrediants from delivery area. Im guessing the game had already allocated them to other fridges that were not in use.
I de-zoned the kitchens this also did not fix the problem.
The only solution was to remove all cookers fridges sinks and serving tables from any area not currently in use,
Leaving these in and running the game caused strange behaviour even the sinks meant that they would not clean the dirty trays from the canteen area, Its been a tough lesson to learn, alot of wasted hours trying to find what was broken,, and it is still the game slightly bugging out because de-zoning the kitchens and canteens should have been enough. But even with just having the sinks etc installed was causing too much strange behavior.
All kitchens and canteens not in use were gutted to empty rooms... now everything works as i want it to and expect....
Thanks for all your input and help.............. to find a workable solution :DD
Attached screenshots as proof and to help others who have this issue..
http://steamcommunity.com/sharedfiles/filedetails/?id=412520124
A gutted kitchen that is not in use..
http://steamcommunity.com/sharedfiles/filedetails/?id=412520172
The zoomed out prison showing the three gutted kitchens in 3 blocks at the top that were causing the problems.
http://steamcommunity.com/sharedfiles/filedetails/?id=412520216