Prison Architect

Prison Architect

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alex86 Feb 16, 2015 @ 4:58am
a few questions
1) How can i find escapetunnels? I moved the hound around (outside) my prison, he found a single flagg (tunnel). I moved further this area, but no more flaggs came up, even inside the nearest building wasnt a further flagg.

2) My Prison consists of four independet Cellblock. (1 min, 2 normal, 1 max)
So i have a staffroom each cellbock. Most of my Wards DONT use the nearest staffroom for resting, they walk a half mile for resting, even if the nearest staffroom is emptey. The staffrooms are equal in size and interior.

3) Is there an possibility to "over-staff" the monitors for cameras/doors? So, if one the the monitor-warden gets tired, i had an "reserve-warden" who takes over the empty monitor.

3) I had some issues with my kitchens, for some reason, the stopped working, after working a week perfektly. The Trucks stopped delivering ingredients.
I read some threads with similiar problems, and the soloution was, to lower the forestry... WHAT THE ♥♥♥♥ ?! :D

4) Prisoners punishmentr-rating: is there a connection betwen that and the security-level? (Min, normal, max?)
Or can i change the punishment-rating only over schedule? (less freetime, more celltime)

5) Contraband is a huge problem in my prison, i have dog patroles in evere block and in my deliverycone, additional a few dozen metaldetectors in important zones! But theres still contraband.... Furthermore, i have two lines of fence around my ground, so now items can be thrown over the fence, it cames all through my mainentrance.
The entrance is secured by a dogpatrol and two warden stationed. Last week i did three crackdowns, and there was a ton of illegal items found.

6) Only my min-sec prisoners are allowed to work in my workshop. My Thoughts were, the min-sec prisoners will steal much less from this room? And do less roit with this heavy tools and materials. Is this right? Maybe all prisoners are equial "bad" ?

7) There is only a very small interesst at programms, except religious. Is there an connection between presence of warden and interessting in programms?

8) At least an idea for further patchas/alphas; the prison-vegetable-garden, so prisoners can work (!) and the cost of highquality feed can be lowerd/ereased. (the ♥♥♥♥ in Nr3 brought me this idea ;) )

thanks, and sorry for bad english :D
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sausages Feb 16, 2015 @ 6:03am 
1) while people kept saying about dogs' petrol, informants, and cell-block search; I found the "sure-hit" method is really dismentling toilet. When you design the pipework of a cell block, try building only one toilet on a small pipe choke-point and you just dismentle that toilet periodically

2) I have a mini infirmary in each of my cell block, and the doctor use those small staff-room which is next to the infirmary; however, it seems that the guards have a different logic as each of them are on rotation in different location

3) One of the grant obviously indicates that you should have extra guards not doing anything; that 6/10 ratio might be a bit too much, so I usually goes for 4/10 around 250 and 2/10 around 500

4) The lockdown time is related to punishment. I always have 1 hour of that just to balance out the work/freetime of a day. As the prisoner security level goes up, I would increase it and further suppressed it with armed guards during activity to prevent max-prisoner doing stupid thing

5) As for thrown contraband, it's 10 space from the outta most layer of wall/fence, so build another layer of wall/fence after those 10 space and prevent prisoner venturing the space; trying to build a prison like those Dev update video is asking for suicide

6) The stealing rate/smuggling rate is governed by "supply & demand", so a min-securiy will probably steal as many as a max-security because those min-sec can "sell" those stuff to other prisoners when they are close in contact

7) If they are very suppresed, they aren't likely to join programs. Further, it seems like only 1/3 of prisoners are interested in certain types of thing (i.e. 1/3 wants to join education, 1/3 of addicts interested in those addiction correction, 1/3 wants to cook, etc) and it's very possible that those 1/3 happens to be almost the same prisoners by chance

8) I gotta say this is an interesting idea, as pesticide is another contraband.
Last edited by sausages; Feb 16, 2015 @ 6:05am
alex86 Feb 19, 2015 @ 7:56am 
I want to talk about this one more time:
"3) I had some issues with my kitchens, for some reason, the stopped working, after working a week perfektly. The Trucks stopped delivering ingredients.
I read some threads with similiar problems, and the soloution was, to lower the forestry... WHAT THE ♥♥♥♥ ?! :D"

I was watching this Problem, with lowering the forestry, more ingredients where delivered.
But one of my four kitchen got always to less ingredients.
I think the problem is, that the game cant split foodbaskets.
The calculation is like "60prisoners, so bring one basket with 20 potatos"for example... a cook grabs this delivery and cooks from another kitchen havent the chance to "get a piece of that pie".
Later i will try to lower the number of fridges AND raise the number of prisoners in each block.
promaster111 Feb 19, 2015 @ 10:21am 
the easyist way to find tunnel is to catch the prisoner in the act
sausages Feb 20, 2015 @ 1:53am 
Originally posted by promaster111:
the easyist way to find tunnel is to catch the prisoner in the act

So, are you saying that if I do a search cell block at night I might find dummies in the bed or noticing them missing?

I only do a cell block search during the morning as the prisoners will use 3 hours to shower and eat and that will be enough time to not making them agitated.
Mr Marble Feb 20, 2015 @ 4:04am 
1) Dogs can give a false positive. If you are sure there are no tunnels then ignore that dog when he calls that spot.

2) Pathing and logistics can be nightmares.

3) See above. So many posts about broken kitchens. I've tried everything. I've never found a sure fix. Some fix if you try all the forum solutions, others never do. Sometimes you have to sell and start a new prison.

4) Lockup works for sleep too with the benefit of logging lockdown hours needed to help with reform. The only time I use sleep is if I keep prisoners up to late and I want them to go to bed quickly. Most never do, so meh.

5) No amount of dogs or detectors will catch all the contraband even if you have the safety gap to the fence. If you want to get it all you have to micro manage and cellblock search ALL incoming trucks even the ones with prisoners. You need to search all rehab infirmary meetings, Pyschologist meetings, most visitations,any CI who enters a security room, and all workshop shifts. If you do you can catch 99% of contraband. I don't let prisoners clean to save the trouble of keeping an eye on them. If you feed them good and give them plenty of needs they won't mind the searches.

6) See above. If you don't mind searching all work shifts use all your prisoners for max income.

7) If you use armed guards they will suppress your prisoners and that will negatively effect their want to learn. Suppresion is good for safety, but bad for relaxed learners.

8) Ick vegetables. You can lock them up for life, but don't be so mean as to make them eat them greens. :)
Mr Marble Feb 20, 2015 @ 4:16am 
Originally posted by sausages:
So, are you saying that if I do a search cell block at night I might find dummies in the bed or noticing them missing?

If you rip out a toilet with a tunnel under it the whole tunnel network will be exposed. If multiple cells are working on that thunnel it can be a big one. Sometimes you may have to rip out all toilets in the general area to find the tunnel.
sausages Feb 20, 2015 @ 4:39am 
Originally posted by Duck Brigade:
Originally posted by sausages:
So, are you saying that if I do a search cell block at night I might find dummies in the bed or noticing them missing?

If you rip out a toilet with a tunnel under it the whole tunnel network will be exposed. If multiple cells are working on that thunnel it can be a big one. Sometimes you may have to rip out all toilets in the general area to find the tunnel.

What I am saying is what does he meant by "in the act" which I assume to be like cell block search at night. Anyway,I have always been dismentling toilet as the "sure hit" method

Not toilets but toilet because I design my small pipe flow in a way that I only need to check one toilet once a while.
Last edited by sausages; Feb 20, 2015 @ 4:41am
Dodsy Feb 20, 2015 @ 5:01am 
Originally posted by sausages:
Originally posted by Duck Brigade:

If you rip out a toilet with a tunnel under it the whole tunnel network will be exposed. If multiple cells are working on that thunnel it can be a big one. Sometimes you may have to rip out all toilets in the general area to find the tunnel.

What I am saying is what does he meant by "in the act" which I assume to be like cell block search at night. Anyway,I have always been dismentling toilet as the "sure hit" method

Not toilets but toilet because I design my small pipe flow in a way that I only need to check one toilet once a while.


"In the act"....Zoom in when people are locked up, and look for them doing shady stuff, digging holes. You can catch people doing all kinds of things when you zoom in and watch for a bit. See them drinking booze and what not. Pretty cool stuff.
sausages Feb 21, 2015 @ 1:12am 
Originally posted by Zoso:
"In the act"....Zoom in when people are locked up, and look for them doing shady stuff, digging holes. You can catch people doing all kinds of things when you zoom in and watch for a bit. See them drinking booze and what not. Pretty cool stuff.

thanks for the hint!
Dodsy Feb 21, 2015 @ 4:01am 
No problem!
Twi Feb 21, 2015 @ 4:32am 
If you wanna learn where the drugs and otther stuff that prisoners cant get in your prison, its vistation. I put metal detectors right outside vistation. And since dogs can smell drugs I put one in vistation. I put another one in the yard and made yard time because when I put em in vistation the prisoners move too fast to get smelled. Also, I think it helps health.

This really works. Not always for drugs but yeah. Also, theres a mod where it helps the metal detector detect lighters. Im pretty sure it works. Still, got some people smoking weed in their cells but yeah. But I got a REALLY good record for no drug overdoses. They are bad. They can kill the prisoner.

Btw, im giving you hints.
Last edited by Twi; Feb 21, 2015 @ 4:36am
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Date Posted: Feb 16, 2015 @ 4:58am
Posts: 11