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Anyway, grab a dog and and have him sniff around that area several times. If no additional flags get planted, then it's a false alert, if several other flags get laid down, then you most likely have a tunnel, and you'll start to see a pattern.
Follow in the direction the flags' pattern is pointing and continue search, this wil reveal more flags and they will eventually reach the edge of your prison walls and stop being found altogether. This is where the tunnels exit your prison into the yard/outdoor area.
Now the fun part... searching cells in that area... if searches to do not produce any found tunnels, you may have to dismantle a few toilets.
The annoying part is that it's in the same spot every time. If it was in a different spot every time, just to plant some uncertainty, that's acceptable of course. But not in the same spot every time without ever finding any actual tunnels. It just seems like this feature needs a tweak/fix.
The best way to prevent escaping is to check sleeping prisoners every three days at about 3am if some escape before this you have missed it.
If a prisoner is asleep with a full sleep bar without any other needs then there you have it search his toilet, unless that prisoner is just back from a long lock up from solitary and needs sleep because of that, prisoners back from solitary usually have every need bar full but there is no harm searching him anyway when asleep.
If you catch a sleeping prisoner with a 70% sleep bar only and maybe a few other needs 100% that prisoner is digging, the higher the need bar of sleeping the closer to the base wall of your prison is the digging, I have pretty much put so much into this and find it perfect, the only problem is checking 100s of sleeping prisoners but I like it :)
Here is when I caught 14 planning an escape the tunnel was huge
http://images.akamai.steamusercontent.com/ugc/449583146866417001/C0FF56606F7942C83234B8D9FE657DCE4688EAA6/
That's lucky of you.
I always do this if i am going the Devils Punishment Way
- When Prisoners are out of their cells do Cell Block Search
- If people are up during the night search their cell
- Put escape attempt punishment to 24h to reduce a chance of that happening again.
- Metal Detectors in every contraband area
- Dogs around the canteen (Makes it easier to detect drugs)
- Armored Guards patrolling 25x49 Cell Blocks (64 Cells if i correctly remember)
- Sniper Tower at the middle of the prison to easily get rid of riotiners and makes it harder for escape mode.
Also i recommend having bunkers since if you find a snitch they might tell you if a prisoner is attempting to escape (But i mostly reward them with luxerious rooms instead)
PS- Any clue why the 'Remove Tunnels' tool under materials doesn't seem to do anything?
The remove tunnel tool will remove tunnels THAT YOU HAVE ALREADY FOUND. It doesn't do anything when you have not yet uncovered the tunnel. The flags do not uncover it.