Prison Architect

Prison Architect

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BlitzKrieg44 Sep 27, 2014 @ 1:45pm
How to find tunnels
Ok so the new update allowed dogs to put flags, where they find tunnels. So this dog on patrol keeps putting like 10-20 flags down in this little 4 block area, so I know a tunnel is there, but I dont know how to find it or destroy it. I have done multiple shakedowns of my entire prison, but have not found the entrance. Is there a way to destroy the tunnel, or something?
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Showing 1-15 of 26 comments
TheDiaz Sep 27, 2014 @ 1:52pm 
Shakedown now has a 50% of chance to find the tunnel. If you want a 100% chance to find it, try to desmantle the toilets from the cells using the flags as clues to find where it starts.
They talked about this on the update video.
happyscrub Sep 27, 2014 @ 1:56pm 
Everything is up to chance now. You just gonna have to accept it and focus on controling tools getting into the cells instead.
BlitzKrieg44 Sep 27, 2014 @ 1:58pm 
Thanks
TheDiaz Sep 27, 2014 @ 2:01pm 
Originally posted by happyscrub:
Everything is up to chance now. You just gonna have to accept it and focus on controling tools getting into the cells instead.

This, and if you find that a prisoner has a tool on his cell dismantle the toilet immediately.
StormGryffen Sep 27, 2014 @ 2:08pm 
The Dev video revealed that using a shakedown in particular gives the convincts that are digging time to run back to their cell and pretend that nothing's wrong. They can hide the entrance behind the toilet and put away the decoy before guards arrive because they heard the loud noise of a shakedown being initiated from their tunnel.

Convincts also team up to dig more often, and only need one digging tool amongst the group - they penetrate the cell floor with the digging tool and then can dig the earth with their hands. They also better coordinate getting the tool to the cell, I believe.
Felixblucher Sep 27, 2014 @ 2:54pm 
I would kill for some sort of ground sonar tool to help discover tunnels. Something that costs a lot, but has no false positives. That, or some sort of vibration sensors.
Last edited by Felixblucher; Sep 27, 2014 @ 2:54pm
blipadouzi Sep 27, 2014 @ 2:59pm 
Originally posted by Felixblucher:
I would kill for some sort of ground sonar tool to help discover tunnels. Something that costs a lot, but has no false positives. That, or some sort of vibration sensors.

A seismometer would be a great addition to the game! Maybe as to make it balanced, have it be outdoors only, and detect within a 8 block radius?
happyscrub Sep 27, 2014 @ 3:01pm 
The only thing annoying with tunnels to me is the fact they are not auto removed by workers.
blipadouzi Sep 27, 2014 @ 3:02pm 
Originally posted by happyscrub:
The only thing annoying with tunnels to me is the fact they are not auto removed by workers.

Agreed, it should be much like damaged doors and toilets... just a part of the routine maintenance.
blipadouzi Sep 27, 2014 @ 3:05pm 
To expand on the seismometer idea, I agree that it should not give off any false positives... but it should be overly sensitive and therefore be affected by things like workmen installing a toilet or building a wall, or a prisoner running machines in the workshop.
TheDiaz Sep 27, 2014 @ 3:13pm 
Originally posted by blipadouzi:
To expand on the seismometer idea, I agree that it should not give off any false positives... but it should be overly sensitive and therefore be affected by things like workmen installing a toilet or building a wall, or a prisoner running machines in the workshop.

Taht would be a nice idea... This has to be taken to the Introversion Forums!
Last edited by TheDiaz; Sep 27, 2014 @ 3:14pm
blipadouzi Sep 27, 2014 @ 3:22pm 
Originally posted by El Díaz:
Originally posted by blipadouzi:
To expand on the seismometer idea, I agree that it should not give off any false positives... but it should be overly sensitive and therefore be affected by things like workmen installing a toilet or building a wall, or a prisoner running machines in the workshop.

Taht would be a nice idea... This has to be taken to the Introversion Forums!


Done :D

http://forums.introversion.co.uk/viewtopic.php?f=43&t=50352
TheDiaz Sep 27, 2014 @ 3:33pm 
Originally posted by blipadouzi:
Originally posted by El Díaz:

Taht would be a nice idea... This has to be taken to the Introversion Forums!


Done :D

http://forums.introversion.co.uk/viewtopic.php?f=43&t=50352

:3
Saint Sasius Sep 27, 2014 @ 4:11pm 
False positives I actually agree are good that dogs are keeping us on our toes right? Yes, its frustrating that you have to search cell block, dismantle the toilets to eventually find nothing but doesnt that actually make the game abit more challenging for us? Dogs cant always be right.

They have introduced staff training with the guards and tasers. Maybe something with dog handlers in a little yard for dogs to be higher qualified in spotting tunnels? less false positives and more content for the game.

What i tend to do is if a dog has sniffed up something and places a flag, ill grab him and take him around a small area where that flag is. if there is another, then gg, theres a tunnel about. Dismantle NOT ALL toilets in that area but start with ones against the walls, then replace them and go abit deeper. But instead of a Shakedown to scare the prisoners back, I tend to search Whole Cell Block, I find it finds it abit more then Shakedown.
Bromstine Sep 27, 2014 @ 4:16pm 
If you see four blocks heavily flagged... that's a tunnel. Now, check the blocks around those four. If there are no flags there, on open ground blocks, then I'd wager there are cells adjacent. Dismantle the toilets. Bam, tunnel found.

Be aware that prisoners love to tunnel in groups. I had almost a half-dozen escapes before I deployed dogs on patrols. No attempts since then.

Prisoners also (helpfully, and understandably :D) tunnel straight for the wall of their cell block, and then straight to the next prison fence/wall. Straight lines, always.
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Date Posted: Sep 27, 2014 @ 1:45pm
Posts: 26