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Now I wonder how many are in each row.
Oic how it is done now, I had too many solar thingies per transformer - now I am at a profit of $40K (low) and $60K (high) but I have more than 4 rows, way more.
At the beginning of the game, the SWH generates 250 power each, so it takes 20 to max out a transformer. The figure means, during daylight hours a SWH can generate at a rate of 250 per day. But the real production is 14/24ths of that plus 10/24ths at the night rate, 100.
If you have 20 together producing 5000 a day at day rate, they produce 2000 a day at night rate. That's an actual daily production per transformer of 3750. Each battery stores 500 power so you need 8 per transformer.
When you get Green Goal 9, production is doubled, so split the SWHs up between two transformers.
The Ecologist warden gets you the best prices to export your power. You can change wardens midgame now in Map Settings if I recall correctly.
Technically, you can also hook up generators with all capacitor Max to a transformer and export that too. The 128 hard limit only applies to green energy sources.
With weather on, I usually resize my final arrays to 7 SWHs to accommodate buffs in production.
If you wanted constant production for prison power grid design purposes, use wind turbines and leave weather off. You need more of them, but they're cheaper each and the output is for all 24 hours. They don't have dual generation rates to contend with.