Prison Architect

Prison Architect

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Green Energy
There a mod or something that lets me have more than 128 of a single green energy source? Im building a big prison and wanting to build most of it before I let prisoners come in. So I went with some Solar/Wind generators and have a good 70k income. Issue is that I cant build more. Already at max, I at least want the max to get increased so I can make it look good. Because right now I have 4 rows of them with 2 unfinished and its gonna be real dumb without them.
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4 rows at $70K? I have 5 rows at $25K and the max output to sell, I believe is $5K. :citizensurprised:

Now I wonder how many are in each row. :csd2smile:

Oic how it is done now, I had too many solar thingies per transformer - now I am at a profit of $40K (low) and $60K (high) but I have more than 4 rows, way more. :badluck:
Last edited by Phénomènes Mystiques; Jan 1 @ 5:05am
TylerDurden12 Dec 31, 2024 @ 12:57pm 
Damn. Im using like 8 Hybrid gens going to a transformer with 10 batteries. Usually fills up 8 and then sells by next day. Only works with the Green Goals.
Why not use multiple circuits?
Cause money. Unless you can sell power generator energy that doesnt help me.
Originally posted by TylerDurden12:
Cause money. Unless you can sell power generator energy that doesnt help me.
You can sell power from the generators. :csd2smile:
Roo Jan 3 @ 12:41pm 
The secret is to size the grid during the day to hit 5000 and no more per transformer. The generation rates are different for day and night (see the WIki) You have 14 hours of day time and 10 hours of night time, so each transformer can never achieve a full 5000 charge.
At the beginning of the game, the SWH generates 250 power each, so it takes 20 to max out a transformer. The figure means, during daylight hours a SWH can generate at a rate of 250 per day. But the real production is 14/24ths of that plus 10/24ths at the night rate, 100.
If you have 20 together producing 5000 a day at day rate, they produce 2000 a day at night rate. That's an actual daily production per transformer of 3750. Each battery stores 500 power so you need 8 per transformer.
When you get Green Goal 9, production is doubled, so split the SWHs up between two transformers.
The Ecologist warden gets you the best prices to export your power. You can change wardens midgame now in Map Settings if I recall correctly.
Technically, you can also hook up generators with all capacitor Max to a transformer and export that too. The 128 hard limit only applies to green energy sources.
With weather on, I usually resize my final arrays to 7 SWHs to accommodate buffs in production.
If you wanted constant production for prison power grid design purposes, use wind turbines and leave weather off. You need more of them, but they're cheaper each and the output is for all 24 hours. They don't have dual generation rates to contend with.
I am just using Green Energy by itself as a stable flow of income, then I sell wateva is left over from the regular fossil fuel power generators. :csd2smile:
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