Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Stop any empty (light grey) programs.
Wait until it says below them that 1 or ideally more inmates are interested in that program.
Then START the program and you will see the black squares indicating the number of active inmates on that program and a red line which indicates the progress of the course.
At the end it will tell you how many have failed.
Then stop the program. Wait until some inmates are interested. Start it again. Repeat....
Hope that helps
I have 100+ day prisons and I've not once had to stop and start any program once it's been setup.
If you have to constantly stop and start your programs, then you're probably doing something wrong that draws out this kind of bug.
Now to OP. The only thing i can recommend (since im running a 240+max sec prison with several carpenters already working) is to doublecheck and see if you can assign people to work in your workshop. Perhaps there is a open wall in your workshop disableing it from being worked in or taught in.
There is a red line which indicates the progress of each "course". The little squares indicate the number of desks/benches in the allotted room, with black squares being active pupils and light grey empty.
Given the progress bar prisoners cannot just join a course at any point such as the last day and pass. The prisoners in that class are selected when it starts so it stands to reason to wait until there are a reasonable number interested (e.g. 5,8,10 or more) before starting the course otherwise it will mean a whole room is being taken up by just 1 or 2 pupils.
I micromanage the courses so I don't need loads of classrooms or run programs with only 1 or 2 pupils. If I have 10 prisoners interested in a course and only a few on it I may stop that current one if it is not too advanced and restart it to take advantage of the current prisoner interest level.
This way I can "rush" certain qualifications having multiple courses on the same subject running at the same time in different rooms which is useful if you have a deficiency in a certain area such as the kitchen or to achieve the grant requirement for foundation, etc.
You may have built rooms to cover all the programs and just press start for each one so they then operate on a loop.
I don't know and frankly given your tone I don't care but may I suggest going into the game and having a good look at the program system before slagging something off as rubbish.
It's not that, I tried stopping and restarting, to see if it was just buggy, nothing changed. Tried it several times actually, leaving time to let the number of interested/qualified inmates change before restarting (again, to see if it was just some weird bug), nothing happened. Nevertheless, thanks a lot for your response, every idea is appreciated.
Workshop is fine, I can assign workers without trouble. Thanks anyways Ensign.
About your buggy trouble, this is a long shot but what happens if you demolish your morgue? I never tried it but maybe it then treats your corpses as garbage and then you can dispose them. Don't know, worth the try maybe.
I tried that, i unroomed the morgue, i replaced the slabs, i even demolished the very foundations of the morge. I still notice that everyday teachers dont leave my prison when they come in to work in the morning they just sit there, go to the break room and go back to sitting there. I gotta manually move them for them to leave. If they die? Bam! Their corpse also never leaves.
If nothing else atleast my post serves as a bump for your problem but im guessing ur problem is much like mine, we just stumbled on a very rare bug. May as well just move on to another prison. Its not so bad losing a prison anyway. I mean the game updates every month so we could only play these prisons for 20ish more real life days anyway.
I know this thread is old but I have exactly the same problem! I managed to train one carpenter and that's it. I'm concerned I'll have no beds when my carpenter is released. I've changed the workshop around a bit, so this may help as a clue.
Did you ever get it fixed?
The current (A34) answer is : Don't have shops, they seem to completely break carpentry.