Prison Architect

Prison Architect

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Finding the snitch
There need to be an easier/qucker way of finding out who is a snitch because you're most likely are not gonna know who a snitch is until they're dead because they show up as (unknown reputation) and it takes an undetermined randomized amount of time to find out what their reputation is.
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Showing 1-6 of 6 comments
Woody Aug 8, 2015 @ 8:22pm 
Sometime during or shortly after intake activate a CI.

Phone Taps. Each can monitor one conversation at a time. They cycle through the phone they are linked to and will stop cycling when they come to a phone being used. Hidden traits will be revealed faster with a better phone to tap ratio.

The more CIs you have the more likely prisoners will arrive with their traits revealed.

A bit tough early on since you will not have any or enough CIs and may not have access to phone taps. So just accept you will lose some prisoners.

If you are intaking minium security you can just assign them to protected custody until you figure out their traits,
lissa_981 Aug 8, 2015 @ 9:07pm 
When I play Max sec only prisons starting out, I make small lock lown cells (s. Max) that include a tapped phone. All ?? prisoners go there and never make it to gen pop untill they give up thier reputaion.
Atomic Carrot Aug 8, 2015 @ 9:41pm 
cool thanks guys
:):pill:
Targa Aug 10, 2015 @ 1:08pm 
Every time you do an Intake of new prisoners, there's a random chance that the game will create a snitch. It's not as though "Joe Smith who was admitted to the prison a few minutes ago is a snitch, but you can't tell". The snitch trait is added to a prisoner later on, so it's impossible (currently) to save them all.

To test this I saved my game just after new prisoners arrived. I then had a snitch killed the next meal time, so I loaded up my save and placed that person in protective custody. The next meal time someone completely different was labeled a snitch and killed. I reloaded my save and placed both of those people in protective custody. This kept happening no matter how many I placed in protective custody. The game decided it wanted to create a snitch and have him killed, so it picked a random available prisoner who was in general population.

This doesn't appear to be the case with ex-law enforcement, as those prisoners arrive with the trait and can be found out by CI's.
lissa_981 Aug 10, 2015 @ 2:05pm 
I have never had a non ?? prisoner suddenly become a snitch. It just doesn't work that way. Any ??? prisoner might be a snitch (or any other trait). You can blow a CI"s cover, causing them to get the snitch label, but othjer then that all traits are set at the moment they are intaked.
Last edited by lissa_981; Aug 10, 2015 @ 2:06pm
raw_bean Aug 10, 2015 @ 2:05pm 
@Targa - Not sure how your experimenting is flawed, but it is: 'Snitch' is either already attached to a Prisoner (secretly or not) when first created, or added to a CI who you allow to max out their suspicion meter. A CI with 100% coverage (or combination to give you that) will ALWAYS find every current Snitch in your prison (or even on the bus on the way to deliveries!)

I have been running a prison for hundreds of days, it's been at 600+ prisoners for ages, and the only time I've had a Snitch killed since the alpha that introduced them is when I forget to get CIs in to find them (or had no CIs yet, for example).

My guess is you had multiple Snitches at once by sheer coincidence, and it wasn't that one of them died with each attempt but rather that you stopped and reloaded as soon as the *first* one died, but the others would have eventually, too. If you have that same game save, load it and get your CIs in pronto, make sure you have 100% coverage and spot all the 'targets', they'll be your Snitches. Stick them in Protective, them dismiss your CIs quickly and watch to make sure their suspicion doesn't top out and make them new Snitches!
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Date Posted: Aug 8, 2015 @ 8:01pm
Posts: 6