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Phone Taps. Each can monitor one conversation at a time. They cycle through the phone they are linked to and will stop cycling when they come to a phone being used. Hidden traits will be revealed faster with a better phone to tap ratio.
The more CIs you have the more likely prisoners will arrive with their traits revealed.
A bit tough early on since you will not have any or enough CIs and may not have access to phone taps. So just accept you will lose some prisoners.
If you are intaking minium security you can just assign them to protected custody until you figure out their traits,
:)
To test this I saved my game just after new prisoners arrived. I then had a snitch killed the next meal time, so I loaded up my save and placed that person in protective custody. The next meal time someone completely different was labeled a snitch and killed. I reloaded my save and placed both of those people in protective custody. This kept happening no matter how many I placed in protective custody. The game decided it wanted to create a snitch and have him killed, so it picked a random available prisoner who was in general population.
This doesn't appear to be the case with ex-law enforcement, as those prisoners arrive with the trait and can be found out by CI's.
I have been running a prison for hundreds of days, it's been at 600+ prisoners for ages, and the only time I've had a Snitch killed since the alpha that introduced them is when I forget to get CIs in to find them (or had no CIs yet, for example).
My guess is you had multiple Snitches at once by sheer coincidence, and it wasn't that one of them died with each attempt but rather that you stopped and reloaded as soon as the *first* one died, but the others would have eventually, too. If you have that same game save, load it and get your CIs in pronto, make sure you have 100% coverage and spot all the 'targets', they'll be your Snitches. Stick them in Protective, them dismiss your CIs quickly and watch to make sure their suspicion doesn't top out and make them new Snitches!