Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In game not allowing your prisoners within 11 tiles of the outer wall/fence will solve this issue for you. Another option is to have a guard stationed when prisoners will be able to access the area. My current prison has two areas where they have access and things can be thrown. A guard at each of these areas keeps any contraband from those areas making it into the prison.
Make a perimeter wall with 2 or 3 tiles gap between a foundation the entire way around your prison. If that foundation takes up the rest of the 10 tiles (at least) and make the area between the perimeter wall and foundation Staff-Only and a Dog patrol route, you'll never need to worry about thrown over contrabrand again (or tunnels for that matter), ever.
Until they reduce the throw-range to Less-Than-10... yes, it is exactly that hard.
Wait what? Its not hard at all. Just add an extra fence outside the yard where you need it. If you use the cheap outside fence the cost is almost nothing.