Prison Architect

Prison Architect

View Stats:
More reputations and traits? :)
I hope that the developers would in the future add more reputations and traits to the prisoners to make them feel even more like individuals than they are at the moment. :) Preferably reputations and traits which would affect their behaviour in the prison but I guess new crime types (of which there are already quite many) would be welcome.
< >
Showing 1-13 of 13 comments
DigitalImpostor Aug 2, 2015 @ 7:27am 
Such as?
I was pondering a few things in that way too.

(Expert) Smuggler - More likely to get contraband into the prison through visitation, better at finding contraband in food, books and store goods and higher chance of sneaking it past dogs and metal detectors.

(Expert) Thief - Higher chance of taking contraband from rooms, can pickpocket staff.

(Expert) Digger - Faster at digging, incites surrounding cells to join. Affinity for tools

Mimic - This trait will be replaced by another one if this prisoner has constant contact with other prisoners with traits. Cannot ascend to Expert/Extreme levels
Two forms: Temporary Mimic and Permanent Mimic
Means if he is in the company of Volatile prisoners the Mimic will behave like a Volatile.
If he's often meeting a Quick he'll run faster, might become a Fighter, Instigator or Tough.

Coward - Avoids fights with anybody, runs away from other prisoners and guards. Always surrenders to armed guards. (Does not equal escape attempt)
Will actively look for the nearest guards when attacked by another prisoner
Cowards are extremely likely to become CIs but gather suspicion much faster and Intel much slower.
Will never join a Gang, Immune to Instigators

Skilled Worker - More likely to complete Work related Reform Programs - Kitchen, Workshop and Carpenty. Works faster than other prisoners, affinity for Forestry, Kitchen, and Workshop jobs.
May already have a reform qualification in one of those fields.

Fast Learner - Higher concentration during Reform programs. Drawn to Foundation Education or General Education Program.
May already come into the prison with those.

Crafty - Exceptionally good at producing Makeshift Weapons and Tools.
Will be more likely at building wooden Pickaxes, clubs etc.


And if you want to reply/quote, please don't copy the entire message.
Last edited by Frazzledragøn the Trustworthy; Aug 5, 2015 @ 1:38pm
Deadpan Serious Aug 2, 2015 @ 5:34pm 
well, since they have Rioting and AssaultingAnOfficer, and maybe Vandalism, as possible crimes, they should have a Rebellious trait, which is required for those crimes. add UnauthorizedDemonstration. these prisoners would be less likely to comply with Guards, and possibly more likel to Riot, and less likely to be a CI.

i also think they should have a trait for Prisoners that are into Organized crime. for MondeyLaundry and such crimes. these Prisoners might be more likely to receive Smuggled Contrabant.
Eichhorst Aug 3, 2015 @ 9:38am 
Originally posted by Frazzledragøn:
I was pondering a few things in that way too.

(Expert) Smuggler - More likely to get contraband into the prison through visitation, better at finding contraband in food, books and store goods and higher chance of sneaking it past dogs and metal detectors.

(Expert) Thief - Higher chance of taking contraband from rooms, can pickpocket staff.

(Expert) Digger - Faster at digging, incites surrounding cells to join. Affinity for tools

Mimic - This trait will be replaced by another one if this prisoner has constant contact with other prisoners with traits. Cannot ascend to Expert/Extreme levels
Two forms: Temporary Mimic and Permanent Mimic
Means if he is in the company of Volatile prisoners the Mimic will behave like a Volatile.
If he's often meeting a Quick he'll run faster, might become a Fighter, Instigator or Tough.

Coward - Avoids fights with anybody, runs away from other prisoners and guards. Always surrenders to armed guards. (Does not equal escape attempt)
Will actively look for the nearest guards when attacked by another prisoner
Cowards are extremely likely to become CIs but gather suspicion much faster and Intel much slower.
Will never join a Gang, Immune to Instigators

Skilled Worker - More likely to complete Work related Reform Programs - Kitchen, Workshop and Carpenty. Works faster than other prisoners, affinity for Forestry, Kitchen, and Workshop jobs.
May already have a reform qualification in one of those fields.

Fast Learner - Higher concentration during Reform programs. Drawn to Foundation Education or General Education Program.
May already come into the prison with those.

Crafty - Exceptionally good at producing Makeshift Weapons and Tools.
Will be more likely at building wooden Pickaxes, clubs etc.
thats some good idea i world love that to be in the game
Not all of these are Reputations, some could be considered the hidden Traits.
I tink some of those aren't as noteworthy as the one I mentioned previously, I'm just writing them up in case a better, more refined idea might sprout from them.
Some are just for fun and entertainment.

Bully - Picks on weaker prisoners. Can only occur when he has a Strong or Tough reputation. Picks targets that do not have one of those traits. This makes the prisoners around the bully Angry (See how the denied Parole for instance works) but can also Supress them. Can only affect one other prisoner.

Charming - When a charmer commits a crime within your prison he gets a shorter punishment time.
Weapons found? 4 hours solitary. The charmer only gets between two and four. Perhaps randomized within parameters.
Will never occur with Cop Killer, but more likely with Snitches.

Two Faced - Will act up a lot when amongst prisoners but playing 'good little boy' when a guard is nearby.

Neat - Likes a clean environment and works for it. Affinity for Janitor, laundry, Library and Mail jobs, slightly faster than other prisoners. (Similar to the Skilled Worker mentioned previously)
Creates less dirt than others.

Hedonist/Spoiled (Brat) - Never works unless almost fully satisfied, hates excercise, loves sleep, comfort and food. Will spend his money at the shop (once they fixed it) more often than others to satisfy himself.

Climber - Will attempt to climb over your fences. (Yes, I realise this does sound pretty over the top at first. I'm not going to get further into it, you could have hour long discussions about how to nerf it to reasonable standards like forcing him to have tools, guard visibility, special defenses, how long it takes for him to climb, bla bla bla)

The Glitch - This is just a little easteregg basically, not a serious idea. This character is accompanied by graphical glitches, flickers, distorts, vibrates, changes colors, goes pixelated.

Constipated - Damages your toilets by doing his business.

Spiritwolf - Will pee in corners to mark his territory, slightly anger nearby prisoners and cause work for the janitors, even if a toilet is nearby. Frequent punishment after he does it a few times will deter him. Also likes to lift a leg against trees! Will make them grow slightly faster.

Trader - Earns more money when selling and pays less when buying contraband. More likely to trade when he encounters a person with contraband and can get rid of it faster too.

Lockpick - Can get through doors even without a key, even if the door is set to Locked Shut. Takes time and he'll be noticed if a guard is nearby, immidiately interrupted when seen. Will only do so when escaping and it does not trigger an alarm unlike a prisoner who just beats the crâp out of your doors.
Might try his luck from time to time.

Food Hoarder - Can steal food from the canteen. Might actually be benefitial to the player to some degree, though the food would probably be contraband. Normally prisons would only allow food from the store outside the canteen.

This could easily be expanded and just every prisoner is able to steal food. Easily found by dogs, can be traded and disappears after a while because it spoils. Traded to hungry prisoners.
But I guess this is going a bit off topic at this point and I'd think that Introversion has already thought about taking food from the canteen.


And if you want to reply/quote, please don't copy the entire message.
Last edited by Frazzledragøn the Trustworthy; Aug 5, 2015 @ 1:38pm
Reborn Aug 5, 2015 @ 1:20pm 
Originally posted by Frazzledragøn:
I was pondering a few things in that way too.

(Expert) Smuggler - More likely to get contraband into the prison through visitation, better at finding contraband in food, books and store goods and higher chance of sneaking it past dogs and metal detectors.

(Expert) Thief - Higher chance of taking contraband from rooms, can pickpocket staff.

(Expert) Digger - Faster at digging, incites surrounding cells to join. Affinity for tools

Mimic - This trait will be replaced by another one if this prisoner has constant contact with other prisoners with traits. Cannot ascend to Expert/Extreme levels
Two forms: Temporary Mimic and Permanent Mimic
Means if he is in the company of Volatile prisoners the Mimic will behave like a Volatile.
If he's often meeting a Quick he'll run faster, might become a Fighter, Instigator or Tough.

Coward - Avoids fights with anybody, runs away from other prisoners and guards. Always surrenders to armed guards. (Does not equal escape attempt)
Will actively look for the nearest guards when attacked by another prisoner
Cowards are extremely likely to become CIs but gather suspicion much faster and Intel much slower.
Will never join a Gang, Immune to Instigators

Skilled Worker - More likely to complete Work related Reform Programs - Kitchen, Workshop and Carpenty. Works faster than other prisoners, affinity for Forestry, Kitchen, and Workshop jobs.
May already have a reform qualification in one of those fields.

Fast Learner - Higher concentration during Reform programs. Drawn to Foundation Education or General Education Program.
May already come into the prison with those.

Crafty - Exceptionally good at producing Makeshift Weapons and Tools.
Will be more likely at building wooden Pickaxes, clubs etc.

Really awesome idea man!!
Cola Aug 5, 2015 @ 1:47pm 
And please, please, please, also add personal traits for the guards.
would also require recruiting mechanics, but that's an added bonus.
Otherwhise you can keep hiring and fireing guards untill you only have good traits.

Both positive and negative:

Sloppy -> less chance of finding contraband
Scared -> sometimes runs rather than stop prisoners
Strong/weak -> good or bad at hand-to-hand fighting
Intimidating -> prisoners less likely to pull stuff when he's around
Taunty -> like instigator
Eagle eye -> sometimes spots contraband without searching
Sharp shooter -> more chance to hit with a taser


And then some wild possibilities, which may be a bit too much:

Racist -> targets prisoners of a particular race
Bully -> kicks the living sh*t out of prisoners when he gets tired, or just feels like it
Sadist -> Bully, but worse
Corrupt -> "did I lock that door? can't remember."

Also, this would allow for legendary or infamous guards, which could also severely influence the gameplay.





Reborn Aug 5, 2015 @ 3:14pm 
Originally posted by IG malcheus:
And please, please, please, also add personal traits for the guards.
would also require recruiting mechanics, but that's an added bonus.
Otherwhise you can keep hiring and fireing guards untill you only have good traits.

Both positive and negative:

Sloppy -> less chance of finding contraband
Scared -> sometimes runs rather than stop prisoners
Strong/weak -> good or bad at hand-to-hand fighting
Intimidating -> prisoners less likely to pull stuff when he's around
Taunty -> like instigator
Eagle eye -> sometimes spots contraband without searching
Sharp shooter -> more chance to hit with a taser


And then some wild possibilities, which may be a bit too much:

Racist -> targets prisoners of a particular race
Bully -> kicks the living sh*t out of prisoners when he gets tired, or just feels like it
Sadist -> Bully, but worse
Corrupt -> "did I lock that door? can't remember."

Also, this would allow for legendary or infamous guards, which could also severely influence the gameplay.

Also that is a amazing idea. It would be so cool if some one can makes a mod out of this or this will get into the game
I'm not a friend of the Guard Traits because you can't control where your guards go and it would be so hard to keep track of them while splitting up the prisoners and assigning them their own cells is easy.
It'd just make fights random, simply depending on the traits of guards that are around, not how you control them or how many there are.
The prisoners are one random faction, having two randoms fight against each other is too much.
Last edited by Frazzledragøn the Trustworthy; Aug 5, 2015 @ 3:38pm
Charles the Bald Aug 5, 2015 @ 5:22pm 
The reputation I'd like is "Killed Staff", given to a prisoner when they kill a member of staff and treated much the same as Cop Killer.
Cola Aug 5, 2015 @ 10:54pm 
Originally posted by Frazzledragøn:
I'm not a friend of the Guard Traits because you can't control where your guards go and it would be so hard to keep track of them while splitting up the prisoners and assigning them their own cells is easy.
It'd just make fights random, simply depending on the traits of guards that are around, not how you control them or how many there are.
The prisoners are one random faction, having two randoms fight against each other is too much.

True, but you could also add a system to fix that; with a per-guard schedule, preferred guards per deployment or patrol; guard sectors, or less complicated with a checkbox menu where you tell each guard what he can and cannot do (patrols, deployment, CCTV duty).
Dankan37 Aug 6, 2015 @ 1:39am 
Here's some more.

Farmacist: Will be able to create some Medicinals using Grass and stolen ingredients.

Altruist: Will try to help other prisoners,like he will call a guard if he see a injured prisoner or if he see some prisoners smugling contraband they will try to contact guard,they can be recruited as snithc faster.

Skilled Soldier: He knows some special moves and he will be able to counterattack attacks and dodge bullets,he can also strangle peoples without a wire.
He can also hide around the prison and ambush guards,(Under Bed,behind doors,in crowds....)

Crazy: He will attack guards randomly or beat prisoners with no reason he can also steal contraband and then give it to guards taking all guilt.

--Master Escapist-- This prisoner has already escaped some prisons and he knows how to,
he has a 75% faster digging and he can use guards outfits to stealthy escape.
(He can:Wait for generator turn off,He can bribe staff or wait for it, and then he will wear guard outfit and silently head to the exit)
He can also hide contraband better (In a hole in a room,or he will give it to staff)

Cospirationist: WIll easily join escape plans and riots
Last edited by Dankan37; Aug 6, 2015 @ 1:40am
Leethal Oct 11, 2016 @ 3:51pm 
I want the developers to add prison like reputations, such as a rapist or a pedophile inmate. It would be entertaining to see them get shanked just like the snitches do in the game.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Aug 2, 2015 @ 7:18am
Posts: 13