Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All my prisoners never mix here's a screenie.
http://images.akamai.steamusercontent.com/ugc/449583623325669807/012F91CC2A103CD659FD8C019028B16C8120F441/
But they still get taken to other parole rooms and get taken to visitation in gen pop.
Think it might be perm lockdown that is causing it but having perm lockdown and nice cells seems a better use of space that having seperate blocks with all the facilities such as yard and canteen etc.
But i did create their own parole room zoned accordingly.
I think it is cos they are in perm lockdown, guards take them to the required room.
Esentially I am trying to force PC and max sec into operating the same way as death row guys....so they stay in their cells but parole and visitation is messing it up.
Haven't had that issue with visitation though, I have a couple Visitor Rooms in my two secure areas and they only get families for the prisoners in those secure areas.
Unfortunately when i build the secure wing i didnt realise that prisoners in perm lockdown could still go to visitation so i didnt build one...i was hoping they would rely on the phones instead.
Do death row go to visitation too..not seen it happen?
Guess I will have to build some visitation rooms in there somewhere. :)
thanks
lets hope they fix the parole thing soon.
I don't like putting prisoners in perm lockdown. I've even dropped PC completely and just relegated them with my min security. They're not locked up, saves space, and with reform programs they qualify for parole a lot faster.
The only prisoners that go into permanent lockdown are ones with volatile and deadly together. Had an extremely volatile extremely deadly legendary that had two armed guards outside to keep that one under control....
As for the protective custody, I believe they get escorted. I haven't tried or thought up even setting up a specified parole room.
Some samples starting with my newest
http://steamcommunity.com/sharedfiles/filedetails/?id=489521290
http://steamcommunity.com/sharedfiles/filedetails/?id=489521327
Next: Note the dense wings, but how each wing has a small canteen and yard to keep separated. I can change these easily to different sec status as needed. Bottom left is my supermax sec, death row had just come out and bottom right (but used for max sec partly)
The bottom right with the big yard was my protective custody
http://steamcommunity.com/sharedfiles/filedetails/?id=440392199
As I go back, I have typically a modular setup.
http://steamcommunity.com/sharedfiles/filedetails/?id=323438456
The key part to stable while separating is to prevent densities from being too high in most trouble spots without having to overuse guards. If something bad happens, also keeps it managable levels and quick bangup turn around. Above showed how capacities of wing was small, but then went up a bit more for canteens an the yards. However for the max and supermax, think of designs that will keep them separated at all times.
Example one of my first ones. This prison was high sec only back when it was more difficult to manage. This was me figuring out good layouts as I liked playing continuous intake for some challenge. Note how there is a small holding cell per wing keeping them from being overloaded. Between cells was the shower So one shower for two cells, and between these pairs was a yard so each yard only had four prisoners for it plus if any were in holding.
http://steamcommunity.com/sharedfiles/filedetails/?id=251531396
Drawback was if holding cells suddenly got overloaded, one yard would have far too many prisoners so I increased both of these ratios. But overall, separating them isn't too bad. I do think it can cause issues with deliveries if you have airlock style. If you are like me and want the whole setup to be behind common walls and entry, can also do it with shared hallways, just do not have any shared rooms that would cause other prisoners to want to wander the hallways.
wing 1: minsec and protectiv
wing 2: medsec and maxsec
wing 3: smax
wing 4: protectiv
But what to do:
i build for every catagory their own cell block, holding cells and solitary cells. So the prisoners are never escorted to the false wing.
Prisoners escorted to parole room, with false security level is a bug, but it will be fixed for the next Alpha: im refering to the mantis bug tracker:
http://bugs.introversion.co.uk/changelog_page.php
http://bugs.introversion.co.uk/view.php?id=9058
So i build an airlock for my parole rooms. So they fail the parole they have to be escorted back to cells. earlier in game i build a parole room block, but i didnt like, because my guards had then all escort to their parole. Screenie attached in some seconds