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therefore a deploymentscreenshot would help
http://images.akamai.steamusercontent.com/ugc/449582819876622799/FA3F5EF2398FFF61875FE42DDEB0B850BA997D21/
I'm not entirely sure how best to fix this but I know the developers are looking into making room detection much more robust.
then, you make the tiles directly to the south of the Shop Front Canteen.
it makes Food Distribution a little awkward, and some people may bring their Dirty Trays to that Canteen that you'll then need to Dump.
but it works. you could also place an Unlocked Door on each side of the Shop Front to make only that part of the hallway the same zone as your Shop, instead of using Canteen.
another problem i see is, that your protective costudy cant leave cells, cause their entrance goes through a med secure cell block.
and another thing, you should set your armoury and so on to staff only, that your prisoners dont steal your weapons.
http://images.akamai.steamusercontent.com/ugc/449582819877567712/419DC298E2B34434E513D1F5DBB39E0FC6B46105/
Note* .;......you only need 1 counter and not 3 as pictured
http://images.akamai.steamusercontent.com/ugc/450708155968206759/971A791B2C40D21C8669515E2F2BFF2A8DCE6499/
Note* .;......you only need 1 counter and not 3 as pictured
[/quote]
i think this will be fixed for the next alpha :)
Also, having a shop bugs out the carpentry program. Nobody was interested in carpentry until I removed the shop (which wasn't even close to workshop) and now I have prisoners doing carpentry and making beds which earns me thousands more than the shop did.
Yea, i have same problem.