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is the cell they wont go into
and in general i would not think we should have to do that to get it to work. but to be clear, it didn't work for me.
when i removed the holding cell... guards did not take the prisoners anywhere (100 available cells). i had prisoners sleeping on benches in the canteen... i just gave up.
this game version is driving me nuts. i had 100 prisoners, all in grade 3 cells. when i decided to start upgrading cells the prisoners all started getting transferred to the holding cell... because they don't deserve the cell... its just ridiculous. this is just wrong. they should be transferred to the lowest solo cell available. what happened is i had like 80 prisoners get transferred to holding, and they all got mad and wrecked everything and everyone got handcuffed. and then of course now they don't deserve anything right? then the game is just broken because you'd think these guys would get some time in solitary, but nope. the guards wouldn't put anyone in solitary..
i'm all for giving a bad prisoner a time out in solitary for a bit, but then for pete's sake put him back in a cell, holding cell should only be for the start of the game tutorial.
You can just have 100 grade 3 cells, you need a variety, including 2x2 bare-bones cot-and-a-pot.
If your cuffed prisoners waiting for solitary aren't getting transferred there, you have other problems anyway.
grade 0 should be solitary. i have 30 solitary cells and none of them get used. everyone goes to holding instead, and injure other people. it makes no sense. just makes everyone mad and neglected feel unsafe. it taxes the staff. it's a domino effect.
1. so imo, if a prisoners grade was above 3 to begin with, bad behavior should reduce your grade to 3, not instatly to 0. this means you would be transferred to a lower quality cell as a punishment... (then the holding cell wouldn't get overburdened. staff wouldn't get over burdened. people wouldn't feel unsafe, etc.)
2. and really, if a prisoner is already 3 or below, and they commit bad behavior.... then they should go to solitary, not holding. and then transferred to the lowest quality cell available. again, not holding. repeat offenses for bad behavior should lead to longer time in solitary. never holding cell where they can cause more problems...
3. if there is no solitary cell available... ONLY THEN should a prisoner be sent to the holding cell. (that gives us a chance to fix our prison by having enough solitary cells or else face the consequences of how they affect others by being left in holding)
i looked at their info. they were cuffed, but they were not designated to be sent to solitary. so there is a big oversight here for these guys behaving badly and not being sent to solitary. they're being sent to holding instead. its not right.
imo the dev should implement my 3 plans listed above and it would make a lot more sense.
Indeed there was a big oversight, on your part. You see after unlocking prison policy you can set the punishments for misconducts yourself(just look through the reports). Why were they not send to solitary, well by default they get lockdown(which is cuffing them in their cell) for it, but you can set it to solitary, you can even change how many hours they get punished for. So if you want to send them to solitary, send them to solitary. By the way, why exactly did you pick grade 3 as the baseline grade?
Also it doesn't appear you understand the way the holding cell works. It's basically the barest minimum a cell needs to be, so essentially it is the lowest grade cell available. So it's rather logical that a prisoner who is stripped of all his luxuries and priviliges after misconduct is dropped in the worst cell of them all.
contrary to what you said, the holding cell and solitary cell, neither have a "grade" at all.
placing them in holding after losing their graded cell is the developer's decision, and i challenge that decision.
the reason i said if a prisoner has over grade 3 then they should be sent to a grade 3 cell... that's based on grade 3 being the typical 2x3 cell pre-patch with only 2 accessories in it. that's a pretty big punishment to be downgraded to what i consider a vanilla cell (2x3) with super inexpensive chair and books.
and as i said, if a prisoner is already 3 or below he could be thrown in solitary and then brought back to that bare bones cell.
yes i consider tier 3 bare bones. it is 2 cheap accessories. i'd rather not treat prisoners like dogs long term. and it especially fits the game's direction where we try to educate (classes) to reform. hopefully in a future patch, having some books in your cell would increase your prisoner's education and make them more successful at passing those classes. (call it homework with actual game code supporting that feature)
Appearantly not, because you complained about prisoners not being send to solitary after demolition, which is a decision fully in your hands.
Unless I've suddenly contracted both dementia and dyslexia I've never said that the holding cell or the solitary cell had grades.
Well then, time to pick up coding and mod your decision into the game, because untill the next alpha it's hard coded to work the way the developpers decided.
Well, you might call that a good place, others might say you are too generous or that you are harsh on them. It's a matter of personal choice, what is considdered a bare bones cell. I run prisons with only grade 3 cells all the time, but instead of a chair and the basically decorative bookshelf I add a shower and a tv.
But I do partially agree with you on this one. Instead of defaulting people to grade 0, why not give the player that choice, perhaps even allow it to be customized per misconduct.
My bare-bones cell is a 2x2 cot&pot.