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Those are good things in my opinion. The devs wanted it to be more difficult and managed... I believe my idea adds to it.
I usually make parking lots around the prison, but if I were to wish for a change to the gameplay :
1. Tilesets for roads and parking lots (like white lines in the road, stripes for parking spaces, parking blocks, etc).
2. THE HOLY GRAIL = The ability to lay down your own roads and decide which direction traffic comes from. No more having to have the road on the right going north to south, but could make it east to west on the bottom if you want.
#2 would make random maps with lakes fare more fun to play
some are implemented, some ideas has changed and are implemented in another way, some ideas were thrown and some there are already planning to implement.
They can always go rest in the staff room! ;)
You wouldn't need double the amounts of guards. You need maybe one per wing. And K9 outside and/or armed, in case of break out attempt.
Mail sorting doesn't need to be staffed
Reception doesn't need to be staffed
Phone surveillance doesn't need to be staffed
Visits doesn't need to be staffed
Guards who guard things like classrooms (if you do guard them) don't need to be on duty etc.
Only guards who are currently on duty would be paid so you don't have double the cost, infact with night staff being not as much as during the day, you would save salaries.
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Shift change should be that only those who have their replacement standing next to them should be able to go home. So you don't end up with guards leaving their post without replacement guard.