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they enter from the top of the map, and leave at the bottom.
most Staff have a Staff Key, and therefor will avoid Jail doors in favor of Staff Doors. Visitors however, like Teachers, Spiritual Leaders and Parole Officer and -Lawyer, have no Staff Key, and therefor will not prefere Staff Doors over Jail Doors, and will instead favor regular or Unlocked Doors over both Staff and Jail Doors.
I use 5 "openings" in my outer wall (1- visitors in/2-Exports/3-GarbageDeliveries/4-Reception/5Visitor exit) -- The key is to place these openings in the right way in relation to the rooms those people want to enter -
The most important fact is that every group has the shortest way available for what job they currently do-wich means the way in is calculated different than the way out:
Start visitors-->north edge of map next to road -->visitation room End
Start visitation room -->south edge next to road End
Start food-->Deliveries-->Kitchen End --> maybe staffroom End
Start Garbage-->Kitchen -->Garbage area End
etc.
If I place the visitors entrance first and the visitation room is more north than the deliveries no visitor will use the deliverie zone for entry
The delivery zone has to have a small corridor leading south to prevent any returning visitors using it as exit - still the route has to be short enough to prevent cooks from using the visitor entrance/exit
It can be a real puzzle to build the right walkways since a lot of different paths intersect with each other -- but thats the reason its called prison "architect"- find solutions for the way you want it to happen
That was driving me crazy!