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then I put workshop classroom laundry ECT in one area the offices go down at the bottom right corner. and I always have the canteen near the front of the prison so food get's dropped off quicker.
i always have one front gate next to Deliveries, leading up to a side entrance to each side for Workmen and possibly Cooks, and a main entrance for everyone else. Armory and Kennel goes between the front gate and the main entrance.
next to the main entrance is Visitation and Reception.
Do you do superyards? If not, one I like are having small cell clusters with the yard in the middle. It keeps the "value" down for gangs and easy guard oversight.
what's a superyard?
Just a guess, but a Superyard is a single gigantic yard that, realistically, cannot be conquered by gangs due to sheer logistics.
Bigger area = more soldiers required to wrest control. And since it's yours by default, it's in your best interest to stack the deck.
That said, my first design was a gigantic open-ended wreck that ultimately had such a massive contraband problem due to a lack of effective checkpoints. I typically go with seperate wings now, with services in the center.
Although not for the area = more gang members needed, more for guard and need logistics as if all your inmates are in one place and seeing to whatever need they have at the time you need less guards to watch them. The showers in the Yard have also allowed me to cut Shower time out of the Regime completely and replace it with Yard time.
:D
actually pretty smart idea, kudos.
You can also extend this idea to canteens.
Really, any time you can force a prisoner into an area, you should. You can guarantee that their needs will be met more effectively than leaving them to their own devices.