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And by a lot I mean like, 8 of them.
And by 8 of them I mean "kills a prison guard every 3 seconds and shrugs bullets off like it's nothing"
It's also benefitial to put all those things into a Solitary Cell for Supermax to avoid angering them even in punishment.
Also, the perimeter wall is hardly necessary. Supermax prisoners don't usually dig around, especially since you surely are going to keep their tool-supply really low, right? Their most worrysome contraband are Shotguns when they knock out or disarm an Armed Guard and you didn't search them properly.
Just click a prisoner, LMB, then click the cell, RMB, and you'll have that prisoner moved there.
However it might happen that the prisoner will be moved to a different cell right away again if he's unfit for that cell quality or if the game thinks he should be in a different area for some reason. (Like having two disconnected Supermax wings)
You don't -have- to put all Legendaries into Supermax, but if they are Extremely Volatile then they should be in there for sure. Extremely Deadly, Extremely Strong, Expert Fighter, I recommend putting those away too because they can single handedly take down 5 guards in a jiffy.
http://steamcommunity.com/sharedfiles/filedetails/?id=508614534
All my egendary prisoners are put in S. Max. You asssign then to a specific cell by clicking on prisoner then right clicking on the desired cell.
Here are the type of prisoners that I keep there:
http://steamcommunity.com/sharedfiles/filedetails/?id=508640389
Some are legendaries. There are also 3 gang members and 1or 2 lutentents of each gang