Prison Architect

Prison Architect

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Sinnie Nov 4, 2015 @ 1:34pm
Changing prisoner access to areas
I'm trying to set it up so that during certain hours prisoners have no access to particular areas, i.e. the workshops. I tried this with door timers, but they appear to only function by keep the door open during the specified hours, rather than keeping it shut (so guards will still let them through).

I then tried the deployment scheduler to change the zoning during specific hours, but that doesn't appear to be possible.

Has anyone discovered a way to do this?
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Jet City Gambler Nov 4, 2015 @ 1:39pm 
You can't re-zone areas automatically during the day, your best bet is probably multiple workshops zoned for the different levels or juggling your regime so the work slots don't overlap.
The prisoners simply won't go to the workshop during Non-Work regime. Why would they? They have no needs satisfaction from that place. So there is no need to rezone it.
If you are having a walk-through workshop for whatever reason, that is an entirely different problem and should also be solved differently.
Sinnie Nov 4, 2015 @ 2:02pm 
Sorry, I should have explained better. I'm designing this prison for escape mode - but also to be a functional prison. So I wanted to make it so the player can't go to the workshops outside work hours.

But I also wanted to lock the front doors to the cell blocks so that prisoners don't leave during free time when I don't want them to.
Münster Mike Nov 4, 2015 @ 2:03pm 
Though there is plenty of contraband in the Workshop, I've also never seen prisoners going in there during their Free Time.
You could make it a Low Sec workshop, but other than that there is little to no way of changing the deployment permissions on the go.
Sinnie Nov 4, 2015 @ 2:32pm 
Yeah, I didn't think it would be possible. It'd be nice if the timers could be used to keep a door shut, rather than just open.
Münster Mike Nov 4, 2015 @ 2:38pm 
Originally posted by Sinnie:
Yeah, I didn't think it would be possible. It'd be nice if the timers could be used to keep a door shut, rather than just open.

Well they can actually. Just make them Remote Doors and connected only to a Door Timer. Nobody can open Remote Doors except through the servo.
Originally posted by Sinnie:
Yeah, I didn't think it would be possible. It'd be nice if the timers could be used to keep a door shut, rather than just open.
Try Remote doors, they won't open even if a guard with a key comes up.
If you don't want anybody to get stuck in the workshop you can give them a secondary backdoor route out that is staff only, so only escorts work.
Sinnie Nov 4, 2015 @ 2:57pm 
So you can connect a remote door to a timer and NOT a door control? That would mean I can set the door to open at certain times and be closed at others?

But would that mean if people did need to access that area, they'd be unable to unless the warden manually overrides? Or can it be opened by a key if needed?
Münster Mike Nov 4, 2015 @ 9:27pm 
Originally posted by Sinnie:
So you can connect a remote door to a timer and NOT a door control? That would mean I can set the door to open at certain times and be closed at others?

But would that mean if people did need to access that area, they'd be unable to unless the warden manually overrides? Or can it be opened by a key if needed?

Although I haven't done exactly this, yes, that is my understanding of how these things should work. And correct, nobody would be able to go in or out during those off-times, unless the player overrides it and locks the door open.
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Date Posted: Nov 4, 2015 @ 1:34pm
Posts: 10